905 resultados para Virtual Reality Structural Engineering Design


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Previous studies have examined the experience of owning a virtual surrogate body or body part through specific combinations of cross-modal multisensory stimulation. Both visuomotor (VM) and visuotactile (VT) synchronous stimulation have been shown to be important for inducing a body ownership illusion, each tested separately or both in combination. In this study we compared the relative importance of these two cross-modal correlations, when both are provided in the same immersive virtual reality setup and the same experiment. We systematically manipulated VT and VM contingencies in order to assess their relative role and mutual interaction. Moreover, we present a new method for measuring the induced body ownership illusion through time, by recording reports of breaks in the illusion of ownership ("breaks") throughout the experimental phase. The balance of the evidence, from both questionnaires and analysis of the breaks, suggests that while VM synchronous stimulation contributes the greatest to the attainment of the illusion, a disruption of either (through asynchronous stimulation) contributes equally to the probability of a break in the illusion.

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In this research manufacturability analysis is made for an E-plane waveguide ring resonator. About the electrical characteristics of the waveguide ring resonator is discussed. Possibilities to utilize concurrent engineering method both for designing and making manufacturability analysis for MW- and RF-components are discussed. For helping to establish the necessary guidelines for easy manufacturing and assembly of the waveguide ring resonator a specialised DFM(A)-questionnaire is generated. The questionnaire gives also new information for collaborative designing approach in MW-/RF- engineering. The advantages and disadvantages of the concurrent engineering design method are evaluated in the research.

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The purpose of the present study was to examine the clinical validation of a Virtual Reality Environment (VRE) designed to normalize eating patterns in Eating Disorders (ED). The efficacy of VR in eliciting emotions, sense of presence and reality of the VRE were explored in 22 ED patients and 37 healthy eating individuals. The VRE (non-immersive) consisted of a kitchen room where participants had to eat a virtual pizza. In order to assess the sense of presence and reality produced by the VRE, participants answered seven questions with a Likert scale (0-10) during the experience, and then filled out the Reality Judgment and Presence Questionnaire (RJPQ) and ITC-Sense of Presence Inventory (ITC-SOPI). The results showed that the VRE induced a sense of presence and was felt as real for both groups, without differences in the experience of 'ease' with the VRE, sense of physical space, or the ecological validity assigned to the virtual kitchen and eating virtually. However, the ED patients reported paying more attention and experiencing greater emotional involvement and dysphoria after virtual eating. The results suggest that the VRE was clinically meaningful to the ED patients and might be a relevant therapy tool for normalizing their eating patterns.

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Aim of this thesis was to design and manufacture a microdistillation column. The literature review part of this thesis covers stainless steels, material processing and basics about engineering design and distillation. The main focus, however, is on the experimental part. Experimental part is divided into five distinct sections: First part is where the device is introduced and separated into three parts. Secondly the device is designed part by part. It consists mostly of detail problem solving, since the first drawings had already been drawn and the critical dimensions decided. Third part is the manufacture, which was not fully completed since the final assembly was left out of this thesis. Fourth part is the test welding for the device, and its analysis. Finally some ideas for further studies are presented. The main goal of this thesis was accomplished. The device only lacks some final assembly but otherwise it is complete. One thing that became clear during the process was how difficult it is to produce small and precise steel parts with conventional manufacturing methods. Internal stresses within steel plates and thermal distortions can easily ruin small steel structures. Designing appropriate welding jigs is an important task for even simple devices. Laser material processing is a promising tool for this kind of steel processing because of the flexibility, good cutting quality and also precise and low heat input when welding. Next step in this project is the final assembly and the actual distillation tests. The tests will be carried out at Helsinki University of Technology.

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Tässä työssä keskitytään Metso Mineralsin valmistamien tuotteiden suunnitteluympäristöön ja erityisesti sen kehittämismahdollisuuksiin uusien teknologioiden avulla. Käyttövarmuuden parantamiseksi yksi potentiaalisimmista keinoista on parantaa laitteiden huollettavuutta. Tyypillisesti huollettavuuden verifiointi tapahtuu vasta prototyyppien testauksessa työmaaolosuhteissa, jolloin havaittujen ongelmien muuttaminen on hankalaa. Siksi huollettavuuteen tulisi kiinnittää enemmän huomiota jo tuotekehitysvaiheessa. Tässä työssä selvitetään virtuaalitekniikoiden tarjoamia mahdollisuuksia em. asioiden parantamiseksi. Työn toisena osakokonaisuutena tutkitaan riskianalyysien kehittämismahdollisuuksia. Tavoitteena on kehittää toimiva menetelmä riskianalyysin suorittamiseen virtuaaliprototyyppien avulla ja testata kaupallisten riskianalyysiin tarkoitettujen sovellusten käyttöä. Lopuksi tarkastellaan vielä uusien menetelmien integrointia osaksi tuotekehitysprosessia. Tehtyjen Case-tutkimusten perusteella havaittiin, että virtuaaliympäristöjen ja -tekniikoiden avulla saavutetaan hyötyä tuotekehityksen varhaisessa vaiheessa. Kyselytutkimuksesta saadun palautteen perusteella virtuaalitekniikoiden sovelluksille annettiin asteikolla 1–5 yleisarvosanaksi keskimäärin kolme. Virtuaalitekniikoiden ja riskianalyysien yhteiskäyttöä testattiin onnistuneesti, mutta tämä vaatii vielä kehittämistä.

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Minimally Invasive Surgery, Telesurgery, Robotics and Virtual Reality represent the technological frontiers that have revolutionized operating practices nowadays. These new technologies aim at improving the quality of assistance offered to patients; thus, they demand from the medical staff more effective measures as far as scientific research, training and expenditure of time and financial resources are concerned. In the past, surgeons have led several medical revolutions, such as the use of antiseptic surgical methods by Semelweiss, the use of anesthesia by Warren, antibiotic therapy, the transplants and the onset of the minimally invasive surgery by Mouret and Perissat. The objective of this article is to present the outreach of this new technology which comprises minimal access, computing, robotics and teletransmission. We have concluded that the new technologies developed in the medical field in the last decades, will offer new options and challenges for the treatment of the surgical patient, leading the scientific knowledge to a new era, the one of the virtual environment.

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The need for reduced intrinsic weight of structures and vehicles in the transportation industry has made aluminium research of interest. Aluminium has properties that are favourable for structural engineering, including good strength-to-weight ratio, corrosion resistance and machinability. It can be easily recycled saving energy used in smelting as compared to steel. Its alloys can have ultimate tensile strength of up to 750 MPa, which is comparable to steel. Aluminium alloys are generally weldable, however welding of high strength alloys like the 7xxx series pose considerable challenges. This paper presents research on the weldability of high strength aluminium alloys, principally the 7xxx series. The weldability with various weld processes including MIG, TIG, and FSW, is discussed in addition to consideration of joint types, weld defects and recommendations for minimizing or preventing weld defects. Experimental research was carried out on 7025-T6 and AW-7020 alloys. Samples were welded, and weld cross sections utilized in weld metallurgy studies. Mechanical tests were carried out including hardness tests and tensile tests. In addition, testing was done for the presence of Al2O3 on exposed aluminium alloy. It was observed that at constant weld heat input using a pulsed MIG system, the welding speed had little or no effect on the weld hardness. However, the grain size increased as the filler wire feed rate, welding current and welding speed increased. High heat input resulted in lower hardness of the weld profile. Weld preheating was detrimental to AW- 7020 welds; however, artificial aging was beneficial. Acceptable welds were attained with pulsed MIG without the removal of the Al2O3 layer prior to welding. The Al2O3 oxide layer was found to have different compositions in different aluminium alloys. These findings contribute useful additional information to the knowledge base of aluminium welding. The application of the findings of this study in welding will help reduce weld cost and improve high strength aluminium structure productivity by removing the need for pre-weld cleaning. Better understanding of aluminium weld metallurgy equips weld engineers with information for better aluminium weld design.

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Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal.

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Entre los años 2005 y 2006, se realizaron en Madrid dos interesantes encuentros internacionales denominados Tecnologías para una Museografía Avanzada, promovidos por el Consejo Internacional de Museos (ICOM), donde representantes de diversas instituciones culturales explicaban las influencias enriquecedoras que han aportado a sus exposiciones los nuevos medios tecnológicos en conjunto con la didáctica y la Museografía Interactiva como elementos mediadores de discurso. Representantes y Directores de instituciones como el Museo de Historia de Valencia (MHV), el Museo Arqueológico Provincial de Alicante (MARQ) o el Museo de la Cultura Bizantina de Grecia por ejemplo, han presentado las propuestas que en este contexto les ha permitido comunicar ideas refrescantes y nuevas estrategias para la compresión de diversos tipos de patrimonios. La premisa expuesta por ellos enfatizaba el pensamiento de que las nuevas tecnologías aunadas a la Museografía Interactiva, constituyen un apoyo didáctico a la hora de transmitir significados provenientes de los objetos patrimoniales para desarrollar y ampliar la comprensión del visitante en relación a los contenidos de las exposiciones. A este respecto, llama la atención la ausencia de museos especializados en Arte ante este tipo de discursos innovadores que suelen provocar en los visitantes soluciones educativas in situ, otorgando nuevos enfoques de las cosas, de la historia, de los objetos y de las generaciones pasadas.

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Simulation hat sich in der Vergangenheit als unterstützendes Planungsinstrument und Prognosemethode zur Untersuchung von Materialflusssystemen in verschiedenen Branchen etabliert. Dafür werden neben Simulationswerkzeugen auch zunehmend Virtual Reality (VR), insbesondere mit dem Ansatz Digitale Fabrik, eingesetzt. Ein Materialflusssimulator, der für den VR–Einsatz geeignet ist,existiert noch nicht, so dass Anwender gegenwärtig mit verschiedenen Systemen arbeiten müssen, um Untersuchungen eines Simulationsmodells in einem VR–Umfeld wie beispielsweise in einem CAVE zu ermöglichen. Zeitlicher Aufwand ist dadurch vorprogrammiert und das Auftreten von Fehlern bei der Konvertierung des Simulationsmodells möglich. Da auch der hauseigene Materialflusssimulator SIMFLEX/3D nicht für beide Anwendungsgebiete genutzt werden kann und für einen solchen Einsatz mit sehr hohem Aufwand angepasst werden müsste, wurde stattdessen ein neues Simulationssystem entworfen. Das Simulationssystem wird in der vorliegenden Arbeit als ein interoperables und offenes System beschrieben, das über eine flexible Softwarearchitektur verfügt und in einem vernetzten Umfeld mit anderen Werkzeugen Daten austauschen kann. Die grundlegende Idee besteht darin, eine flexible Softwarearchitektur zu entwerfen, die zunächst interaktive und ereignisorientierte 3D–Simulation erlaubt, aber zusätzlich für andere Anwendungszwecke offen gehalten wird. Durch den offenen Ansatz können Erweiterungen, die in Form von Plugins entwickelt werden, mit geringem Aufwand in das System integriert werden, wodurch eine hohe Flexibilität des Systems erreicht wird. Für interoperable Zwecke werden Softwaremodule vorgestellt, die optional eingesetzt werden können und standardisierte Formate wie bspw. XML benutzen. Mit dem neuen Simulationssystem wird die Lücke zwischen Desktop– und VR–Einsatz geschlossen und aus diesem Grund der Zeitaufwand und Fehlerquellen reduziert. Darüber hinaus ermöglicht der offene Ansatz, das Simulationssystem rollen- und aufgabenspezifisch anzupassen, indem die erforderlichen Plugins bereitgestellt werden. Aus diesem Grund kann das Simulationssystem mit sehr geringem Aufwand um weitere Untersuchungsschwerpunkte wie beispielsweise Avatare ergänzt werden. Erste Untersuchungen in einem CAVE wurden erfolgreich durchgeführt. Für die Digitale Fabrik kann der Prototyp eingesetzt werden, um die Produktionsplanung mit Hilfe der Simulation und die Entwicklung mit Hilfe der entwickelten Viewer zu unterstützen. Letzteres ist möglich, da die Viewer zahlreiche CAD–Formate lesen und um weitere Formate ergänzt werden können. Das entwickelte System ist für den Einsatz in verschiedenen Prozessen einer Wertschöpfungskette geeignet,um es als Untersuchungs-, Kommunikations- und Steuerungswerkzeug einzusetzen.

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Am Fachgebiet Massivbau (Institut für Konstruktiven Ingenieurbau – IKI) des Fachbereichs Bauingenieurwesen der Universität Kassel wurden Bauteilversuche an zweiaxial auf Druck-Zug belasteten, faserfreien und faserverstärkten Stahlbetonscheiben durchgeführt. Dabei wurden die Auswirkungen der Querzugbeanspruchung und der Rissbildung auf die Druckfestigkeit, auf die Stauchung bei Erreichen der Höchstlast sowie auf die Drucksteifigkeit des stabstahl- und faserbewehrten Betons an insgesamt 56 faserfreien und faserverstärkten Beton- und Stahlbetonscheiben untersucht. Auf der Grundlage der experimentell erhaltenen Ergebnisse wird ein Vorschlag zur Abminderung der Druckfestigkeit des gerissenen faserfreien und faserbewehrten Stahlbetons in Abhängigkeit der aufgebrachten Zugdehnung formuliert. Die Ergebnisse werden den in DIN 1045-1 [D4], Eurocode 2 [E3, E4], CEB-FIP Model Code 1990 [C1] und ACI Standard 318-05 [A1] angegebenen Bemessungsregeln für die Druckstrebenfestigkeit des gerissenen Stahlbetons gegenübergestellt und mit den Untersuchungen anderer Wissenschaftler verglichen. Die bekannten Widersprüche zwischen den Versuchsergebnissen, den vorgeschlagenen Modellen und den Regelwerken aus U.S.A., Kanada und Europa können dabei weitgehend aufgeklärt werden. Für nichtlineare Verfahren der Schnittgrößenermittlung und für Verformungsberechnungen wird ein Materialmodell des gerissenen faserfreien und faserbewehrten Stahlbetons abgeleitet. Hierzu wird die für einaxiale Beanspruchungszustände gültige Spannungs-Dehnungs-Linie nach Bild 22 der DIN 1045-1 auf den Fall der zweiaxialen Druck-Zug-Beanspruchung erweitert.

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At the Institute of Structural Engineering of the Faculty of Civil Engineering, Kassel University, series tests of slab-column connection were carried out, subjected to concentrated punching load. The effects of steel fiber content, concrete compressive strength, tension reinforcement ratio, size effect, and yield stress of tension reinforcement were studied by testing a total of six UHPC slabs and one normal strength concrete slab. Based on experimental results; all the tested slabs failed in punching shear as a type of failure, except the UHPC slab without steel fiber which failed due to splitting of concrete cover. The post ultimate load-deformation behavior of UHPC slabs subjected to punching load shows harmonic behavior of three stages; first, drop of load-deflection curve after reaching maximum load, second, resistance of both steel fibers and tension reinforcement, and third, pure tension reinforcement resistance. The first shear crack of UHPC slabs starts to open at a load higher than that of normal strength concrete slabs. Typically, the diameter of the punching cone for UHPC slabs on the tension surface is larger than that of NSC slabs and the location of critical shear crack is far away from the face of the column. The angle of punching cone for NSC slabs is larger than that of UHPC slabs. For UHPC slabs, the critical perimeter is proposed and located at 2.5d from the face of the column. The final shape of the punching cone is completed after the tension reinforcement starts to yield and the column stub starts to penetrate through the slab. A numerical model using Finite Element Analysis (FEA) for UHPC slabs is presented. Also some variables effect on punching shear is demonstrated by a parametric study. A design equation for UHPC slabs under punching load is presented and shown to be applicable for a wide range of parametric variations; in the ranges between 40 mm to 300 mm in slab thickness, 0.1 % to 2.9 % in tension reinforcement ratio, 150 MPa to 250 MPa in compressive strength of concrete and 0.1 % to 2 % steel fiber content. The proposed design equation of UHPC slabs is modified to include HSC and NSC slabs without steel fiber, and it is checked with the test results from earlier researches.

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This report outlines the problem of intelligent failure recovery in a problem-solver for electrical design. We want our problem solver to learn as much as it can from its mistakes. Thus we cast the engineering design process on terms of Problem Solving by Debugging Almost-Right Plans, a paradigm for automatic problem solving based on the belief that creation and removal of "bugs" is an unavoidable part of the process of solving a complex problem. The process of localization and removal of bugs called for by the PSBDARP theory requires an approach to engineering analysis in which every result has a justification which describes the exact set of assumptions it depends upon. We have developed a program based on Analysis by Propagation of Constraints which can explain the basis of its deductions. In addition to being useful to a PSBDARP designer, these justifications are used in Dependency-Directed Backtracking to limit the combinatorial search in the analysis routines. Although the research we will describe is explicitly about electrical circuits, we believe that similar principles and methods are employed by other kinds of engineers, including computer programmers.

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L’objectiu d’aquest projecte és el desenvolupament d’una eina de generació de xarxes de carrers a partir d’exemples. L’eina ha de permetre generar una xarxa de carrers nova que sigui semblant a l’existent en un mapa vectorial donat. A més, també es pretén unir aquesta aplicació amb l’urbanEngine per tal de poder generar vistes en 3D sobre aquestes xarxes de carrers, a més d’ampliar les opcions de l’urbanEngine a l’hora de crear ciutats

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This paper presents the distributed environment for virtual and/or real experiments for underwater robots (DEVRE). This environment is composed of a set of processes running on a local area network composed of three sites: 1) the onboard AUV computer; 2) a surface computer used as human-machine interface (HMI); and 3) a computer used for simulating the vehicle dynamics and representing the virtual world. The HMI can be transparently linked to the real sensors and actuators dealing with a real mission. It can also be linked with virtual sensors and virtual actuators, dealing with a virtual mission. The aim of DEVRE is to assist engineers during the software development and testing in the lab prior to real experiments