848 resultados para reality tv


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Tout en voulant inclure la fiction télévisuelle brésilienne parmi les fictions de qualité, cette recherche analyse l’émergence et l’évolution du concept de qualité dans le panorama télévisuel brésilien. Examinant l’histoire de la télédramaturgie au Brésil, depuis les téléthéâtres jusqu’aux microséries réalisées par Luiz Fernando Carvalho, en particulier la microsérie Capitu (2008), nous suggérons que la production fictionnelle brésilienne a atteint un niveau de qualité sophistiquée et avant-gardiste qui illustre une alternative au style préconisé par la formule des séries télévisées américaines qui se regroupent sous l’étiquette de la Quality TV. De plus, le raffinement de la microsérie contribue à la légitimation de la valeur artistique de la télévision à partir de caractéristiques télévisuelles, contrairement à la production fictionnelle américaine dont l’esthétique plutôt cinématographique finit par discréditer davantage le petit écran. Finalement, nous souhaitons démontrer l’importance des innovations esthétiques que cette microsérie a apportées au sein d’une sphère médiatique qui semble se diriger progressivement et rapidement vers l’uniformisation du langage télévisuel et de son contenu.

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Soil erosion is more detrimental and affects the chemical, physical and biological properties of the soil. Degradation of soil and water resources is a worldwide problem. Over the next two decades, it is expected that the world will need 17% more water to grow food for the increasing population in developing countries and that total water use will increase by 40%. The total land area subjected to human-induced soil degradation is estimated as 20 x 106 (km)2 Hence conservation of soil and water is essential for the subsistence of life. This can be made possible through sustainable watershed management. This thesis aims at investigating the condition under which sustainable watershed management is possible in Kerala, in South India. The research has been carried out in three stages. In the first stage a conceptual framework is formulated (Chapter 3) based on the relevant literature (Chapter 2) in the field of watershed management. In the second stage this framework is applied to two existing case studies in Kerala State (Chapter 4). In the third stage, the methodology is used to test out geo textile innovation (Chapter 5) in two field experiments (Chapter 6).

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Non-governmental Organisations (NGOs) have not only gained more and more relevance in the development process of Near Eastern developing societies, but they have also raised an increasing scholarly interest. The traditional civil society in the Middle East, which used to be in charge of the tribe or large families, has been altered by new groups, which are organized around new social structures, interests and goals. The number of NGOs has experienced a swift increase in number and size, and the extent of some renders them important players in the social welfare sector, both at the national and global levels. The expansion and the increasing role of NGOs worldwide since the end of the 1970s as actors in socio-economic development and in the formulation of public policies has had great influence around the globe. However, this new function is not automatically the outcome of independent activity; but rather the result of ramified relationships between the national and international environment.

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Enhanced reality visualization is the process of enhancing an image by adding to it information which is not present in the original image. A wide variety of information can be added to an image ranging from hidden lines or surfaces to textual or iconic data about a particular part of the image. Enhanced reality visualization is particularly well suited to neurosurgery. By rendering brain structures which are not visible, at the correct location in an image of a patient's head, the surgeon is essentially provided with X-ray vision. He can visualize the spatial relationship between brain structures before he performs a craniotomy and during the surgery he can see what's under the next layer before he cuts through. Given a video image of the patient and a three dimensional model of the patient's brain the problem enhanced reality visualization faces is to render the model from the correct viewpoint and overlay it on the original image. The relationship between the coordinate frames of the patient, the patient's internal anatomy scans and the image plane of the camera observing the patient must be established. This problem is closely related to the camera calibration problem. This report presents a new approach to finding this relationship and develops a system for performing enhanced reality visualization in a surgical environment. Immediately prior to surgery a few circular fiducials are placed near the surgical site. An initial registration of video and internal data is performed using a laser scanner. Following this, our method is fully automatic, runs in nearly real-time, is accurate to within a pixel, allows both patient and camera motion, automatically corrects for changes to the internal camera parameters (focal length, focus, aperture, etc.) and requires only a single image.

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Augmented Reality (AR) is an emerging technology that utilizes computer vision methods to overlay virtual objects onto the real world scene so as to make them appear to co-exist with the real objects. Its main objective is to enhance the user’s interaction with the real world by providing the right information needed to perform a certain task. Applications of this technology in manufacturing include maintenance, assembly and telerobotics. In this paper, we explore the potential of teaching a robot to perform an arc welding task in an AR environment. We present the motivation, features of a system using the popular ARToolkit package, and a discussion on the issues and implications of our research.

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The technologies and methodologies of assembly design and evaluation in the early design stage are highly significant to product development. This paper looks at a promising technology to mix real components (e.g. physical prototypes, assembly tools, machines, etc.) with virtual components to create an Augmented Reality (AR) interface for assembly process evaluation. The goal of this paper is to clarify the methodologies and enabling technologies of how to establish an AR assembly simulation and evaluation environment. The architecture of an AR assembly system is proposed and the important functional modules including AR environment set-up, design for assembly (DFA) analysis and AR assembly sequence planning in an AR environment are discussed in detail.

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The application of augmented reality (AR) technology for assembly guidance is a novel approach in the traditional manufacturing domain. In this paper, we propose an AR approach for assembly guidance using a virtual interactive tool that is intuitive and easy to use. The virtual interactive tool, termed the Virtual Interaction Panel (VirIP), involves two tasks: the design of the VirIPs and the real-time tracking of an interaction pen using a Restricted Coulomb Energy (RCE) neural network. The VirIP includes virtual buttons, which have meaningful assembly information that can be activated by an interaction pen during the assembly process. A visual assembly tree structure (VATS) is used for information management and assembly instructions retrieval in this AR environment. VATS is a hierarchical tree structure that can be easily maintained via a visual interface. This paper describes a typical scenario for assembly guidance using VirIP and VATS. The main characteristic of the proposed AR system is the intuitive way in which an assembly operator can easily step through a pre-defined assembly plan/sequence without the need of any sensor schemes or markers attached on the assembly components.

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By enhancing a real scene with computer generated objects, Augmented Reality (AR), has proven itself as a valuable Human-Computer Interface (HCI) in numerous application areas such as medical, military, entertainment and manufacturing. It enables higher performance of on-site tasks with seamless presentation of up-to-date, task-related information to the users during the operation. AR has potentials in design because the current interface provided by Computer-aided Design (CAD) packages is less intuitive and reports show that the presence of physical objects help design thinking and communication. This research explores the use of AR to improve the efficiency of a design process, specifically in mechanical design.

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En este trabajo se explora el uso del cine y la televisi??n como fuente de ideas para desarrollar en el aula las competencias Matem??ticas y Cient??ficas. Se presentan cuatro unidades did??cticas a partir de las pel??culas: La gran evasi??n, Alicia en el Pa??s de las Maravillas, El indomable Will Hunting, y La f??rmula preferida del profesor. La publicaci??n abarca conceptos matem??ticos tales como aritm??tica, probabilidad, resoluci??n de problemas, teor??a de grafos, matrices y l??gica; conceptos de F??sica y Qu??mica como la quiralidad o la ??ptica; y se trabajan otros aspectos menos academicistas como el trabajo en equipo o la exposici??n oral, usando en varios casos las Nuevas Tecnolog??as. Este material puede aplicarse a niveles que van de Primero de ESO hasta Segundo de Bachiller, permitiendo tambi??n al profesorado adaptarlo f??cilmente en funci??n de sus necesidades en el aula.

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En este artículo se analizará la calidad periodística en la revista ‘Tv y Novelas’, como aproximación al debate ético que despiertan las publicaciones de entretenimiento. Se definirá la calidad periodística como el objetivo del periodismo de alcanzar su tarea social a través del cumplimiento de los procesos técnicos y éticos. Estos fueron tomados de la teoría proporcionada por los investigadores estadounidenses Bill Kovach y Tom Rosenstiel. A través de esta se entiende que la información periodística debe brindar utilidad a quien la lea. Se debatirá cómo el cumplir con alejar de la “dura realidad” a las personas a través del tratamiento de temas banales y de intromisiones a las intimidades de los famosos en busca de escándalos, hace que el periodismo de entretenimiento ponga en riesgo su calidad ya que no cumple con la dimensión ética esperada. Sin embargo, el debate dejará en evidencia el reconocimiento de los periodistas de su falta ética, que termina siendo producto de una mayor demanda del público de este tipo de temas con la intención de saciar su morbosidad. Esto sucede como un mecanismo de respuesta ante la actual configuración de los medios de comunicación como negocios más que como entidades con objetivos sociales. Sin embargo, se hará evidente cómo las audiencias también son partícipes de la baja calidad periodística de estas publicaciones, porque exigen temas morbosos y los perciben como buen periodismo.

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Research Proposal in SB.TV case study. New dimension to brand model for Web 2.0 success

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Brief introduction about the RS proposal