890 resultados para Computer Graphics, 3D Studio Max, Unity 3D, PlayMaker, Progettazione, Sviluppo, Videogioco
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"Supported in part by the Department of Computer Science, University of Illinois, Urbana, Illinois, and in part by the Advanced Research Projects Agency as administered by the Rome Air Development Center under Contract no. US AF 30 (602) 4144."
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Thesis (M. S.)--University of Illinois at Urbana-Champaign.
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"Supported in part by the Atomic Energy Commission under grant US AEC AT(11-1)2118."
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Vita.
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"Supported in part by Grant U.S. AEC AT(11-1)1469."
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Thesis (M. S.)--University of Illinois at Urbana-Champaign.
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"August, 1971."
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"Supported in part by the Office of Naval Research. Contract no.N00014-67-A-0305-0007."
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Mode of access: Internet.
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The inclusion of high-level scripting functionality in state-of-the-art rendering APIs indicates a movement toward data-driven methodologies for structuring next generation rendering pipelines. A similar theme can be seen in the use of composition languages to deploy component software using selection and configuration of collaborating component implementations. In this paper we introduce the Fluid framework, which places particular emphasis on the use of high-level data manipulations in order to develop component based software that is flexible, extensible, and expressive. We introduce a data-driven, object oriented programming methodology to component based software development, and demonstrate how a rendering system with a similar focus on abstract manipulations can be incorporated, in order to develop a visualization application for geospatial data. In particular we describe a novel SAS script integration layer that provides access to vertex and fragment programs, producing a very controllable, responsive rendering system. The proposed system is very similar to developments speculatively planned for DirectX 10, but uses open standards and has cross platform applicability. © The Eurographics Association 2007.