9 resultados para Anatomia Artística (Especialização em Ilustração Ciêntifica)
em Universidade de Lisboa - Repositório Aberto
Resumo:
Since the classic era that monsters have been both the subject of worship and fear. Greeks used to valorize them making up new races which lived in faraway lands, in the East. There were traveler’s reports made up, from a moralist and religious point of view, always with veracity in mind, where anatomical weird beings were described. Saint Augustin tried to prove their existence, classifying them as wonders and focusing on stopping the idea of the corruption of the human soul by denying their relation between monstrous births and divine punishment. Monsters present then two distinct aspects when it comes to their origins: one that pushes back to monstrous births, seen as omens, and other that points to the existence of fantastic races in faraway places. However when it comes to structure these fantastic beings display finite compositions, not looking too different from each other. With the passage of time, besides their fearful role, monsters were being observed as scientific curiosities and at last, as recreation subjects, first in freak shows, now in several industries, being the most well know the cinematographic industry and the videogames one. Two creatures from the world known videogame World of Warcraft from Blizzard Entertainment were selected to be analyzed from a scientific point of view, were based on their features, there will be a comparative analysis with diverse anomalies and diseases (prognathism, acromegaly, cyclopia) existent , as well as comparative anatomy with other animals
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Relatório da Prática de Ensino Supervisionada, Ensino de Artes Visuais, Universidade de Lisboa, 2013
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Relatório da Prática de Ensino Supervisionada, Mestrado em Ensino das Artes Visuais, Universidade de Lisboa, 2011
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Relatório de estágio de mestrado, Ciências da Educação (Educação Intercultural), Universidade de Lisboa, Instituto de Educação, 2011
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Trabalho de projeto de mestrado, Ciências da Educação (Área de especialização Formação de Adultos), Universidade de Lisboa, Instituto de Educação, 2014
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Tese de doutoramento, Estudos de Literatura e de Cultura (Estudos Portugueses), Universidade de Lisboa, Faculdade de Letras, 2015
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Tese de doutoramento, Belas-Artes (Educação Artística), Universidade de Lisboa, Faculdade de Belas-Artes, 2015
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The following dissertation work is related to the theme THE BOOK AS A MULTIFACETED SUBJECT: THE DIVERSITY OF TECHNIQUES IN CHILDREN’S ILLUSTRATION, a form of graphical expression that follows and is an integral part of the child development.This theoretical-practical research aims to analyze different illustration techniques in children's books, in order to develop the child imagination and creativity and to build a practical object to demonstrate these techniques, applied to a children's book. It’s divided into two distinct chapters, that are: the referential framework, with a brief historical overview, philosophical and psychological perspective and, also, techniques of illustration chosen by the author; the second chapter refers to the practical work, which contains its framework, creative and production processes.This study may contribute to a greater knowledge and understanding of the various representations that children's book may have, together with the practical work that represents and consolidate it
Resumo:
Children books can constitute an important tool to talk about art and heritage with children in preschool. The images and narrative help children to become aware that works of art can tell us stories and if they pay attention to the details they can discover their mysteries. The children book project: Ginja, um Gato Lisboeta is an example of that, revealing the history of the city through the adventures of a little girl and her cat Ginja, watching and discovering the heritage of Lisbon