676 resultados para Virtual mobility and learning


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In this paper, the authors, as teachers of the Virtual Mobility and Learning ERASMUS Intensive Programme (VML–IP), put forward an analysis of the student’s final evaluation of the Programme as to the most important competences they have developed. In terms of methodology, this study has an exploratory and descriptive nature; hence, being based on empiric evidence. Thus, in the last face-to-face session, students were asked by the Programme’s coordination to present an overall evaluation of their experience in the VML–IP. Data were collected in loco, i.e. through the posters created by each group, as well as the video of the students’ oral presentations. They were later analysed using content analysis as data analysis technique. The results unveil that, although the main goal was fulfilled – i.e. to be able to design and implement a course on a ‘Virtual Mobility and Learning’ topic underpinned by solid theoretical background in the area –, the fact is that every group also pointed out several soft competences as a very important part of their experiences, and crucial for their development as students and future professionals.

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Una de las maneras más efectivas para asentar conocimientos se produce cuando, además de realizar un aprendizaje práctico, se intentan transmitir a otra persona. De hecho, los alumnos muchas veces prestan más atención a sus compañeros que al profesor. En la E.T.S.I. Minas de Madrid se ha llevado a cabo un programa de innovación educativa en asignaturas relacionadas con la Geología mediante nuevas tecnologías para mejorar el aprendizaje basado en el trabajo práctico personal del alumno, con la realización de vídeos en el medio físico (campo) en los que explican los aspectos geológicos visibles a diferentes escalas. Estos vídeos se han subido a las plataformas “moodle”, “facebook” y canal “youtube” donde compañeros, alumnos de otras Universidades y personas interesadas pueden consultarlos. De esta manera se pretende que, además de adquirir conocimientos geológicos, los alumnos adquieren el hábito de expresarse en público con un lenguaje técnico. Los alumnos manifestaron su satisfacción por esta actividad, aunque idea del rodaje de vídeos no resultó inicialmente muy popular. Se ha observado una mejora en las calificaciones, así como un incremento de la motivación. De hecho, los estudiantes manifestaron haber adquirido, además de los conceptos geológicos, seguridad a la hora de expresarse en público. Palabras clave: innovación educativa, nuevas tecnologías (TIC), Geología Abstract- Knowledge is gained by practice, but one of the most effective ways is when one tries to transmit it to others. Likewise, students pay more attention to their classmates than to teachers. In the Geological Engineering Department of the Madrid School of Mines, we have run an educational innovation program in courses related to Geology using new technologies (ITC) in order to increase the acquisition of geological knowledge. This program is designed mainly on the basis of individual and group work with video recordings in the field in which students explain geological concepts at various scales. These videos have been uploaded to the “Moodle”, “Facebook” and “YouTube” channel of the Madrid School of Mines, where other students from the same university or elsewhere can view them. Students acquire geological knowledge and the ability to address the general public using technical language. The realization of these videos has been warmly welcomed by students. Notably, they show increased motivation, accompanied by an improvement in grades, although at the beginning this program was not very popular because of student insecurity. Students have expressed that they learnt geological concepts but also gained confidence in public speaking using technical language

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This resource is for Health Scientists

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Livestock are a key asset for the global poor. However, access to relevant information is a critical issue for both the poor and the practitioners who serve them. Therefore, the authors describe a web-based Virtual Learning Environment to disseminate educational materials on priority animal health constraints in Bolivia and India. The aim was to explore demand for 3D among development practitioners in the South. Two wider arguments from the ICT4D literature framed the analysis: the concept of 3D as a ‘lead technology’ and the relevance of Internet skills to the adoption of a 3D format. The results illustrated that neither construct influenced demand. Rather, study participants were ready adopters but desired greater levels of interaction and thereby, a more collaborative learning environment. Therefore, 3D has a number of potential benefits to enhance knowledge sharing among community practitioners in the Global South.

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The purpose of this study is to understand, impact and evaluate the development of intercultural communicative competencies among European credit-seeking exchange students and other sojourners through purposeful intercultural pedagogy. This pedagogy encompasses intentional intercultural- educational approaches which aim to support and enhance sojourners’ intercultural learning throughout the study abroad cycle (pre-departure, in-country and reentry phases). To test and validate these pedagogies a 20-hour intervention was designed and implemented among two cohorts of 31 sojourners during the in-country phase of their sojourn in Portugal. The process to develop and validate the intercultural intervention was driven by a mixed-methods methodology which combined quantitative and qualitative data to triangulate, complement and expand research results from a pragmatic stance. The mixed methods research design adopted is multi-phased and encompasses a multi-case study and an evaluative component. The multi-case component is embodied by sojourner cohorts: (1) the primary case study involves 19 incoming students at the University of Aveiro (Portugal) as participants in the European exchange program Campus Europae; (2) the second case study comprises three incoming Erasmus students and nine highly skilled immigrants at the same university. All 31 sojourners attended two intermediate Portuguese as Foreign Language classrooms where the intervention was employed. Data collection was extensive and involved collecting, analyzing and mixing quantitative and qualitative strands across four research phases. These phases refer to the: (1) development, (2) implementation and (3) evaluation of the intervention, as well as to (4) a stakeholder analysis of the external value of the intervention and of the Campus Europae program. Data collection instruments included pre and posttest questionnaires and semi-structured interviews. Results confirm the intercultural effectiveness of the intervention and the positive impact upon research participants’ intercultural gains. This impact was, however, greater in case study 2. Among explanatory variables, three stand out: (1) participant meaning-making abilities, (2) host language proficiency and related variables, and (3) type of sojourn or exchange programs. Implications for further research highlight the need to systematize purposeful intercultural pedagogy in sojourner populations in general, and in European credit student mobility in particular. In the latter case, these pedagogies should be part of the design and delivery of credit-bearing exchange programs in pre- departure, in-country and re-entry phases. Implications for practice point to the urge to improve intercultural practices in: macro (higher education institutions), mezzo (exchange programs) and micro (sojourner language classrooms) contexts where this research took place, and wider social scenarios they represent.

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The rising usage of distributed energy resources has been creating several problems in power systems operation. Virtual Power Players arise as a solution for the management of such resources. Additionally, approaching the main network as a series of subsystems gives birth to the concepts of smart grid and micro grid. Simulation, particularly based on multi-agent technology is suitable to model all these new and evolving concepts. MASGriP (Multi-Agent Smart Grid simulation Platform) is a system that was developed to allow deep studies of the mentioned concepts. This paper focuses on a laboratorial test bed which represents a house managed by a MASGriP player. This player is able to control a real installation, responding to requests sent by the system operators and reacting to observed events depending on the context.