44 resultados para LinkedIn
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This article presents a dynamical analysis of several traffic phenomena, applying a new modelling formalism based on the embedding of statistics and Laplace transform. The new dynamic description integrates the concepts of fractional calculus leading to a more natural treatment of the continuum of the Transfer Function parameters intrinsic in this system. The results using system theory tools point out that it is possible to study traffic systems, taking advantage of the knowledge gathered with automatic control algorithms. Dynamics, Games and Science I Dynamics, Games and Science I Look Inside Other actions Export citation About this Book Reprints and Permissions Add to Papers Share Share this content on Facebook Share this content on Twitter Share this content on LinkedIn
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El projecte realitza una visió general de les xarxes socials que existeixen actualment a Internet i analitza detalladament les característiques de set xarxes molt importants (Facebook, Twitter, LinkedIn, V Kontakte, MySpace, Tuenti, Flickr) amb l'únic objectiu de facilitar a l'usuari habitual la millor selecció pels seus interessos.
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A Web 2.0 veio criar uma nova perspetiva de utilização dinâmica, cooperativa, colaborativa da informação, proporcionando assim, uma mudança de paradigma no contexto e na comunicação organizacional. Para o contexto educacional, os desafios são árduos, visto que requer adequar e ajustar de uma forma criteriosa toda e qualquer informação difundida na rede, integrando frequentemente os serviços web 2.0 para o ambiente da aprendizagem. Este estudo interpreta e analisa algumas das linhas de força orientadoras do Processo de Bolonha, e como as Instituições de Ensino Superior (IES) estão a utilizar a Web social. Procura-se com este estudo contribuir para o crescimento do espaço do conhecimento no campo de Sistemas de Informação (SI). O estudo não aspira apresentar-se como solução definitiva para os problemas de adoção da web 2.0, mas sim, espera chamar a atenção sobre factos que podem trazer benefícios às Instituições de Ensino Superior. Deste modo, e tendo em conta a relevância do estudo no contexto organizacional, surge este trabalho que tem como um dos principais objetivos compreender as razões que levam as IES a adotarem as plataformas da Web social. Outrossim, são identificadas as plataformas utilizadas pelas Instituições de Ensino Superior (para além do seu site institucional), apresentadas algumas métricas de adoção e utilização, e fornecidas pistas para uma reflexão crítica sobre o alinhamento entre as práticas visíveis (mais ou menos publicitadas) e os propósitos do Processo de Bolonha. Por sua vez, estuda-se a convergência em torno das plataformas Facebook, iTunes U, LinkedIn, Twitter, YouTube, Flickr, Slideshare, hi5, Issuu, Vimeo e Google+, e do alinhamento da Web social com alguns propósitos do Processo de Bolonha.
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Tutkielmassa perehdytään siihen, mitä motiiveja yrityksillä on käyttää sosiaalista mediaa rekrytointiprosessissaan. Tämän lisäksi on pohdittu, mitkä sosiaalisen median kanavat ovat tärkeimpiä rekrytoinnin tarpeisiin ja mitä riskejä niiden käytössä voi olla rekrytoinnissa.
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With the increasing concern of the sustainable approach of gold mining, thiosulphate has been researched as an alternative lixiviant to cyanide since cyanide is toxic to the environment. In order to investigate the possibility of thiosulphate leaching application in the coming future, life cycle assessment, is conducted to compare the environmental footprint of cyanidation and thiosulphate leaching. The result showed the most significant environmental impact of cyanidation is toxicity to human, while the ammonia of thiosulphate leaching is also a major concern of acidification. In addition, an ecosystem evaluation is also performed to indicate the potential damages caused by an example of cyanide spill at Kittilä mine, resulting in significant environmental risk cost that has to be taken into account for decision making. From the opinion collected from an online LinkedIn discussion forum, the anxiety of sustainability alone would not be enough to contribute a significant change of conventional cyanidation, until the tighten policy of cyanide use. International Cyanide Code, therefore, is crucial for safe gold production. Nevertheless, it is still thoughtful to consider the values of healthy ecosystem and the gold for long-term benefit.
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Tutkimuksen tavoitteena oli selvittää, miten suosittelumarkkinoinnin uusia mahdollisuuksia verkossa voidaan paremmin hyödyntää KIBS-yrityksissä eli tietointensiivisiä yrityspalveluja myyvissä yrityksissä. Suosittelumarkkinointia on pidetty markkinoinnin yhtenä tehokkaimmista muodoista ja verkossa hyödynnettävien uusien muotojen ja kanavien ansiosta kiinnostus sitä kohtaan on jälleen kasvussa. Tutkimuksen teoriaosuudessa keskeisiä käsitteitä ovat markkinamuutos ja markkinoinnin siirty-minen verkkoon, suosittelumarkkinointi verkossa, vuorovaikutteinen ja yhteisöllinen verkko sekä KIBS-yritysten markkinoinnin erityispiirteet, joiden pohjalta on rakennettu tutkimuksen teoreet-tinen viitekehys. Viitekehys on kytketty osaksi Sipilän asiantuntijapalveluiden markkinoinnin prosessia, jossa suositukset ovat keskeisessä roolissa asiakashankinnassa. Tutkimus toteutettiin laadullisena tutkimuksena, johon kerättiin aineistoa teemahaastatteluilla. Haastatteluissa kysyttiin yleisesti KIBS-yritysten markkinoinnista verkossa, suosittelumarkkinoinnin hyödyntämisestä sekä suosittelumarkkinoinnin uusista mahdollisuuksista tulevaisuudessa. Haastateltavat asiantuntijat oli valittu edustamaan asiantuntemusta ja käytännön kokemusta suosittelumarkkinoinnista. He olivat joko tutkineet suosittelumarkkinointia yliopistossa tai edustivat KIBS-yrityksiä, jotka sekä käyttivät itse että tarjosivat toisille yrityksille näitä digitaalisen markkinoinnin palveluja. Tutkimuksessa todettiin, että markkinointi on kokonaisuudessaan suuressa murroksessa ja sen perinteisten mallien rinnalle on tulossa kiihtyvällä vauhdilla uusia toimintamalleja, jotka paremmin ottavat huomioon tämän päivän vuorovaikutteisen ja yhteisöllisen verkon ominaispiirteet. Näitä ominaispiirteitä ovat digitaalisuus ja vuorovaikutteisuus, ostajien käyttäytymisen muutos sekä markkinointikanavien pirstaloituminen. Perinteiset suosittelumuodot (referenssit ja testimoniaalit) ovat jo hyvin KIBS-yrityksissä verkossa esillä, mutta muita suosittelun muotoja ei pääsääntöisesti jaeta B2B-ympäristössä avoimesti kaikille tiedoksi, vaan niitä vaihdetaan kahdenkeskisesti ja vasta-vuoroisesti. Keskeinen johtopäätös onkin, että suosittelumarkkinoinnissa tulee jatkossa paremmin huomioida yritysten välisen markkinoinnin omat reunaehdot, joita ovat kollektiivisuus, luottamuk-sellisuus ja vastavuoroisuus, jotta suosittelumarkkinointi yritysten välillä saadaan lisääntymään verkossa. Erityisesti kohdennetuissa ja suljetuissa verkkoyhteisöpalveluissa (kuten LinkedIn) laadukasta sisältöä tuottamalla ja jakamalla yrityksellä on hyvät mahdollisuudet vastata näihin reunaehtoihin.
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Marketing has changed because of digitalization. Marketing is moving towards digital channels and more companies are transitioning from “pushing” advertising messages to “pull” marketing, that attracts audience with the content that interests and benefits the audience. This kind of marketing is called content marketing or “inbound” marketing. This study focuses on how marketing communications agencies utilize digital content marketing and what are the best practices with the selected digital content marketing channels. In this study, those channels include blogs, Facebook, Twitter, and LinkedIn. The qualitative research method was utilized in order to examine the phenomenon of digital content marketing in-depth. The chosen data collecting method was semi-structured interviewing. A total of seven marketing communications agencies, who currently utilize digital content marketing, were selected as case companies and interviewed. All the case companies are from the marketing communications industry because that industry can be assumed to be well adapted to digital content marketing techniques. There is a research gap about digital content marketing in the B2B context, which increases the novelty value of this research. The study examines what is digital content marketing, why B2B companies use digital content marketing, and how should digital content marketing be conducted through blogs and social media. The informants perceived digital marketing to be a fundamental part of their all marketing. They conduct digital content marketing for the following reasons: to increase sales, to improve their brand image and to demonstrate their own skills. Concrete results of digital content marketing for the case companies include sales leads, new clients, better brand image, and that recruiting is easier. The most important success factors with blogs and social media are the following: 1) Audience-centric thinking. All content planning should start from figuring out which themes interests the target audience. Social media channel choices should be based on where the target audience can be reached. 2) Companies should not talk only about themselves. Instead, content is made about themes that interests the target audience. On social media channels, only a fragment of all shared content is about the company. Rather, most of the shared content is industry-specific content that helps the potential client.
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L’avénement des réseaux sociaux, tel que Facebook, MySpace et LinkedIn, a fourni une plateforme permettant aux individus de rester facilement connectés avec leurs amis, leurs familles ou encore leurs collègues tout en les encourageant activement à partager leurs données personnelles à travers le réseau. Avec la richesse des activités disponibles sur un réseau social, la quantité et la variété des informations personnelles partagées sont considérables. De plus, de part leur nature numérique, ces informations peuvent être facilement copiées, modifiées ou divulguées sans le consentement explicite de leur propriétaire. Ainsi, l’information personnelle révélée par les réseaux sociaux peut affecter de manière concrète la vie de leurs utilisateurs avec des risques pour leur vie privée allant d’un simple embarras à la ruine complète de leur réputation, en passant par l’usurpation d’identité. Malheureusement, la plupart des utilisateurs ne sont pas conscients de ces risques et les outils mis en place par les réseaux sociaux actuels ne sont pas suffisants pour protéger efficacement la vie privée de leurs utilisateurs. En outre, même si un utilisateur peut contrôler l’accès à son propre profil, il ne peut pas contrôler ce que les autres révèlent à son sujet. En effet, les “amis” d’un utilisateur sur un réseau social peuvent parfois révéler plus d’information à son propos que celui-ci ne le souhaiterait. Le respect de la vie privée est un droit fondamental pour chaque individu. Nous pré- sentons dans cette thèse une approche qui vise à accroître la prise de conscience des utilisateurs des risques par rapport à leur vie privée et à maintenir la souveraineté sur leurs données lorsqu’ils utilisent un réseau social. La première contribution de cette thèse réside dans la classification des risques multiples ainsi que les atteintes à la vie privée des utilisateurs d’un réseau social. Nous introduisons ensuite un cadre formel pour le respect de la vie privée dans les réseaux sociaux ainsi que le concept de politique de vie privée (UPP). Celle-ci définie par l’utilisateur offre une manière simple et flexible de spécifier et communiquer leur attentes en terme de respect de la vie privée à d’autres utilisateurs, tiers parties ainsi qu’au fournisseur du réseau social. Par ailleurs, nous dé- finissons une taxonomie (possiblement non-exhaustive) des critères qu’un réseau social peut intégrer dans sa conception pour améliorer le respect de la vie privée. En introduisant le concept de réseau social respectueux de la vie privée (PSNS), nous proposons Privacy Watch, un réseau social respectueux de la vie privée qui combine les concepts de provenance et d’imputabilité afin d’aider les utilisateurs à maintenir la souveraineté sur leurs données personnelles. Finalement, nous décrivons et comparons les différentes propositions de réseaux sociaux respectueux de la vie privée qui ont émergé récemment. Nous classifions aussi ces différentes approches au regard des critères de respect de la vie privée introduits dans cette thèse.
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Demonstration videos can be found on fr.linkedin.com/in/doriangomez/
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Resumen basado en el de la publicación
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Social network has gained remarkable attention in the last decade. Accessing social network sites such as Twitter, Facebook LinkedIn and Google+ through the internet and the web 2.0 technologies has become more affordable. People are becoming more interested in and relying on social network for information, news and opinion of other users on diverse subject matters. The heavy reliance on social network sites causes them to generate massive data characterised by three computational issues namely; size, noise and dynamism. These issues often make social network data very complex to analyse manually, resulting in the pertinent use of computational means of analysing them. Data mining provides a wide range of techniques for detecting useful knowledge from massive datasets like trends, patterns and rules [44]. Data mining techniques are used for information retrieval, statistical modelling and machine learning. These techniques employ data pre-processing, data analysis, and data interpretation processes in the course of data analysis. This survey discusses different data mining techniques used in mining diverse aspects of the social network over decades going from the historical techniques to the up-to-date models, including our novel technique named TRCM. All the techniques covered in this survey are listed in the Table.1 including the tools employed as well as names of their authors.
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INTRODUCTION With the advent of Web 2.0, social networking websites like Facebook, MySpace and LinkedIn have become hugely popular. According to (Nilsen, 2009), social networking websites have global1 figures of almost 250 millions unique users among the top five2, with the time people spend on those networks increasing 63% between 2007 and 2008. Facebook alone saw a massive growth of 566% in number of minutes in the same period of time. Furthermore their appeal is clear, they enable users to easily form persistent networks of friends with whom they can interact and share content. Users then use those networks to keep in touch with their current friends and to reconnect with old friends. However, online social network services have rapidly evolved into highly complex systems which contain a large amount of personally salient information derived from large networks of friends. Since that information varies from simple links to music, photos and videos, users not only have to deal with the huge amount of data generated by them and their friends but also with the fact that it‟s composed of many different media forms. Users are presented with increasing challenges, especially as the number of friends on Facebook rises. An example of a problem is when a user performs a simple task like finding a specific friend in a group of 100 or more friends. In that case he would most likely have to go through several pages and make several clicks till he finds the one he is looking for. Another example is a user with more than 100 friends in which his friends make a status update or another action per day, resulting in 10 updates per hour to keep up. That is plausible, especially since the change in direction of Facebook to rival with Twitter, by encouraging users to update their status as they do on Twitter. As a result, to better present the web of information connected to a user the use of better visualizations is essential. The visualizations used nowadays on social networking sites haven‟t gone through major changes during their lifetimes. They have added more functionality and gave more tools to their users, but still the core of their visualization hasn‟t changed. The information is still presented in a flat way in lists/groups of text and images which can‟t show the extra connections pieces of information. Those extra connections can give new meaning and insights to the user, allowing him to more easily see if that content is important to him and the information related to it. However showing extra connections of information but still allowing the user to easily navigate through it and get the needed information with a quick glance is difficult. The use of color coding, clusters and shapes becomes then essential to attain that objective. But taking into consideration the advances in computer hardware in the last decade and the software platforms available today, there is the opportunity to take advantage of 3D. That opportunity comes in because we are at a phase were the hardware and the software available is ready for the use of 3D in the web. With the use of the extra dimension brought by 3D, visualizations can be constructed to show the content and its related information to the user at the same screen and in a clear way. Also it would allow a great deal of interactivity. Another opportunity to create better information‟s visualization presents itself in the form of the open APIs, specifically the ones made available by the social networking sites. Those APIs allow any developers to create their own applications or sites taking advantage of the huge amount of information there is on those networks. Specifically to this case, they open the door for the creation of new social network visualizations. Nevertheless, the third dimension is by itself not enough to create a better interface for a social networking website, there are some challenges to overcome. One of those challenges is to make the user understand what the system is doing during the interaction with the user. Even though that is important in 2D visualizations, it becomes essential in 3D due to the extra dimension. To overcome that challenge it‟s necessary the use of the principles of animations defined by the artists at Walt Disney Studios (Johnston, et al., 1995). By applying those principles in the development of the interface, the actions of the system in response to the user inputs became clear and understandable. Furthermore, a user study needs to be performed so the users‟ main goals and motivations, while navigating the social network, are revealed. Their goals and motivations are important in the construction of an interface that reflects the user expectations for the interface, but also helps in the development of appropriate metaphors. Those metaphors have an important role in the interface, because if correctly chosen they help the user understand the elements of the interface instead of making him memorize it. The last challenge is the use of 3D visualization on the web, since there have been several attempts to bring 3D into it, mainly with the various versions of VRML which were destined to failure due to the hardware limitations at the time. However, in the last couple of years there has been a movement to make the necessary tools to finally allow developers to use 3D in a useful way, using X3D or OpenGL but especially flash. This thesis argues that there is a need for a better social network visualization that shows all the dimensions of the information connected to the user and that allows him to move through it. But there are several characteristics the new visualization has to possess in order for it to present a real gain in usability to Facebook‟s users. The first quality is to have the friends at the core of its design, and the second to make use of the metaphor of circles of friends to separate users in groups taking into consideration the order of friendship. To achieve that several methods have to be used, from the use of 3D to get an extra dimension for presenting relevant information, to the use of direct manipulation to make the interface comprehensible, predictable and controllable. Moreover animation has to be use to make all the action on the screen perceptible to the user. Additionally, with the opportunity given by the 3D enabled hardware, the flash platform, through the use of the flash engine Papervision3D and the Facebook platform, all is in place to make the visualization possible. But even though it‟s all in place, there are challenges to overcome like making the system actions in 3D understandable to the user and creating correct metaphors that would allow the user to understand the information and options available to him. This thesis document is divided in six chapters, with Chapter 2 reviewing the literature relevant to the work described in this thesis. In Chapter 3 the design stage that resulted in the application presented in this thesis is described. In Chapter 4, the development stage, describing the architecture and the components that compose the application. In Chapter 5 the usability test process is explained and the results obtained through it are presented and analyzed. To finish, Chapter 6 presents the conclusions that were arrived in this thesis.
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Pós-graduação em Engenharia de Produção - FEB
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Charla-taller realizada en la Sala de Informática del Edificio de Ciencias Básicas