34 resultados para Convex programming
em Bulgarian Digital Mathematics Library at IMI-BAS
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2000 Mathematics Subject Classification: 90C46, 90C26, 26B25, 49J52.
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We consider the problems of finding two optimal triangulations of a convex polygon: MaxMin area and MinMax area. These are the triangulations that maximize the area of the smallest area triangle in a triangulation, and respectively minimize the area of the largest area triangle in a triangulation, over all possible triangulations. The problem was originally solved by Klincsek by dynamic programming in cubic time [2]. Later, Keil and Vassilev devised an algorithm that runs in O(n^2 log n) time [1]. In this paper we describe new geometric findings on the structure of MaxMin and MinMax Area triangulations of convex polygons in two dimensions and their algorithmic implications. We improve the algorithm’s running time to quadratic for large classes of convex polygons. We also present experimental results on MaxMin area triangulation.
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∗Participant in Workshop in Linear Analysis and Probability, Texas A & M University, College Station, Texas, 2000. Research partially supported by the Edmund Landau Center for Research in Mathematical Analysis and related areas, sponsored by Minerva Foundation (Germany).
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∗ The work is partially supported by NSFR Grant No MM 409/94.
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Let E be an infinite dimensional separable space and for e ∈ E and X a nonempty compact convex subset of E, let qX(e) be the metric antiprojection of e on X. Let n ≥ 2 be an arbitrary integer. It is shown that for a typical (in the sence of the Baire category) compact convex set X ⊂ E the metric antiprojection qX(e) has cardinality at least n for every e in a dense subset of E.
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* This work was supported by the CNR while the author was visiting the University of Milan.
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We give a new construction of uniformly convex norms with a power type modulus on super-reflexive spaces based on the notion of dentability index. Furthermore, we prove that if the Szlenk index of a Banach space is less than or equal to ω (first infinite ordinal) then there is an equivalent weak* lower semicontinuous positively homogeneous functional on X* satisfying the uniform Kadec-Klee Property for the weak*-topology (UKK*). Then we solve the UKK or UKK* renorming problems for Lp(X) spaces and C(K) spaces for K scattered compact space.
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The problem of preparation of a program to perform it on multiprocessor system of a cluster type is considered. When developing programs for a cluster computer the technology based on use of the remote terminal is applied. The situation when such remote terminal is the computer with operational system Windows is considered. The set of the tool means, allowing carrying out of editing program texts, compiling and starting programs on a cluster computer, is suggested. Advantage of an offered way of preparation of programs to execution is that it allows as much as possible to use practical experience of programmers used to working in OS Windows environment.
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* The research is supported partly by INTAS: 04-77-7173 project, http://www.intas.be
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Development of educational ontologies is a step towards creation of sharable and reusable adaptive educational systems. Ontology as a conceptual courseware structure may work as a mind tool for effective teaching and as a visual navigation interface to the learning objects. The paper discusses an approach to the practical ontology development and presents the designed ontology for teaching/learning C programming.
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Main styles, or paradigms of programming – imperative, functional, logic, and object-oriented – are shortly described and compared, and corresponding programming techniques are outlined. Programming languages are classified in accordance with the main style and techniques supported. It is argued that profound education in computer science should include learning base programming techniques of all main programming paradigms.
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Our previous research about possible quality improvements in Extreme Programming (XP) led us to a conclusion that XP supports many good engineering practices but there is still place for refinements. Our proposal was to add dedicated Quality Assurance (QA) measures, which should be sufficiently effective and at the same time simpler enough in the context of XP. This paper intends to analyze the possibilities for an effective way for applying approved quality assurance practices to XP. The last should not affect negatively to the process and in the meantime must lead to better quality assurance. We aim to make changes to XP that even if would slow down a bit the development process, will make it more suitable for widest range of projects including large and very large projects as well as life critical and highly reliable systems.
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∗ Thematic Harmonisation in Electrical and Information EngineeRing in Europe,Project Nr. 10063-CP-1-2000-1-PT-ERASMUS-ETNE.
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A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game characters’ behavior is described. The learning course description rules for using in games are suggested. The concept is implemented in a game for learning C# programming language. A common game architecture is modified for using in the educational game. The game engine is built on the base of the graphical engine Ogre3D and extended with game logic. The game has been developed as an industry level commercial product and is planned for sale to educational institutions.
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2000 Mathematics Subject Classification: Primary 30C45, 26A33; Secondary 33C15