903 resultados para Educational work organization
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Dissertação apresentada à Escola Superior de Educação de Lisboa para obtenção de grau de mestre em Ciências da Educação Especialização em Administração Escolar
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Mestrado, Educação Pré-Escolar e Ensino do 1º Ciclo do Ensino Básico, 1 de Julho de 2013, Universidade dos Açores (Relatório de Estágio).
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Dissertação de Mestrado, Educação (Desenvolvimento e Concepção de Projectos Educativos), 19 de Março de 2013, Universidade dos Açores.
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Mestrado (PES II), Educação Pré-Escolar e Ensino do 1.º Ciclo do Ensino Básico, 1 de Julho de 2014, Universidade dos Açores.
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Dissertação apresentada à Escola Superior de Educação de Lisboa para obtenção do grau de Mestre em Ciências da Educação - Especialização em Educação Especial, Domínio Cognição e Multideficiência
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Dissertação apresentada à Escola Superior de Educação de Lisboa para obtenção do grau de mestre em Administração Escolar
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Dissertação apresentada para obtenção do grau de Mestre em Ciências da Educação Área de especialização em Administração Escolar 2013
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Dissertação de Mestrado em Ciências Económicas e Empresariais.
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Mestrado (PES II) em Educação Pré-escolar e Ensino do 1.º Ciclo do Ensino Básico.
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Mestrado (PES II), Educação Pré-Escolar e Ensino do 1.º Ciclo do Ensino Básico, 24 de Junho de 2015, Universidade dos Açores.
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Resumo I - O Relatório de estágio foi idealizado no âmbito da Unidade Curricular de Estágio do Ensino Especializado, Mestrado em Ensino da Música pela Escola Superior de Música de Lisboa. O documento incide sobre a prática pedagógica desenvolvida no Conservatório Regional de Palmela no ano letivo 2013/2014, abrangendo três alunos dos diferentes graus de ensino. No conteúdo do relatório, para além da caracterização do estabelecimento de ensino onde o estágio foi desenvolvido, foram caracterizados os diferentes alunos realçando as linhas pedagógicas seguidas com cada um dos intervenientes, salientando os aspetos de competências motora, auditiva e expressiva desenvolvidas durante o processo. Os objetivos do trabalho desenvolvido com os alunos é descrito, tendo como base a organização dos materiais a utilizar de acordo com as características de cada aluno, e consequentemente de acordo com a análise crítica da atividade docente. O professor tem a responsabilidade de conduzir o ensino dos alunos para que estes saibam apreciar e compreender as execuções musicais, independentemente da aptidão musical que já possuem.
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Relatório da Prática Profissional Supervisionada Mestrado em Educação Pré-Escolar
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It is commonly accepted that the educational environment has been undergoing considerable change due to the use of the Information and Communication tools. But learning depends upon actions such as experimenting, visualizing and demonstrating through which the learner succeeds in constructing his own knowledge. Although it is not easy to achieve these actions through current ICT supported learning approaches, Role Playing Games (RPG) may well develop such capacities. The creation of an interactive computer game with RPG characteristics, about the 500th anniversary of the city of Funchal, the capital of Madeira Island, is invested with compelling educational/pedagogical implications, aiming clearly at teaching history and social relations through playing. Players interpret different characters in different settings/scenarios, experiencing adventures, meeting challenges and trying to reach multiple and simultaneous goals in the areas of education, entertainment and social integration along the first 150 years of the history of Funchal. Through this process they will live and understand all the social and historical factors of that epoch.
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Serious games are starting to attain a higher role as tools for learning in various contexts, but in particular in areas such as education and training. Due to its characteristics, such as rules, behavior simulation and feedback to the player's actions, serious games provide a favorable learning environment where errors can occur without real life penalty and students get instant feedback from challenges. These challenges are in accordance with the intended objectives and will self-adapt and repeat according to the student’s difficulty level. Through motivating and engaging environments, which serve as base for problem solving and simulation of different situations and contexts, serious games have a great potential to aid players developing professional skills. But, how do we certify the acquired knowledge and skills? With this work we intend to propose a methodology to establish a relationship between the game mechanics of serious games and an array of competences for certification, evaluating the applicability of various aspects in the design and development of games such as the user interfaces and the gameplay, obtaining learning outcomes within the game itself. Through the definition of game mechanics combined with the necessary pedagogical elements, the game will ensure the certification. This paper will present a matrix of generic skills, based on the European Framework of Qualifications, and the definition of the game mechanics necessary for certification on tour guide training context. The certification matrix has as reference axes: skills, knowledge and competencies, which describe what the students should learn, understand and be able to do after they complete the learning process. The guides-interpreters welcome and accompany tourists on trips and visits to places of tourist interest and cultural heritage such as museums, palaces and national monuments, where they provide various information. Tour guide certification requirements include skills and specific knowledge about foreign languages and in the areas of History, Ethnology, Politics, Religion, Geography and Art of the territory where it is inserted. These skills are communication, interpersonal relationships, motivation, organization and management. This certification process aims to validate the skills to plan and conduct guided tours on the territory, demonstrate knowledge appropriate to the context and finally match a good group leader. After defining which competences are to be certified, the next step is to delineate the expected learning outcomes, as well as identify the game mechanics associated with it. The game mechanics, as methods invoked by agents for interaction with the game world, in combination with game elements/objects allows multiple paths through which to explore the game environment and its educational process. Mechanics as achievements, appointments, progression, reward schedules or status, describe how game can be designed to affect players in unprecedented ways. In order for the game to be able to certify tour guides, the design of the training game will incorporate a set of theoretical and practical tasks to acquire skills and knowledge of various transversal themes. For this end, patterns of skills and abilities in acquiring different knowledge will be identified.
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Relatório da Prática Profissional Supervisionada Mestrado em Educação Pré-Escolar