980 resultados para artificially intelligent performing agent


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Goal-directed problem solving as originally advocated by Herbert Simon’s means-ends analysis model has primarily shaped the course of design research on artificially intelligent systems for problem-solving. We contend that there is a definite disregard of a key phase within the overall design process that in fact logically precedes the actual problem solving phase. While systems designers have traditionally been obsessed with goal-directed problem solving, the basic determinants of the ultimate desired goal state still remain to be fully understood or categorically defined. We propose a rational framework built on a set of logically interconnected conjectures to specifically recognize this neglected phase in the overall design process of intelligent systems for practical problem-solving applications.

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Transient stability, an important issue to avoid the loss of synchronous operation in power systems, can be achieved through proper coordination and operation of protective devices within the critical clearing time (CCT). In view of this, the development of an intelligent decision support system is useful for providing better protection relay coordination. This paper presents an intelligent distributed agent-based scheme to enhance the transient stability of smart grids in light of CCT where a multi-agent framework (MAF) is developed and the agents are represented in such a way that they are equipped with protection relays (PRs). In addition to this, an algorithm is developed which assists the agents to make autonomous decision for controlling circuit breakers (CBs) independently. The proposed agents are responsible for the coordination of protection devices which is done through the precise detection and isolation of faults within the CCT. The agents also perform the duty of reclosing CBs after the clearance of faults. The performance of the proposed approach is demonstrated on a standard IEEE 39-bus test system by considering short-circuit faults at different locations under various load conditions. To further validate the suitability of the proposed scheme a benchmark 16-machine 68-bus power system is also considered. Simulation results show that MAF exhibits full flexibility to adapt the changes in system configurations and increase the stability margin for both test systems.

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This paper describes ExperNet, an intelligent multi-agent system that was developed under an EU funded project to assist in the management of a large-scale data network. ExperNet assists network operators at various nodes of a WAN to detect and diagnose hardware failures and network traffic problems and suggests the most feasible solution, through a web-based interface. ExperNet is composed by intelligent agents, capable of both local problem solving and social interaction among them for coordinating problem diagnosis and repair. The current network state is captured and maintained by conventional network management and monitoring software components, which have been smoothly integrated into the system through sophisticated information exchange interfaces. For the implementation of the agents, a distributed Prolog system enhanced with networking facilities was developed. The agents’ knowledge base is developed in an extensible and reactive knowledge base system capable of handling multiple types of knowledge representation. ExperNet has been developed, installed and tested successfully in an experimental network zone of Ukraine.

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This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player's ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players' perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.

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Act2 is a highly concurrent programming language designed to exploit the processing power available from parallel computer architectures. The language supports advanced concepts in software engineering, providing high-level constructs suitable for implementing artificially-intelligent applications. Act2 is based on the Actor model of computation, consisting of virtual computational agents which communicate by message-passing. Act2 serves as a framework in which to integrate an actor language, a description and reasoning system, and a problem-solving and resource management system. This document describes issues in Act2's design and the implementation of an interpreter for the language.

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BACKGROUND: Computer simulations are of increasing importance in modeling biological phenomena. Their purpose is to predict behavior and guide future experiments. The aim of this project is to model the early immune response to vaccination by an agent based immune response simulation that incorporates realistic biophysics and intracellular dynamics, and which is sufficiently flexible to accurately model the multi-scale nature and complexity of the immune system, while maintaining the high performance critical to scientific computing. RESULTS: The Multiscale Systems Immunology (MSI) simulation framework is an object-oriented, modular simulation framework written in C++ and Python. The software implements a modular design that allows for flexible configuration of components and initialization of parameters, thus allowing simulations to be run that model processes occurring over different temporal and spatial scales. CONCLUSION: MSI addresses the need for a flexible and high-performing agent based model of the immune system.

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L'experiència de l'autor en la temàtica d'agents intel·ligents i la seva aplicació als robots que emulen el joc de futbol han donat el bagatge suficient per poder encetar i proposar la temàtica plantejada en aquesta tesi: com fer que un complicat robot pugui treure el màxim suc de l'autoconeixement de l'estructura de control inclosa al seu propi cos físic, i així poder cooperar millor amb d'altres agents per optimitzar el rendiment a l'hora de resoldre problemes de cooperació. Per resoldre aquesta qüestió es proposa incorporar la dinàmica del cos físic en les decisions cooperatives dels agents físics unificant els móns de l'automàtica, la robòtica i la intel·ligència artificial a través de la noció de capacitat: la capacitat vista com a entitat on els enginyers de control dipositen el seu coneixement, i a la vegada la capacitat vista com la utilitat on un agent hi diposita el seu autoconeixement del seu cos físic que ha obtingut per introspecció. En aquesta tesi es presenta l'arquitectura DPAA que s'organitza seguint una jerarquia vertical en tres nivells d'abstracció o mòduls control, supervisor i agent, els quals presenten una estructura interna homogènia que facilita les tasques de disseny de l'agent. Aquests mòduls disposen d'un conjunt específic de capacitats que els permeten avaluar com seran les accions que s'executaran en un futur. En concret, al mòdul de control (baix nivell d'abstracció) les capacitats consisteixen en paràmetres que descriuen el comportament dinàmic i estàtic que resulta d'executar un controlador determinat, és a dir, encapsulen el coneixement de l'enginyer de control. Així, a través dels mecanismes de comunicació entre mòduls aquest coneixement pot anar introduint-se als mecanismes de decisió dels mòduls superiors (supervisor i agent) de forma que quan els paràmetres dinàmics i estàtics indiquin que pot haver-hi problemes a baix nivell, els mòduls superiors es poden responsabilitzar d'inhibir o no l'execució d'algunes accions. Aquest procés top-down intern d'avaluació de la viabilitat d'executar una acció determinada s'anomena procés d'introspecció. Es presenten diversos exemples per tal d'il·lustrar com es pot dissenyar un agent físic amb dinàmica pròpia utilitzant l'arquitectura DPAA com a referent. En concret, es mostra tot el procés a seguir per dissenyar un sistema real format per dos robots en formació de comboi, i es mostra com es pot resoldre el problema de la col·lisió utilitzant les capacitats a partir de les especificacions de disseny de l'arquitectura DPAA. Al cinquè capítol s'hi exposa el procés d'anàlisi i disseny en un domini més complex: un grup de robots que emulen el joc del futbol. Els resultats que s'hi mostren fan referència a l'avaluació de la validesa de l'arquitectura per resoldre el problema de la passada de la pilota. S'hi mostren diversos resultats on es veu que és possible avaluar si una passada de pilota és viable o no. Encara que aquesta possibilitat ja ha estat demostrada en altres treballs, l'aportació d'aquesta tesi està en el fet que és possible avaluar la viabilitat a partir de l'encapsulament de la dinàmica en unes capacitats específiques, és a dir, és possible saber quines seran les característiques de la passada: el temps del xut, la precisió o inclòs la geometria del moviment del robot xutador. Els resultats mostren que la negociació de les condicions de la passada de la pilota és possible a partir de capacitats atòmiques, les quals inclouen informació sobre les característiques de la dinàmica dels controladors. La complexitat del domini proposat fa difícil comparar els resultats amb els altres treballs. Cal tenir present que els resultats mostrats s'han obtingut utilitzant un simulador fet a mida que incorpora les dinàmiques dels motors dels robots i de la pilota. En aquest sentit cal comentar que no existeixen treballs publicats sobre el problema de la passada en què es tingui en compte la dinàmica dels robots. El present treball permet assegurar que la inclusió de paràmetres dinàmics en el conjunt de les capacitats de l'agent físic permet obtenir un millor comportament col·lectiu dels robots, i que aquesta millora es deu al fet que en les etapes de decisió els agents utilitzen informació relativa a la viabilitat sobre les seves accions: aquesta viabilitat es pot calcular a partir del comportament dinàmic dels controladors. De fet, la definició de capacitats a partir de paràmetres dinàmics permet treballar fàcilment amb sistemes autònoms heterogenis: l'agent físic pot ser conscient de les seves capacitats d'actuació a través de mecanismes interns d'introspecció, i això permet que pugui prendre compromisos amb altres agents físics.

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The Pinoke Project is a 6 week creative development to create a full-length transmedia dance performance at the cutting edge of artificially intelligent technology, elite contemporary dance practice, and publication. This process will be a collaboration between creative coders, 3D graphics and motion artists, a dance/choreographer, and an embedded dance critic who will work with an artificially intelligent robot, Pinoke, on the creative development of a new stage production as well as the documentation and dissemination of the process. This project is supported by the Victorian Government through Creative Victoria.

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Há muitos anos, técnicas de Computação Evolucionária vem sendo aplicadas com sucesso na solução dos mais variados tipos de problemas de otimização. Na constante procura pelo ótimo global e por uma melhor exploração da superfície de busca, as escolhas para ajustar estes métodos podem ser exponencialmente complexas e requerem uma grande quantidade de intervenção humana. Estes modelos tradicionais darwinianos apóiam-se fortemente em aleatoriedade e escolhas heurísticas que se mantém fixas durante toda a execução, sem que acompanhem a variabilidade dos indivíduos e as eventuais mudanças necessárias. Dadas estas questões, o trabalho introduz a combinação de aspectos da Teoria do Design Inteligente a uma abordagem hibrida de algoritmo evolucionário, através da implementação de um agente inteligente o qual, utilizando lógica fuzzy, monitora e controla dinamicamente a população e seis parâmetros definidos de uma dada execução, ajustando-os para cada situação encontrada durante a busca. Na avaliação das proposições foi construído um protótipo sobre a implementação de um algoritmo genético para o problema do caixeiro viajante simétrico aplicado ao cenário de distância por estradas entre as capitais brasileiras, o que permitiu realizar 580 testes, simulações e comparações entre diferentes configurações apresentadas e resultados de outras técnicas. A intervenção inteligente entrega resultados que, com sucesso em muitos aspectos, superam as implementações tradicionais e abrem um vasto espaço para novas pesquisas e estudos nos aqui chamados: “Algoritmos Evolucionários Híbridos Auto-Adaptáveis”, ou mesmo, “Algoritmos Evolucionários Não-Darwinianos”.

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This thesis concerns artificially intelligent natural language processing systems that are capable of learning the properties of lexical items (properties like verbal valency or inflectional class membership) autonomously while they are fulfilling their tasks for which they have been deployed in the first place. Many of these tasks require a deep analysis of language input, which can be characterized as a mapping of utterances in a given input C to a set S of linguistically motivated structures with the help of linguistic information encoded in a grammar G and a lexicon L: G + L + C → S (1) The idea that underlies intelligent lexical acquisition systems is to modify this schematic formula in such a way that the system is able to exploit the information encoded in S to create a new, improved version of the lexicon: G + L + S → L' (2) Moreover, the thesis claims that a system can only be considered intelligent if it does not just make maximum usage of the learning opportunities in C, but if it is also able to revise falsely acquired lexical knowledge. So, one of the central elements in this work is the formulation of a couple of criteria for intelligent lexical acquisition systems subsumed under one paradigm: the Learn-Alpha design rule. The thesis describes the design and quality of a prototype for such a system, whose acquisition components have been developed from scratch and built on top of one of the state-of-the-art Head-driven Phrase Structure Grammar (HPSG) processing systems. The quality of this prototype is investigated in a series of experiments, in which the system is fed with extracts of a large English corpus. While the idea of using machine-readable language input to automatically acquire lexical knowledge is not new, we are not aware of a system that fulfills Learn-Alpha and is able to deal with large corpora. To instance four major challenges of constructing such a system, it should be mentioned that a) the high number of possible structural descriptions caused by highly underspeci ed lexical entries demands for a parser with a very effective ambiguity management system, b) the automatic construction of concise lexical entries out of a bulk of observed lexical facts requires a special technique of data alignment, c) the reliability of these entries depends on the system's decision on whether it has seen 'enough' input and d) general properties of language might render some lexical features indeterminable if the system tries to acquire them with a too high precision. The cornerstone of this dissertation is the motivation and development of a general theory of automatic lexical acquisition that is applicable to every language and independent of any particular theory of grammar or lexicon. This work is divided into five chapters. The introductory chapter first contrasts three different and mutually incompatible approaches to (artificial) lexical acquisition: cue-based queries, head-lexicalized probabilistic context free grammars and learning by unification. Then the postulation of the Learn-Alpha design rule is presented. The second chapter outlines the theory that underlies Learn-Alpha and exposes all the related notions and concepts required for a proper understanding of artificial lexical acquisition. Chapter 3 develops the prototyped acquisition method, called ANALYZE-LEARN-REDUCE, a framework which implements Learn-Alpha. The fourth chapter presents the design and results of a bootstrapping experiment conducted on this prototype: lexeme detection, learning of verbal valency, categorization into nominal count/mass classes, selection of prepositions and sentential complements, among others. The thesis concludes with a review of the conclusions and motivation for further improvements as well as proposals for future research on the automatic induction of lexical features.

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Today’s material flow systems for mass customization or dynamic productions are usually realized with manual transportation systems. However new concepts in the domain of material flow and device control like function-oriented modularization and intelligent multi-agent-systems offer the possibility to employ changeable and automated material flow systems in dynamic production structures. These systems need the ability to react on unplanned and unexpected events autonomously.

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This work presents a study about a the Baars-Franklin architecture, which defines a model of computational consciousness, and use it in a mobile robot navigation task. The insertion of mobile robots in dynamic environments carries a high complexity in navigation tasks, in order to deal with the constant environment changes, it is essential that the robot can adapt to this dynamism. The approach utilized in this work is to make the execution of these tasks closer to how human beings react to the same conditions by means of a model of computational consci-ousness. The LIDA architecture (Learning Intelligent Distribution Agent) is a cognitive system that seeks tomodel some of the human cognitive aspects, from low-level perceptions to decision making, as well as attention mechanism and episodic memory. In the present work, a computa-tional implementation of the LIDA architecture was evaluated by means of a case study, aiming to evaluate the capabilities of a cognitive approach to navigation of a mobile robot in dynamic and unknown environments, using experiments both with virtual environments (simulation) and a real robot in a realistic environment. This study concluded that it is possible to obtain benefits by using conscious cognitive models in mobile robot navigation tasks, presenting the positive and negative aspects of this approach.

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To analyze the characteristics and predict the dynamic behaviors of complex systems over time, comprehensive research to enable the development of systems that can intelligently adapt to the evolving conditions and infer new knowledge with algorithms that are not predesigned is crucially needed. This dissertation research studies the integration of the techniques and methodologies resulted from the fields of pattern recognition, intelligent agents, artificial immune systems, and distributed computing platforms, to create technologies that can more accurately describe and control the dynamics of real-world complex systems. The need for such technologies is emerging in manufacturing, transportation, hazard mitigation, weather and climate prediction, homeland security, and emergency response. Motivated by the ability of mobile agents to dynamically incorporate additional computational and control algorithms into executing applications, mobile agent technology is employed in this research for the adaptive sensing and monitoring in a wireless sensor network. Mobile agents are software components that can travel from one computing platform to another in a network and carry programs and data states that are needed for performing the assigned tasks. To support the generation, migration, communication, and management of mobile monitoring agents, an embeddable mobile agent system (Mobile-C) is integrated with sensor nodes. Mobile monitoring agents visit distributed sensor nodes, read real-time sensor data, and perform anomaly detection using the equipped pattern recognition algorithms. The optimal control of agents is achieved by mimicking the adaptive immune response and the application of multi-objective optimization algorithms. The mobile agent approach provides potential to reduce the communication load and energy consumption in monitoring networks. The major research work of this dissertation project includes: (1) studying effective feature extraction methods for time series measurement data; (2) investigating the impact of the feature extraction methods and dissimilarity measures on the performance of pattern recognition; (3) researching the effects of environmental factors on the performance of pattern recognition; (4) integrating an embeddable mobile agent system with wireless sensor nodes; (5) optimizing agent generation and distribution using artificial immune system concept and multi-objective algorithms; (6) applying mobile agent technology and pattern recognition algorithms for adaptive structural health monitoring and driving cycle pattern recognition; (7) developing a web-based monitoring network to enable the visualization and analysis of real-time sensor data remotely. Techniques and algorithms developed in this dissertation project will contribute to research advances in networked distributed systems operating under changing environments.

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The spread and globalization of distributed generation (DG) in recent years has should highly influence the changes that occur in Electricity Markets (EMs). DG has brought a large number of new players to take action in the EMs, therefore increasing the complexity of these markets. Simulation based on multi-agent systems appears as a good way of analyzing players’ behavior and interactions, especially in a coalition perspective, and the effects these players have on the markets. MASCEM – Multi-Agent System for Competitive Electricity Markets was created to permit the study of the market operation with several different players and market mechanisms. MASGriP – Multi-Agent Smart Grid Platform is being developed to facilitate the simulation of micro grid (MG) and smart grid (SG) concepts with multiple different scenarios. This paper presents an intelligent management method for MG and SG. The simulation of different methods of control provides an advantage in comparing different possible approaches to respond to market events. Players utilize electric vehicles’ batteries and participate in Demand Response (DR) contracts, taking advantage on the best opportunities brought by the use of all resources, to improve their actions in response to MG and/or SG requests.