64 resultados para Designer de jeux


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Pós-graduação em Design - FAAC

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Pós-graduação em Design - FAAC

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Pós-graduação em Serviço Social - FCHS

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Pós-graduação em Linguística e Língua Portuguesa - FCLAR

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Pós-graduação em Artes - IA

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Wood is a renewable material and has unique characteristics that stem from its orthotropic properties. The objective of this study was to develop and implement an informational Selection of Materials and Manufacturing Processes appropriate to the activity of Product Design - Woods. Composed of a Digital Information System, distributed, and an ordered collection of samples. The design of a product, carries with it the choice of material, and the choice of a manufacturing process. Information on materials and manufacturing processes are available with different content, media and interfaces. However, such information is not systematized so that they can be recovered, as the need for the designer, especially on wood. This set of methods is called the Selection of Materials and Manufacturing Processes. It is hoped through this study that the methodologies for SMPF are employed by product designers, architects and engineers in Brazil.

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One of the actual biggest problems in big towns is the visual pollution. The advertising has become a necessity for any type of business, resulting in the use of as urban spaces as possible like fronts structures, lights, with too many colors and details to keep the attention of sight, thus becoming an important problem for the social and cultural coexistence. The work of graphic designer can reduce this problem through the concepts of visual identity applied on the enterprise building front, giving harmony in the colors and spaces where they can apply the advertising without to attack the urban beauty and esthetics.

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This article presents some definitions about design concepts and makes a comparison of Aloísio Magalhães’performance, a brazilian designer considered for many authors one of the most influential 20th century designers. By reviewing the bibliography, it is possible to evidence and debate the engagement and the perspicuity of Aloísio Magalhães, related to his job. This article also presents a short view about life and works of this designer.

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Although technological development has created several tools and techniques of graphic representation, we highlight here the importance of the manual drawing abilities for the design creative process. Freehand drawing is used to facilitate the development of projects and show them more quickly and efficiently, and is an essential technique for any designer, regardless is informational, product or fashion designer.

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There are at least three different visions about origins of design; the most diffused is the idea that design begins with the Industrial Revolution. Some see the design as heir of a special kind of crafts at Revolution’s eve, because it already have a former project and work division. Less diffused is the idea that there aren’t much significant differences between design and crafts, giving to design some millenniums of history. But, being the designer heir of this millenary tradition isn’t time to reconciliate it again with crafts? Shouldn’t we return to defend the rescue of concepts of project before the modernism?

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The difficulty lies in dealing with the texts of Almada Negreiros focuses on language, search for expression. Saramago, in his texts of various kinds, "Manual of Painting and Calligraphy" and "The world's largest flower," suffers by seeking representative languages. Which one is less difficult, less traumatic, painting or writing? In conclusion, the two are so much paint as painful to write. Compare them to the knife ripping a sheet of paper. Almada entangled in them all as a poet, novelist, painter, designer, playwright. Through them, we sought from "Before You Begin" to "Getting Started", always be in alpha. The text that follows is entitled Aesthetics in Revolution, it may cover the surrounding poetic Alma.

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The visual identity is based on a semantic relationship of several signs that make up a coherent system. A bimédia language formed by text and image complement to create an understandable message. This study aims the use of non-verbal communication in the corporate visual identity design project, contextualizing the role of the designer as mediator for informational corporate message to their audiences.

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In current days, the technology in materials and compounds makes it possible to implement a wide range of colors in any production process is this graphic or product. Formerly the limitations of series production allowed a small variety of colors and reasons, and the consumer had access to few options at the time of purchase. Today the companies make use of color in ceaseless products in order to differentiate them from competitors, which awakens an alert during the creative process of designer: How To properly apply the colors to the products? This Article aims at helping these professionals to understand how it works the Chroma spectrum in their physiology and psychology in such a way as to demonstrate a method to create a palette of colors directed to the user to whom you want to reach. This methodological suggestion, among other possible, should facilitate the process of choice of colors by professional during the creative process and projectual.