Spotting the difference : identifying player opponent preferences in FPS games


Autoria(s): Conroy, David; Wyeth, Peta; Johnson, Daniel M.
Contribuinte(s)

Herrlich, Marc

Malaka, Rainer

Masuch, Maic

Data(s)

2012

Resumo

This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player's ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players' perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.

Identificador

http://eprints.qut.edu.au/59053/

Publicador

Springer-Verlag Berlin, Heidelberg

Relação

DOI:10.1007/978-3-642-33542-6_10

Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2012) Spotting the difference : identifying player opponent preferences in FPS games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Lecture Notes in Computer Science : ICEC 2012 Proceedings of the 11th International Conference on Entertainment Computing, Springer-Verlag Berlin, Heidelberg, Bremen, Germany, pp. 114-121.

Fonte

School of Electrical Engineering & Computer Science; Science & Engineering Faculty

Palavras-Chave #video games #artificial intelligence #identification processes #user study #multi-player
Tipo

Conference Paper