992 resultados para primary mathematics


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The author provides ways to explore and use MicroWorlds to enhance mathematics teaching and learning. The procedures given randomly choose a shape from the specified list, draw the shape and require the user to type the name of the shape.

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This paper outlines some examples from an Australian education system, and its classrooms, that provide evidence of practices that are considered as antithetical to establishing and maintaining Communities of Mathematical Inquiry (CoMI). Although some possible solutions are posed, implementation is left open for readers to consider, as contexts vary widely from jurisdiction to jurisdiction.

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This thesis describes changes in the spatial thinking of Year 2 and Year 4 students who participated in a six-week long spatio-mathematical program. The main investigation, which contained quantitative and qualitative components, was designed to answer questions which were identified in a comprehensive review of pertinent literatures dealing with (a) young children's development of spatial concepts and skills, (b) how students solve problems and learn in different types of classrooms, and (c) the special roles of visual imagery, equipment, and classroom discourse in spatial problem solving. The quantitative investigation into the effects of a two-dimensional spatial program used a matched-group experimental design. Parallel forms of a specially developed spatio-mathematical group test were administered on three occasions—before, immediately after, and six to eight weeks after the spatial program. The test contained items requiring spatial thinking about two-dimensional space and other items requiring transfer to thinking about three-dimensional space. The results of the experimental group were compared with those of a ‘control’ group who were involved in number problem-solving activities. The investigation took into account gender and year at school. In addition, the effects of different classroom organisations on spatial thinking were investigated~one group worked mainly individually and the other group in small cooperative groups. The study found that improvements in scores on the delayed posttest of two-dimensional spatial thinking by students who were engaged in the spatial learning experiences were statistically significantly greater than those of the control group when pretest scores were used as covariates. Gender was the only variable to show an effect on the three-dimensional delayed posttest. The study also attempted to explain how improvements in, spatial thinking occurred. The qualitative component of the study involved students in different contexts. Students were video-taped as they worked, and much observational and interview data were obtained and analysed to develop categories which were described and inter-related in a model of children's responsiveness to spatial problem-solving experiences. The model and the details of children's thinking were related to literatures on visual imagery, selective attention, representation, and concept construction.

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This study investigated the social context in which the learning of mathematics occured. It examined the practices of schools and mathematics in order to identify the ways in which they contributed to the construction of social difference. Accordingly, this study was concerned with how schools and mathematics classrooms contribute to working-class students lack of success in mathematics. The differences that occurred in these practices could be seen to contribute to the different outcomes likely to occur in the later years of schooling. It was argued that these differences mean that students from middle-classes would be more likely to undertake and be successful in the study of mathematics than their working-class peers.

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In the first stage of a three year ARC-funded study in which the effects of using computers for the teaching and learning of mathematics are being explored, a questionnaire has been developed and is being administered to a large number of students in grades 7-10 in a representative sample of co-educational post-primary schools in Victoria. Using open and closed response formats, the information sought includes: background and biographical details; data on computer ownership and use =96 frequency and mode/s =96 for mathematics learning at home and in mathematics classes; and beliefs about mathematics and the use of computers for learning mathematics. In this paper, the focus will be on some of the preliminary findings related to ownership and use of computers for learning mathematics at home and at school. In previous research, factors such as gender, socio-economic background, and ethnicity have been identified as contributors to inequitable mathematics learning outcomes. The questionnaire data will be analysed to examine if these and other factors are related to any inequities identified in student's access to computers and in how they use computers in their learning of mathematics. The results will be presented and pertinent implications discussed.

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A review of the literature concerning supports and barriers to Science, Technology, Engineering and Mathematics engagement at Primary-Secondary transition. Commissioned by the Australian Department of Education, Employment and Workplace Relations.

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Geocaching is a global treasure hunt that invites people of all ages to discover actively the beauty of their environment through the assistance of a Global Positioning Systems (GPS), mathematical know-how, and a bit of foraging. If you are seeking a new way to engage your students in a motivating and exciting real-life task, then geocaching might be the answer. The purpose of this article is to describe the experience of our shcool-based geocaching project undertaken with children in Prep (5-6) and the senior primary Grades (ages 10-12). We will share the potential for mathematical learning and engagement. It is argued that geocaching provides the opportunity for rich engagement with key mathematical concepts that goes beyond what can be acheived during a typical lesson.

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How the use of computers in mathematics classrooms was viewed by students in two middle years mathematics classrooms was the focus of the research described in this paper. The primary data sources consisted of questionnaires, classroom observations supported by videotaping of mathematics lessons, and interviews with two girls and two boys from each class. Thus both qualitative and quantitative methods were used. Girls viewed the computer-based lessons less favourably than did boys. In general, the boys were likely to believe that computers contributed to their experiencing pleasure in these lessons, and to making mathematics more relevant to them. Girls were typically more concerned about whether computers facilitated learning and enabled success in mathematics. The attitudes of students to computer-based mathematics were related to their views of computers.

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A challenge for primary classroom teachers is to maintain students’ engagement with learning tasks while catering for their diverse needs, capabilities and interests. Multiple pedagogical approaches are employed to promote on-task behaviours in the mathematics classroom. There is a general assumption by educators that games ignite children’s on-task behaviours, but there is little systemically researched empirical data to support this claim. This paper compares students’ on-task behaviours during non-digital game-playing lessons compared with non-game-playing lessons. Six randomly selected grade 5 and 6 students (9–12 year olds) were observed during ten mathematics lessons. A total of 2,100 observations were recorded via an observational schedule and analysed by comparing the percentage of exhibited behaviours. The study found the children spent 93 % of the class-time exhibiting on-task engagement during the game-playing lessons compared with 72 % during the non-game-playing lessons. The game-playing lessons also promoted greater incidents of student talk related to the mathematical task (34 %) compared with the non-game playing lessons (11 %). These results support the argument that games serve to increase students’ time-on-task in mathematics lessons. Therefore, it is contended that use of games explicitly addressing the mathematical content being taught in a classroom is one way to increase engagement and, in turn, potential for learning.

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Mathematical modelling is a field that is gaining prominence recently in mathematics educaiton research and has generated interests in schools as well.  In Singapore, modelling and applications are included as process componens in revised 2007 curriculum document (MOE, 2007) as keeping to reform efforst. In Indonesia, efforts to place stronger emphasis on connecting school mathematics with real-world contexts and applications have started in Indonesian primary schools with the Pendidikan Matematika Realistik Indonesia (PMRI) movement a decade ago (Sembiring, Hoogland, Dolk, 2010). Amidst others, modeling activities are gradually introduced in Singapore and Indonesian schools to demonstrte the relevance of school mathematics with real-world problems. However, on order for it to find a place in the mathematics classroom, ther eis a need for teacher-practitioners to know what mathematical modelling and what a modelling task is. This paper sets out to exemplify a model-eliciting task that has been designed and used in both a Singapore and Indonesian mathematics classroom. Mathematical modelling, the features of a model-eliciting task, and its potential and advice on implementation are discussed. 

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Japanese Lesson Study has been adapted in many countries as a platform of professional development (Groves & Doig, 2010; Lewism Perry & Hurd, 2004). One of the critical elements of Japanese Lesson Study is detailed and careful planning of the research lesson with an explicit focus on the mathematics and students' mathematical thinking (Doig, Groves, & Fujii, 2011; Murata, 2011; Watanabe, Takahashi, & Yoshida, 2008). This presentation will share some findings from a small scale research project of the implementation of Japanese Lesson Study in three Victorian primary schools in 2012.It will focus on the way in which teachers used Japanese lesson Study to plan a structured problem solving rsearch lesson on algebraic thinking for students in Year 3 and Year 4. Insights into the two teachers' planning journey and their developing understanding of anticipated student responses and the mathematics of the problem to be used in the research lesson will be discussed. Implications regarding the implementation of Japanese Lesson Study - into Australian schools for teachers' professional learning will be drawn. 

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 Mathematical modelling is increasingly becoming part of an instructional approach deemed to develop students with competencies to function as 21st century learners and problem solvers. As mathematical modelling is a relatively new domain in the Singapore primary school mathematics curriculum, many teachers may not be aware of the learning outcomes and competencies needed to develop in their students during mathematical modelling. This paper reports on the assessment of two groups of Primary 5 students’ (aged 11) mathematical modelling competencies in their first attempt in completing a modelling task. The students’ competencies are assessed to be at levels 1 and 2 of a researcher-designed rubric. Findings appear to suggest that students faced particular challenges in formulating a mathematical problem from the real-world problem through making assumptions. Implications on teacher education on the facilitation of problem formulation and mathematisation during mathematical modelling at the primary level are drawn.

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To support teachers in their quest to incorporate reasoning as a mathematical proficiency as espoused in the Australian Curriculum: Mathematics, a professional learning research project using demonstration lessons was carried out. This paper reports on the impact of demonstration lessons on one participating teacher’s pedagogical knowledge about reasoning. The growth in this teacher’s knowledge was analysed using a phenomenographic framework established to evaluate teachers’ development in mathematical reasoning. The results show that demonstration and subsequent trial lessons contributed to her growth.

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Mathematical modelling tasks which are situated in real-world contexts encourage students to draw connections between school-based mathematics and the real-world, enhancing their engagement in learning. Such tasks often require varied interpretations of the real-world problem context resulting in multiple pathways of solutions. Although mathematical modelling has been introduced in the Singapore mathematics curriculum since 2007, its incorporation in schools has been limited. One reason for this could be that teachers are challenged by how best to facilitate for rich student mathematisation processes during such tasks. This chapter reports how a multi-tiered teaching experiment using design research methodology was conducted to build teachers’ capacity in designing, facilitating, and evaluating student mathematisation during mathematical modelling tasks with an intact class of Primary 5 students (aged 10-11). The use of videos was critical because grounded images helped capture the dynamics and complexity of authentic classroom interactions. This chapter highlights how video recordings of teacher-student interactions during a modelling task were harnessed during design methodology cycles, particularly during the Retrospective Analysis phase, to activate critical moments of learning for the teacher towards developing her competencies in facilitating students’ mathematisation processes.