348 resultados para STREAMING


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Panoramica di MPEG-DASH e TVWS, descrizione dell'implementazione di un middleware multi-interfaccia per lo streaming video adattivo e test di valutazione del lavoro svolto

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I Social Network sono una fonte di informazioni di natura spontanea, non guidata, provviste di posizione spaziale e prodotte in tempo reale. Il Social Sensing si basa sull'idea che gruppi di persone possano fornire informazioni, su eventi che accadono nelle loro vicinanze, simili a quelle ottenibili da sensori. La letteratura in merito all’utilizzo dei Social Media per il rilevamento di eventi catastrofici mostra una struttura comune: acquisizione, filtraggio e classificazione dei dati. La piattaforma usata, nella maggior parte dei lavori e da noi, è Twitter. Proponiamo un sistema di rilevamento di eventi per l’Emilia Romagna, tramite l’analisi di tweet geolocalizzati. Per l’acquisizione dei dati abbiamo utilizzato le Twitter API. Abbiamo effettuato due passaggi per il filtraggio dei tweet. Primo, selezione degli account di provenienza dei tweet, se non sono personali è improbabile che siano usati per dare informazioni e non vanno tenuti in considerazione. Secondo, il contenuto dei tweet, vengono scartati se presentano termini scurrili, parole come “buon giorno” e un numero di tag, riferiti ad altri utenti, superiore a quattro. La rilevazione di un valore anomalo rispetto all'insieme delle osservazioni che stiamo considerando (outlier), è il primo indice di un evento eccezionale. Per l’analisi siamo ricorsi all’outlier detection come indice di rilevamento di un evento. Fatta questa prima analisi si controlla che ci sia un effettivo picco di tweet in una zona della regione. Durante il periodo di attività non sono accaduti eventi straordinari, abbiamo quindi simulato un avvenimento per testare l'efficacia del nostro sistema. La maggior difficoltà è che i dati geolocalizzati sono in numero molto esiguo, è quindi difficile l'identificazione dei picchi. Per migliorare il sistema si propone: il passaggio a streaming dei tweet e un aumento della velocità di filtraggio; la automatizzazione dei filtri; l'implementazione di un modulo finale che operi a livello del testo.

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La tesi, svolta per il completamento della Laurea Magistrale in Ingegneria Informatica, tratta la realizzazione di un progetto prototipo di Computer Vision (CV) e Realtà Aumentata (RA) per la manutenzione tecnica di macchinari industriali attraverso l'utilizzo di dispositivi mobili See-Through. Lo scopo è stato, oltre lo studio dello stato dell'arte in materia, provare con mano e rendere maggiormente visibili al pubblico questi nuovi rami dell'informatica. Il prototipo creato è stato inserito in un contesto aziendale, con misurazioni e prove sul campo. Partendo da una breve introduzione sulla realtà aumentata, nel primo capitolo viene descritto il progetto sviluppato, diviso in due sottoprogetti. Il primo, svolto solamente in una fase iniziale e presentato nel secondo capitolo, espone la realizzazione di un'applicazione mobile per lo streaming video con l'aggiunta di contenuti grafici aumentati. Il secondo, progettato e sviluppato in totale autonomia, rappresenta un prototipo demo di utilizzo della RA. La realizzazione viene illustrata nei capitoli successivi. Nel terzo capitolo si introducono gli strumenti che sono stati utilizzati per lo sviluppo dell'applicazione, in particolare Unity (per il development multi-piattaforma), Vuforia (per gli algoritmi di CV) e Blender (per la realizzazione di procedure di manutenzione). Il quarto capitolo, la parte più rilevante della trattazione, descrive, passo dopo passo, la creazione dei vari componenti, riassumendo in modo conciso e attraverso l'uso di figure i punti cardine. Infine, il quinto capitolo conclude il percorso realizzato presentando i risultati raggiunti e lasciando spunto per possibili miglioramenti ed aggiunte.

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Caratteristiche hardware di un rover terrestre (progetto SHERPA). Implementazione tramite il framework ROS di un algoritmo di alto livello di navigazione autonoma basato su due possibili algoritmi di basso livello: LOS (Lightweight Object Streaming developed by BlueBotics) o Navigation Stack. Sviluppo di una Control Ground Station (Java) basata su: protocollo SSH2 oppure sfruttando la libreria LOS.

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La Sentiment analysis, nata nell'ambito dell’informatica, è una delle aree di ricerca più attive nel campo dell’analisi del linguaggio naturale e si è diffusa ampiamente anche in altri rami scientifici come ad esempio le scienze sociali, l’economia e il marketing. L’enorme diffusione della sentiment analysis coincide con la crescita dei cosiddetti social media: siti di commercio e recensioni di prodotti, forum di discussione, blog, micro-blog e di vari social network. L'obiettivo del presente lavoro di tesi è stato quello di progettare un sistema di sentiment analysis in grado di rilevare e classificare le opinioni e i sentimenti espressi tramite chat dagli utenti della piattaforma di video streaming Twitch.tv. Per impostare ed organizzare il lavoro, giungendo quindi alla definizione del sistema che ci si è proposti di realizzare, sono stati utilizzati vari modelli di analisi in particolare le recurrent neural networks (RNNLM) e sistemi di word embedding (word2vec),nello specifico i Paragraph Vectors, applicandoli, dapprima, su dati etichettati in maniera automatica attraverso l'uso di emoticon e, successivamente, su dati etichettati a mano.

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Surface platforms were engineered from poly(L-lysine)-graft-poly(2-methyl-2-oxazoline) (PLL-g-PMOXA) copolymers to study the mechanisms involved in the non-specific adhesion of Escherichia coli (E. coli) bacteria. Copolymers with three different grafting densities (PMOXA chains/Lysine residue of 0.09, 0.33 and 0.56) were synthesized and assembled on niobia (Nb O ) surfaces. PLL-modified and bare niobia surfaces served as controls. To evaluate the impact of fimbriae expression on the bacterial adhesion, the surfaces were exposed to genetically engineered E. coli strains either lacking, or constitutively expressing type 1 fimbriae. The bacterial adhesion was strongly influenced by the presence of bacterial fimbriae. Non-fimbriated bacteria behaved like hard, charged particles whose adhesion was dependent on surface charge and ionic strength of the media. In contrast, bacteria expressing type 1 fimbriae adhered to the substrates independent of surface charge and ionic strength, and adhesion was mediated by non-specific van der Waals and hydrophobic interactions of the proteins at the fimbrial tip. Adsorbed polymer mass, average surface density of the PMOXA chains, and thickness of the copolymer films were quantified by optical waveguide lightmode spectroscopy (OWLS) and variable-angle spectroscopic ellipsometry (VASE), whereas the lateral homogeneity was probed by time-of-flight secondary ion mass spectrometry (ToF-SIMS). Streaming current measurements provided information on the charge formation of the polymer-coated and the bare niobia surfaces. The adhesion of both bacterial strains could be efficiently inhibited by the copolymer film only with a grafting density of 0.33 characterized by the highest PMOXA chain surface density and a surface potential close to zero.

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Cognitive functioning is based on binding processes, by which different features and elements of neurocognition are integrated and coordinated. Binding is an essential ingredient of, for instance, Gestalt perception. We have implemented a paradigm of causality perception based on the work of Albert Michotte, in which 2 identical discs move from opposite sides of a monitor, steadily toward, and then past one another. Their coincidence generates an ambiguous percept of either "streaming" or "bouncing," which the subjects (34 schizophrenia spectrum patients and 34 controls with mean age 27.9 y) were instructed to report. The latter perception is a marker of the binding processes underlying perceived causality (type I binding). In addition to this visual task, acoustic stimuli were presented at different times during the task (150 ms before and after visual coincidence), which can modulate perceived causality. This modulation by intersensory and temporally delayed stimuli is viewed as a different type of binding (type II). We show here, using a mixed-effects hierarchical analysis, that type II binding distinguishes schizophrenia spectrum patients from healthy controls, whereas type I binding does not. Type I binding may even be excessive in some patients, especially those with positive symptoms; Type II binding, however, was generally attenuated in patients. The present findings point to ways in which the disconnection (or Gestalt) hypothesis of schizophrenia can be refined, suggesting more specific markers of neurocognitive functioning and potential targets of treatment.

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In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates. In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.

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This paper proposes the Optimized Power save Algorithm for continuous Media Applications (OPAMA) to improve end-user device energy efficiency. OPAMA enhances the standard legacy Power Save Mode (PSM) of IEEE 802.11 by taking into consideration application specific requirements combined with data aggregation techniques. By establishing a balanced cost/benefit tradeoff between performance and energy consumption, OPAMA is able to improve energy efficiency, while keeping the end-user experience at a desired level. OPAMA was assessed in the OMNeT++ simulator using real traces of variable bitrate video streaming applications. The results showed the capability to enhance energy efficiency, achieving savings up to 44% when compared with the IEEE 802.11 legacy PSM.

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The Earth's bow shock is very efficient in accelerating ions out of the incident solar wind distribution to high energies (≈ 200 keV/e). Fluxes of energetic ions accelerated at the quasi-parallel bow shock, also known as diffuse ions, are best represented by exponential spectra in energy/charge, which require additional assumptions to be incorporated into these model spectra. One of these assumptions is a so-called "free escape boundary" along the interplanetary magnetic field into the upstream direction. Locations along the IBEX orbit are ideally suited for in situ measurements to investigate the existence of an upstream free escape boundary for bow shock accelerated ions. In this study we use 2 years of ion measurements from the background monitor on the IBEX spacecraft, supported by ACE solar wind observations. The IBEX Background Monitor is sensitive to protons > 14 keV, which includes the energy of the maximum flux for diffuse ions. With increasing distance from the bow shock along the interplanetary magnetic field, the count rates for diffuse ions stay constant for ions streaming away from the bow shock, while count rates for diffuse ions streaming toward the shock gradually decrease from a maximum value to ~1/e at distances of about 10 RE to 14 RE. These observations of a gradual decrease support the transition to a free escape continuum for ions of energy >14 keV at distances from 10 RE to 14 RE from the bow shock.

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Wireless Mesh Networks (WMNs) are increasingly deployed to enable thousands of users to share, create, and access live video streaming with different characteristics and content, such as video surveillance and football matches. In this context, there is a need for new mechanisms for assessing the quality level of videos because operators are seeking to control their delivery process and optimize their network resources, while increasing the user’s satisfaction. However, the development of in-service and non-intrusive Quality of Experience assessment schemes for real-time Internet videos with different complexity and motion levels, Group of Picture lengths, and characteristics, remains a significant challenge. To address this issue, this article proposes a non-intrusive parametric real-time video quality estimator, called MultiQoE that correlates wireless networks’ impairments, videos’ characteristics, and users’ perception into a predicted Mean Opinion Score. An instance of MultiQoE was implemented in WMNs and performance evaluation results demonstrate the efficiency and accuracy of MultiQoE in predicting the user’s perception of live video streaming services when compared to subjective, objective, and well-known parametric solutions.

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We study state-based video communication where a client simultaneously informs the server about the presence status of various packets in its buffer. In sender-driven transmission, the client periodically sends to the server a single acknowledgement packet that provides information about all packets that have arrived at the client by the time the acknowledgment is sent. In receiver-driven streaming, the client periodically sends to the server a single request packet that comprises a transmission schedule for sending missing data to the client over a horizon of time. We develop a comprehensive optimization framework that enables computing packet transmission decisions that maximize the end-to-end video quality for the given bandwidth resources, in both prospective scenarios. The core step of the optimization comprises computing the probability that a single packet will be communicated in error as a function of the expected transmission redundancy (or cost) used to communicate the packet. Through comprehensive simulation experiments, we carefully examine the performance advances that our framework enables relative to state-of-the-art scheduling systems that employ regular acknowledgement or request packets. Consistent gains in video quality of up to 2B are demonstrated across a variety of content types. We show that there is a direct analogy between the error-cost efficiency of streaming a single packet and the overall rate-distortion performance of streaming the whole content. In the case of sender-driven transmission, we develop an effective modeling approach that accurately characterizes the end-to-end performance as a function of the packet loss rate on the backward channel and the source encoding characteristics.

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The widespread deployment of wireless mobile communications enables an almost permanent usage of portable devices, which imposes high demands on the battery of these devices. Indeed, battery lifetime is becoming one the most critical factors on the end-users satisfaction when using wireless communications. In this work, the optimized power save algorithm for continuous media applications (OPAMA) is proposed, aiming at enhancing the energy efficiency on end-users devices. By combining the application specific requirements with data aggregation techniques, {OPAMA} improves the standard {IEEE} 802.11 legacy Power Save Mode (PSM) performance. The algorithm uses the feedback on the end-user expected quality to establish a proper tradeoff between energy consumption and application performance. {OPAMA} was assessed in the OMNeT++ simulator, using real traces of variable bitrate video streaming applications, and in a real testbed employing a novel methodology intended to perform an accurate evaluation concerning video Quality of Experience (QoE) perceived by the end-users. The results revealed the {OPAMA} capability to enhance energy efficiency without degrading the end-user observed QoE, achieving savings up to 44 when compared with the {IEEE} 802.11 legacy PSM.

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In this work, we propose a distributed rate allocation algorithm that minimizes the average decoding delay for multimedia clients in inter-session network coding systems. We consider a scenario where the users are organized in a mesh network and each user requests the content of one of the available sources. We propose a novel distributed algorithm where network users determine the coding operations and the packet rates to be requested from the parent nodes, such that the decoding delay is minimized for all clients. A rate allocation problem is solved by every user, which seeks the rates that minimize the average decoding delay for its children and for itself. Since this optimization problem is a priori non-convex, we introduce the concept of equivalent packet flows, which permits to estimate the expected number of packets that every user needs to collect for decoding. We then decompose our original rate allocation problem into a set of convex subproblems, which are eventually combined to obtain an effective approximate solution to the delay minimization problem. The results demonstrate that the proposed scheme eliminates the bottlenecks and reduces the decoding delay experienced by users with limited bandwidth resources. We validate the performance of our distributed rate allocation algorithm in different video streaming scenarios using the NS-3 network simulator. We show that our system is able to take benefit of inter-session network coding for simultaneous delivery of video sessions in networks with path diversity.

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An axisymmetric, elastic pipe is filled with an incompressible fluid and is immersed in a second, coaxial rigid pipe which contains the same fluid. A pressure pulse in the outer fluid annulus deforms the elastic pipe which invokes a fluid motion in the fluid core. It is the aim of this study to investigate streaming phenomena in the core which may originate from such a fluid-structure interaction. This work presents a numerical solver for such a configuration. It was developed in the OpenFOAM software environment and is based on the Arbitrary Lagrangian Eulerian (ALE) approach for moving meshes. The solver features a monolithic integration of the one-dimensional, coupled system between the elastic structure and the outer fluid annulus into a dynamic boundary condition for the moving surface of the fluid core. Results indicate that our configuration may serve as a mechanical model of the Tullio Phenomenon (sound-induced vertigo).