863 resultados para situated cognition
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This paper describes, formalizes and implements an approach to computational creativity based on situated interpretation. The paper introduces the notions of framing and reframing of conceptual spaces based on empirical studies as the driver for this research. It uses concepts from situated cognition, and situated interpretation in particular, to be the basis of a formal model of the movement between conceptual spaces. This model is implemented using rules within interacting neural networks. This implementation demonstrates behaviour similar to that observed in studies of human designers.
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My dissertation emphasizes a cognitive account of multimodality that explicitly integrates experiential knowledge work into the rhetorical pedagogy that informs so many composition and technical communication programs. In these disciplines, multimodality is widely conceived in terms of what Gunther Kress calls “socialsemiotic” modes of communication shaped primarily by culture. In the cognitive and neurolinguistic theories of Vittorio Gallese and George Lakoff, however, multimodality is described as a key characteristic of our bodies’ sensory-motor systems which link perception to action and action to meaning, grounding all communicative acts in knowledge shaped through body-engaged experience. I argue that this “situated” account of cognition – which closely approximates Maurice Merleau-Ponty’s phenomenology of perception, a major framework for my study – has pedagogical precedence in the mimetic pedagogy that informed ancient Sophistic rhetorical training, and I reveal that training’s multimodal dimensions through a phenomenological exegesis of the concept mimesis. Plato’s denigration of the mimetic tradition and his elevation of conceptual contemplation through reason, out of which developed the classic Cartesian separation of mind from body, resulted in a general degradation of experiential knowledge in Western education. But with the recent introduction into college classrooms of digital technologies and multimedia communication tools, renewed emphasis is being placed on the “hands-on” nature of inventive and productive praxis, necessitating a revision of methods of instruction and assessment that have traditionally privileged the acquisition of conceptual over experiential knowledge. The model of multimodality I construct from Merleau-Ponty’s phenomenology, ancient Sophistic rhetorical pedagogy, and current neuroscientific accounts of situated cognition insists on recognizing the significant role knowledges we acquire experientially play in our reading and writing, speaking and listening, discerning and designing practices.
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Accurate process model elicitation continues to be a time consuming task, requiring skill on the part of the interviewer to extract explicit and tacit process information from the interviewee. Many errors occur in this elicitation stage that would be avoided by better activity recall, more consistent specification methods and greater engagement in the elicitation process by interviewees. Theories of situated cognition indicate that interactive 3D representations of real work environments engage and prime the cognitive state of the viewer. In this paper, our major contribution is to augment a previous process elicitation methodology with virtual world context metadata, drawn from a 3D simulation of the workplace. We present a conceptual and formal approach for representing this contextual metadata, integrated into a process similarity measure that provides hints for the business analyst to use in later modelling steps. Finally, we conclude with examples from two use cases to illustrate the potential abilities of this approach.
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Este proyecto que se llevara a cabo en la compañía Plusagro S.A.S. la cual busca mejorar de forma sustancial la cultura organizacional de la compañía, para que desarrolle al máximo las ventajas competitivas que encuentra en el mercado, una de estas grandes ventajas es que al tener la exclusividad de su proveedor principal Kursan. Se vuelve de suma importancia saber que existen otras marcas en el mercado de los productos agrícolas que ofrece Plusagro S.A.S. pero se ha encontrado en común acuerdo con clientes insatisfechos que la calidad de los productos turcos en cuánto a maquinaría lechera es superior a la de otras marcas que importan la maquinaria lechera desde China y Corea. Por esto es fundamental recalcar que Kursan es uno de los productores mundiales de estas máquinas desde 1984 la más fuerte en toda la región de oriente medio y su sede principal está ubicada en Estambul, Turquía. (Kursan, 2014). El negocio de Plusagro S.A.S. se encuentra en uno de los sectores más competitivos del país, pero sin duda alguna es uno de los que más importancia está cobrando, debido al boom agrícola que están viviendo en las regiones ganaderas y agricultoras del país después de las nuevas medidas de inversión que está tomando el gobierno nacional para que sean más competitivas en su desarrollo y crecimiento a nivel nacional. (MinAgricultura, 2014), uno de los ítems más importantes que podemos encontrar, es el hecho de que Colombia y Bélgica iniciaran un plan de trabajo para ampliar el comercio de productos agropecuarios, según el titular de la cartera agropecuaria, este plan de trabajo, que se implementará en enero de 2015, tendrá como prioridad los temas fitosanitarios y de buenas prácticas agrícolas (MinAgricultura, 2014). En lo cual Plusagro S.A.S puede buscar una gran ventaja competitiva que lo lleve a obtener un valor agregado al ya tener conocimiento del mercado europeo será más sencillo entrar a negociar con nuevos proveedores que vengan de este país. También de estos mercados no explorados se pueden llegar a encontrar nuevas prácticas agrícolas, diversas especies animales y nuevas tecnologías en cuanto a maquinaría. De igual forma la empresa ha presentado un crecimiento económico bastante alto, para el poco tiempo que lleva en el mercado, esto se ve evidenciado en las ventas que se realizaron el año 2013 las cuales ascienden a $730.500.000. (Plusagro S.A.S., 2013). Este crecimiento no se debe a solo suerte, este se ha trabajado con diversas estrategias desde el momento en el que se pensó la creación de la empresa, ya que esta nace de la necesidad de los ganaderos y agricultores del sector o localización en donde comenzó a comercializarse los productos, en los municipios de Cumaral, Restrepo y los caseríos como Guacabina y actualmente se ha extendido a diversos municipios del departamento del Meta, como lo son Acacias, Castilla la Nueva, Guamal, Cubarral, San Martín, Puerto López, Barranca de Upía, Puerto Gaitán, Granada y Vista Hermosa . (Plusagro S.A.S., 2014) Se espera que con la realización de este proyecto enfocado en una metodología Sure - Step (Paso Seguro) de Microsoft aplicada a las necesidades de la compañía, se pueda mejorar considerablemente la organización para así mejorar estos promedios de ventas y crecer en el aspecto económico. (Microsoft Dynamics, 2010). Es importante resaltar que ningún proyecto es perfecto y hay que estar consiente que pueden presentarse diversos obstáculos en el camino, pero la idea de implementar la Sure - Step está fundamentada en minimizar estos riesgo que pueden ocurrir en el proyecto y que si se fundamenta en unas fases especificas se pueda gestionar y finalizar con éxito, conllevando a que Plusagro S.A.S. pueda mejorar su cultura organizacional y siga con un crecimiento constante en el mercado.
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Thesis (Master's)--University of Washington, 2016-06
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TEST is a novel taxonomy of knowledge representations based on three distinct hierarchically organized representational features: Tropism, Embodiment, and Situatedness. Tropic representational features reflect constraints of the physical world on the agent's ability to form, reactivate, and enrich embodied (i.e., resulting from the agent's bodily constraints) conceptual representations embedded in situated contexts. The proposed hierarchy entails that representations can, in principle, have tropic features without necessarily having situated and/or embodied features. On the other hand, representations that are situated and/or embodied are likely to be simultaneously tropic. Hence, although we propose tropism as the most general term, the hierarchical relationship between embodiment and situatedness is more on a par, such that the dominance of one component over the other relies on the distinction between offline storage versus online generation as well as on representation-specific properties. © 2013 Cognitive Science Society, Inc.
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This thesis investigated affordances and verbal language to demonstrate the flexibility of embodied simulation processes. Starting from the assumption that both object/action understanding and language comprehension are tied to the context in which they take place, six studies clarified the factors that modulate simulation. The studies in chapter 4 and 5 investigated affordance activation in complex scenes, revealing the strong influence of the visual context, which included either objects and actions, on compatibility effects. The study in chapter 6 compared the simulation triggered by visual objects and objects names, showing differences depending on the kind of materials processed. The study in chapter 7 tested the predictions of the WAT theory, confirming that the different contexts in which words are acquired lead to the difference typically observed in the literature between concrete and abstract words. The study in chapter 8 on the grounding of abstract concepts tested the mapping of temporal contents on the spatial frame of reference of the mental timeline, showing that metaphoric congruency effects are not automatic, but flexibly mediated by the context determined by the goals of different tasks. The study in chapter 9 investigated the role of iconicity in verbal language, showing sound-to-shape correspondences when every-day object figures, result that validated the reality of sound-symbolism in ecological contexts. On the whole, this evidence favors embodied views of cognition, and supports the hypothesis of a high flexibility of simulation processes. The reported conceptual effects confirm that the context plays a crucial role in affordances emergence, metaphoric mappings activation and language grounding. In conclusion, this thesis highlights that in an embodied perspective cognition is necessarily situated and anchored to a specific context, as it is sustained by the existence of a specific body immersed in a specific environment.
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This paper describes an extended case-based reasoning model that addresses the notion of situatedness in designing through constructive memory. The model is illustrated through an application for predicting the corrosion rate for a specific material on a specific building.
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The emergence of sophisticated multimedia phones in combination with improvements to the mobile Internet provides the possibility to read texts and stories on mobile handsets. However, the question is, how to adapt stories in order to take advantage of the user’s mobility and create an engaging and appealing experience. To address these new conditions, a Mobile Narrative was created and access to individual chapters of the story was restricted. Authors can specify constraints, such as a location or time, which need to be met by the reader if they want to read the story. This concept allows creative writers of the story to exploit the fact that the reader’s context is known, by intensifying the user experience and integrating this knowledge into the writing process. Interviews with authors and creative writers and two user studies explored the effects of this way of writing on both parties. The paper presents our preliminary research findings discussing this new experience that was found to be exciting and interesting by both sides.
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The Internet theoretically enables marketers to personalize a Website to an individual consumer. This article examines optimal Website design from the perspective of personality trait theory and resource-matching theory. The influence of two traits relevant to Internet Web-site processing—sensation seeking and need for cognition— were studied in the context of resource matching and different levels of Web-site complexity. Data were collected at two points of time: personality-trait data and a laboratory experiment using constructed Web sites. Results reveal that (a) subjects prefer Web sites of a medium level of complexity, rather than high or low complexity; (b)high sensation seekers prefer complex visual designs, and low sensation seekers simple visual designs, both in Web sites of medium complexity; and (c) high need-for-cognition subjects evaluated Web sites with high verbal and low visual complexity more favourably.
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Previous research into the use of explicit and implicit conclusions in advertising has yet to demonstrate consistent effects for both brand attitudes and purchase intentions. While research has examined the role of involvement, this study contributes by examining the trait called need for cognition (NFC), which addresses a person’s propensity to engage in effortful thinking. In addition, this study introduces argument quality (AQ) as another potential moderator of conclusion explicitness effects. In a 2 × 2 experiment of 261 subjects, conclusion explicitness (explicit conclusion, implicit conclusion) and AQ (strong, weak) are manipulated, with NFC (high NFC, low NFC) as a third measured variable. Results indicate more favorable evaluations for implicit conclusions over explicit conclusions for high-NFC individuals. Further, implicit conclusions result in more favorable brand attitudes and purchase intentions when linked with strong AQ for high-NFC individuals. The findings confirm that conclusion explicitness does not differentially affect the evaluations of low-NFC subjects. Results suggest that NFC may represent an important moderating variable for future conclusion explicitness research.
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In recent decades, concepts and ideas from James J. Gibson’s theory of direct perception in ecological psychology have been applied to the study of how perception and action regulate sport performance. This article examines the influence of different streams of thought in ecological psychology for studying cognition and action in the diverse behavioural contexts of sport and exercise. In discussing the origins of ecological psychology it can be concluded that psychologists such as Lewin, and to some extent Heider, provided the initial impetus for the development of key ideas. We argue that the papers in this special issue clarify that the different schools of thinking in ecological psychology have much to contribute to theoretical and practical developments in sport and exercise psychology. For example, Gibson emphasized and formalized how the individual is coupled with the environment; Brunswik raised the issue of the ontology of probability in human behaviour and the problem of representative design for experimental task constraints; Barker looked carefully into extra-individual behavioural contexts and Bronfenbrenner presented insights pertinent to the relations between behaviour contexts, and macro influences on behaviour. In this overview, we highlight essential issues from the main schools of thought of relevance to the contexts of sport and exercise, and we consider some potential theoretical linkages with dynamical systems theory.
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Presents arguments supporting a social model of learning linked to situated learning and cultural capital. Critiques training methods used in cultural industries (arts, publishing, broadcasting, design, fashion, restaurants). Uses case study evidence to demonstrates inadequacies of formal training in this sector. (Contains 49 references.)