128 resultados para Educational and Serious Games


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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Desenvolvimento Humano e Tecnologias - IBRC

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In this work present and discuss the specificities of the psychological care in Psychological Guidance to School Complaints (OQE) with adolescents, proposing theoretical and practical reflections resulted of intervention experiences in clinical practice. For this purpose we expose a conception of adolescence in which it is based and analyze the public schools' environment. We ponder on public policies of education for this population and the functioning of the school system that may be leading to difficulties in the education process. Further we present the specificities of the psychological care in OQE with adolescents: the educational incompetence stigma, the speech's and other language's role, the adolescent's authorship in the care process, life project's role, and specificities of an intervention in the school. Finally, we emphasize that this theme of educational difficulties faced by adolescents deserves further serious study and research in Educational and School Psychology. This may help to uncover the vicissitudes of this area and to improve the intervention proposals to that.

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Pós-graduação em Educação - FCT

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The objective was to verify the changes of relative theoretical knowledge to the tobacco, evaluatedat two moments (pre and post-tests) considering two educative interventions: expositive lesson and educative games. 68 pupils had been citizens, of both the sexes, three 5th grades of a public school,evaluated previously (A1) on tobacco; group 1 was submitted to a procedure of expositive education,the 2 educative games in the 2 e, the 3 to no intervention. After one week they had been reevaluated(A2). For the moments the test of Wilcoxon was applied and between the groups Kruskal Wallis. As results noticed that, at the moments, it had significant differences between 2 groups 1 and e,between the groups, in the after-test, the submitted one to the educative games presented performance with statistical significant result better. This research concluded that the educational game increased in the students’ knowledge about smoking.

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Pós-graduação em Matemática em Rede Nacional - IBILCE

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With the development and popularization of gaming through the use of mobile devices, there are more and more young people involved in the world of games. At the same time, that this revolution happening in the world of new generations, the school seeks opportunities to integrate new tools that can benefit the learning process and keep up with the relentless social change. In this context, there are various tools and media that can be used for this approach. Gamification can foster learning content in a fun and relaxed way.

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Childhood is a theme that has attracted many controversies and discussions, and winning approaches to the increasingly large over time: biological, psychological, educational, welfare and, more recently, sociological. It is known that the movement, play and game activities are important recurrent and integral development of children, and should be present prominently in early childhood institutions. Based on these assumptions is that this study aimed to analyze the didactic-pedagogical principles postulated by the law, official guidelines didactic teaching and literature, with regard to meeting the needs of children in early childhood education. Unveiling the expectations of the families responsible for children in relation to early childhood education, especially with regard to movement, and play games and compare to what extent these expectations turn away or close to the guidelines on teaching and pedagogical movement, games and postulated in official documents, legislation and literature. To this end, we carried out literature search, selection and analysis of texts relevant to the understanding of the theme. Fieldwork was conducted in a Municipal School of Early Childhood Education Full-time (Emei) of Bauru/SP, and involved the analysis of the Political-Pedagogical Project of the institution, semi-structured interviews with five teachers and five children in the family responsible for Garden II (ages 5 to 6 years). Data were analyzed using thematic content analysis of Bardin and triangulated by the confrontation of literature/legislation, the Pedagogical Political Project of the institution and the expectations of families/guardians. We also realize that the Pedagogical Political Project of EMEI is in routine activities with the children, movement, and play the game are covered and are worked. According to teachers interviewed they assist in learning other areas of work (Oral and Written Language, Nature and Society, etc.) learning of moral...

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The long-term efficacy and safety of intravenous abatacept in patients (pts) with juvenile idiopathic arthritis (JIA) have been reported previously from the Phase III AWAKEN trial ([1, 2]). Here, we report efficacy, safety and pt-reported outcomes from the open-label, long-term extension (LTE) of AWAKEN, with up to 7 years of follow-up. Pts entered the LTE if they were JIA ACR 30 non-responders (NR) at the end of the 4-month lead-in period (abatacept only), or if they received abatacept or placebo (pbo) in the 6-month double-blind (DB) period. The Child Health Questionnaire was used to evaluate health-related quality of life (HRQoL); physical (PhS) and psychosocial (PsS) summary and pain scores were analyzed. Pain was assessed by parent global assessment using a 100 mm visual analog scale. Efficacy and HRQoL evaluations are reported up to Day 1765 (~ Year 5.5). Safety is presented for the cumulative period (lead-in, DB and LTE), for all pts who received abatacept during the LTE. Of the 153 pts entering the LTE (58 from DB abatacept group, 59 from DB pbo group, 36 NR), 69 completed the trial (29 abatacept, 27 pbo, 13 NR). For pts treated in the LTE, mean (range) exposure to abatacept was 53.6 (5.6–85.6) months. During the LTE, incidence rates of AEs and serious AEs per 100 pt-years were 209.1 and 5.6. Thirty pts (19.6%) had serious AEs; most were unrelated and were musculoskeletal (8.5%) or infectious events (6.5%). No malignancy was reported. There was one death (accidental; unrelated). At Day 169, JIA ACR 50 and 70 response rates were 79.3% and 55.2% in the abatacept group, and 52.5% and 30.5% in the pbo group; 31.0% and 10.2% of pts in the abatacept and pbo groups, respectively, had inactive disease. By Day 1765, JIA ACR 50 and 70 response rates were 93.9% and 78.8% in the abatacept group, and 80.0% and 63.3% in the pbo group; 51.5% and 33.3% had inactive disease. In the NR group, 69.2% and 53.8% of pts achieved JIA ACR 50 and 70 responses at Day 1765, and 30.8% had inactive disease. In pts who entered the LTE, mean baseline PhS scores were below the range for healthy children (abatacept 30.2, pbo 31.0, NR 29.5). At Day 169, 38.3% of pts had reached a PhS score >50 ((1). By the end of the LTE, 43.5% of pts had reached a PhS score >50. At baseline, mean PsS scores for those who entered the LTE were slightly lower than the mean for healthy children (abatacept 43.5, pbo 44.2, NR 47.0). At Day 169, 54.9% of pts had a PsS score >50 (1). By Day 1765, 58.1% of pts had reached a PsS score >50. At baseline, the mean pain score was 42.9. By Day 169, 13.9% of pts were considered pain free (pain score = 0); this was maintained over the LTE (1).

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This article aims to discuss how communication can contribute effectively with education in cyberculture, by design of educational environments that are configured according to the specific language of cyberspace. We consider digital technologies as language and therefore as forms of communication. As a theoretical basis, we use Peircean semiotics, for questions relating to language; the concept of technologies of intelligence, to the relation of the technique with digital media and the concepts of emergency and of transmiting architecture to think of cyberspace communication interfaces. We made a brief reflection on the political, administrative, social, cultural and economic problems that hinder the development of more appropriate forms of education for cyberculture. Then we point out some similarities between the fields of education and communication and made some observations about qualities of digital media that can contribute to a mbetter use of it as an educational tool. Finally, we indicate an educational and communicational gaming approach as a possible way to make communication technologies interactive audiovisual interfaces, able to educate in the age of cyberculture.

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O presente estudo debruça-se sobre a interface do problema educativo com a problemática da ética, compreendendo a pedagogia com a arte/ciência voltada para a busca do bem educar/instruir/formar. Para tanto, o texto mobilizará conceitos da concepção ética da Aristóteles; e, na atmosfera mental da Grécia clássica, recorre-se ao termo específico grego e transdisciplinar na origem: paideia. A seguir, este ensaio procura pontuar alguns aspectos da concepção iluminista a propósito do tema, valendo-se da noção kantiana de imperativo categórico, a qual teria sido precedida pelo parecer de Rousseau, segundo o qual a vontade - e não a razão - seria a marca distintiva do gênero humano no ambiente natural. A idéia de Piaget de uma ética da reciprocidade também é aqui mobilizada. Abordando diacronicamente a temática, serão analisados conceitos de autores clássicos no debate da relação entre educação e ética, com destaque para o sentido conferido por Hanna Arendt para a autoridade como critério distintivo da relação assimétrica entre o educador (as gerações adultas de maneira geral) e os estudantes (ou as novas gerações). Arendt defende, como conceito e pressuposto operatório, a dimensão necessariamente conservadora do ato educativo: compete ao educador preservar do mundo as novas gerações e preservar o mundo das novas gerações - para que estas não destruam o suporte e o acervo cultural acumulados.

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Buscou-se cartografar as instituições de assistência social que atendem à infância e à adolescência consideradas em situação de risco pessoal e social, em um município do interior do estado de São Paulo, utilizando o instrumental da análise institucional. O papel de membro do Conselho Municipal dos Direitos da Criança e do Adolescente e do Conselho Municipal de Assistência Social facultou a realização de uma análise documental nos arquivos desses Conselhos, relativa às entidades assistenciais cadastradas, tais como organizações governamentais, organizações não-governamentais e outros estabelecimentos filantrópicos. Os resultados indicam que, no universo da Assistência Social, a constelação criança/adolescente orbita em torno do astro-rei socioeducativo. Todas as atividades desenvolvidas nas entidades parecem recobertas por esse significantemestre, que conota dimensões pedagógicas e terapêuticas, educativas e corretivas, de vigilância e de prevenção, promovendo controle e normalização.

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O grau de desenvolvimento das capacidades físicas no futebol é fator determinante do nível desportivo do jogador. O objetivo do presente estudo foi comparar valores de limiar anaeróbio e consumo máximo de oxigênio entre jogadores profissionais de futebol de diferentes posições. Para tanto, 25 atletas (idade = 22,08 ± 8,28 anos, peso = 76,12 ± 9,8kg, altura = 179,8 ± 7,1cm e relação corporal = 12,21 ± 3,67% de gordura corporal) foram divididos em cinco grupos, como se segue: goleiros (GO), zagueiros (ZA), laterais (LA), meio-campistas (MC) e atacantes (AT). O VO2max foi determinado em esteira ergométrica através de análise direta e a velocidade de corrida correspondente ao limiar anaeróbio fixo de 4mM (V4mM), em teste de campo (2 x 1.000m a 90 e 95% da velocidade máxima para a distância) através de interpolação linear. A V4mM foi menor (p < 0,05) para o grupo GO em relação aos demais grupos. Além disso, os grupos LA e MC apresentaram valores de V4mM significantemente maiores em relação aos grupos ZA e AT. O grupo GO mostrou VO2max significantemente menor em relação a todos os outros grupos, sendo que estes últimos não apresentaram diferença entre si. Uma vez que os atletas de diferentes posições não realizavam treinamento diferenciado, os autores creditam as diferenças encontradas à especificidade da movimentação durante partidas e coletivos.

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O presente artigo busca demonstrar a ocorrência de mudanças na prática pedagógica de uma professora, durante o período em que se fez a reflexão teórico-metodológica sobre essa prática, à luz de proposições da Psicologia sócio-histórica. Foram realizados 20 encontros reflexivos com uma professora da Educação Especial, a partir da análise de gravações das situações ocorridas em sala de aula. As discussões promovidas compreendiam aspectos relacionados ao processo de ensino e de aprendizagem na atividade docente. Foram examinadas as locuções verbais da professora e observaram-se indícios de mudança no que se refere ao foco de atenção, quando ela analisa seus problemas pedagógicos, na consideração da multideterminação dos problemas de ensino e aprendizagem, na concepção de aluno, no método de ensino, no estabelecimento e valorização da relação professor-aluno e da interação de alunos. Os resultados obtidos sinalizaram que a interação reflexiva mostrou-se um instrumento útil para a formação continuada de professores.