193 resultados para sala de informática


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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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The use of computers in dental clinics has brought many benefits to dentist, helping them in various technical, administrative and legal. This study aimed to verify whether dentist, students of the post-graduate course in Orthodontics and Implantodontia of the Brazilian Association of Dentistry (ABO), regional Araçatuba-SP, using computers and digital documentation in clinical practice. They were invited to participate in the study all 60 students enrolled in courses of Orthodontics and Implantodontia of those institutions, in the year 2007 and those who consented (n = 52) answered a questionnaire containing questions open and closed on the subject . As the profile of the participants, 64.5% are male, 51.9% are between 30-39 years of age and 48.1% completed the graduation in the 90th. A 69.3% said they didn't receive any notion of computing during graduation and 67.3% use the computer in the office, mainly for management of the same (34.3%). Regarding the use of electronic record 55.8% reported using this technology, while 44.2% denied. 32.7% do not believe that electronic records that can serve as proof of judicial and 35.7% believe that the electronic records should be archived for 20 years. It follows that most professionals use the computer in the office and also the digital records, but does not feel secure about the legal validity of such documents, unknown, including the appropriate time of its filing.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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The main goal of this work is to build a sketch on how language is used in mathematics classrooms. We specifically try to understand how teachers use language in order to share meanings with their students. We initially present our main intentions, summarizing some studies that are close to our purposes. The two theoretical frameworks which support our study – the Model of Semantic Fields and the Wittgensteinian “games of language” – are then presented and discussed about their similarities and distinctions. Our empirical data are some classroom activities recorded and turned into “clips”. Such clips were transcribed and our analysis was based on these transcriptions. Data analysis – developed according to our theoretical framework – allowed us to build the so-called “events” and, then, comment on some understandings on how language can be used in mathematics classrooms.

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The present work is determined to analyse trigonometry problem solving with the help of CabriGéomètre II software from the perspective of two axes of mathematics teaching which are: the concept formation in Klausmeier and Goodwin´s perspective(1977) and problem solving according to Sternberg’s conception(2000). With such an approach traces of a more significant learning may be found , which according to Ausubel(1980) enables the adoption of better teaching and learning practices.

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Neste trabalho, apresentamos resultados de uma oficina desenvolvida sob a perspectiva da metodologia de projetos na sala de aula de Matemática, num programa de formação continuada oferecido pela Secretaria de Educação do Estado de São Paulo Teia do Saber, na Universidade do Sagrado Coração USC Bauru SP. Por meio desta oficina, foi possível constatar a viabilidade desta metodologia, bem como a importância da formação continuada dos professores, principalmente por serem fornecidos dados de uma atividade bem sucedida, realizada por uma professora de Jaú interior de São Paulo. Nesta oportunidade, portanto, esboçamos nosso trabalho sobre a metodologia e destacamos a experiência da professora em sala de aula, tal como nos foi relatada.

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The paper that if presents, tells a research carried through next to students of the High School, in which activities of mathematical investigation from questions of some examinations of federal and state public universities had been elaborated; later applied to these students in a state school of the inside of São Paulo and with data obtained from their productions, we search to analyze which procedures had been used for them and which procedural changes had occurred. It is intended with this, to collaborate for the mathematical formation of the students of High School aiming at a more significant learning of the mathematical concepts and the procedures involved when working with this type of activity.

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The present article aims to discuss a process of continuing education which was focused on Science teaching and computer use considering the school as the locus of training. This process was intended for teachers who taught in the first years of Primary School. The research was developed with a qualitative approach, focusing on participant observation. It was aimed to characterize the educational practices, considering the elaboration of scientific knowledge, the development of experimental activities and the educational possibilities of the Information and Communication Technologies. The results reveal the involvement of the group in an attitude of research and reflection, and the utilization of collective spaces for constant discussion regarding the issues of classroom and teaching action.

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Apresentamos neste trabalho experiências obtidas na aplicação de um dos jogos desenvolvidos como parte do projeto de Extensão “Ensinado Matemática através de Jogos, Modelos Geométricos e Informática”, o qual tem como objetivo desenvolver entre os alunos do ensino fundamental e médio o estímulo pelo interesse em Matemática e o aprimoramento de seus conhecimentos nesta área, o que é propiciado através do contato com problemas desafiantes e da interação com outros colegas e docentes, despertando o gosto e interesse pela investigação matemática, através dos jogos, modelos geométricos e softwares. O “Ensinando Matemática através de jogos, modelos geométricos e informática” conta com a colaboração de 3 docentes do departamento de Matemática da UNESP-Bauru e envolve a cidade de Bauru com várias escolas públicas de ensino médio, participando as três séries deste nível. Um dos objetivos dos departamentos de Matemática das universidades brasileiras é estimular o interesse dos graduandos ingressantes pelo raciocínio lógico. Outro ângulo é buscar meios de incentivo para alunos e professores, na tentativa de colaborar para a melhoria do quadro brasileiro que se coloca. Com este projeto estamos estimulando o gosto pela Matemática, propiciando uma maior interação professor / aluno, e promovendo uma aproximação comunidade / universidade, fazendo com que o aluno tenha uma nova visão da Matemática através dos jogos. Assim, de forma lúdica, estamos fazendo com que este aluno pense nos conceitos aprendidos na sala de aula, questione a lógica usada para fazer o pensamento, fazendo com que este estudante crie conexões entre as várias áreas da matemática. Dentre os jogos aplicados, o “fecha a caixa” tem nos proporcionado atingir este objetivo, como apresentamos no decorrer do nosso texto.

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Information and communication technologies (ICT) pervade the daily lives of people affecting relations and social subsystems. Education is not unrelated to this process and in this scenario the distance education (EaD). Considering as a starting point the information society and its characteristics, the objective of this paper was to analyze the relationship between the new information and communication technologies, teaching and learning in the virtual classroom, seeking to understand what is the design of teaching and learning inherent in the current generation of EaD. Thus, by means of analytical, descriptive and exploratory research, bibliographic and qualitative approach oriented, it was concluded that ICT has a very important role in the context of EaD, allowing the creation of interactive virtual learning environments that enable communication between teachers, tutors and students, making possible the Exchange and sharing of key information on the teaching and learning process.

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The study investigated the use of an artistic work as mediator to trigger and sustain discursive participation of high school students in the classroom. Since the discursive dimension is an essential factor in constructivist teaching orientation, the general idea behind the work seeks to make use of the aesthetic function of signs to enhance the participation of learners discourse. With this goal in mind, the artistic sign painting Water Fall of the artist Maurits Cornelis Escher is employed for teaching physics concept of conservation of mechanical energy. The study compares two methods of a teacher who tries to promote students interactivity discursive. One methodology is guided only by formulating questions and other uses also an artistic sign along with the questions. The work shows that the teacher gets more successfully discursive participation of their students using the second methodology.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)