11 resultados para Graphics hardware

em Deakin Research Online - Australia


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Discusses tabular and graphical approaches to equilibrium calculations.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The realism of contemporary computer graphics (and especially Virtual Reality {VR}) is limited by the great computational cost of rendering objects of appropriate complexity with convincing lighting and surface effects. We introduce a framework that allows rendering of objects in true photographic quality using tweening. The simple but effective design of our system allows us not only to perform the necessary operations in real-time on standard hardware, but also achieve other effects like morphing. Furthermore, it is shown how our system can be gainfully employed in non-VR contexts like extreme low-bandwidth video-conferencing and others.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

We present an approach to computing high-breakdown regression estimators in parallel on graphics processing units (GPU).We show that sorting the residuals is not necessary, and it can be substituted by calculating the median. We present and compare various methods to calculate the median and order statistics on GPUs. We introduce an alternative method based on the optimization of a convex function, and showits numerical superiority when calculating the order statistics of very large arrays on GPUs.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Computer haptics has so far been performed on a personal computer (PC). Off the shelf haptic devices provide only PC interfaces and software drivers for control and communication. The new wave of high capable tablet PCs and high end smart phones introduced new platforms for haptic applications. The major problem was to communicate wirelessly to provide user convenience and support mobility which is an essential feature for these platforms. In this paper we provide a wireless layered communication protocol and a hardware setup that enables off the shelf haptic devices to communicate wirelessly with a mobile device. The layers in the protocol enable the change of any hardware components without affecting the data flow. However, the adoption of the wireless interface instead of the wired one comes with the price of speed. Haptic refresh loops require a relatively high refresh rate of 1000 Hz compared to graphics loop which require between 30 and 60 only. An interpolation algorithm was demonstrated to compensate the latency and secure a stable user experience. The introduced setup was tested against portable environments and the users could perform similar functionalities to what are available on a wired setup to a PC.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

We found an interesting relation between convex optimization and sorting problem. We present a parallel algorithm to compute multiple order statistics of the data by minimizing a number of related convex functions. The computed order statistics serve as splitters that group the data into buckets suitable for parallel bitonic sorting. This led us to a parallel bucket sort algorithm, which we implemented for many-core architecture of graphics processing units (GPUs). The proposed sorting method is competitive to the state-of-the-art GPU sorting algorithms and is superior to most of them for long sorting keys.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

In photovoltaic (PV) power generation, partial shading is an unavoidable complication that significantly reduces the efficiency of the overall system. Under this condition, the PV system produces a multiple-peak function in its output power characteristic. Thus, a reliable technique is required to track the global maximum power point (GMPP) within an appropriate time. This study aims to employ a hybrid evolutionary algorithm called the DEPSO technique, a combination of the differential evolutionary (DE) algorithm and particle swarm optimization (PSO), to detect the maximum power point under partial shading conditions. The paper starts with a brief description about the behavior of PV systems under partial shading conditions. Then, the DEPSO technique along with its implementation in maximum power point tracking (MPPT) is explained in detail. Finally, Simulation and experimental results are presented to verify the performance of the proposed technique under different partial shading conditions. Results prove the advantages of the proposed method, such as its reliability, system-independence, and accuracy in tracking the GMPP under partial shading conditions.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Support for the saying “a picture is worth a 1000 words’ has been consistently found within statistics education. Graphical images are effective in promoting understanding and communication of statistical concepts and results to a variety of audiences. The computer software package, AMOS, was developed for the analysis of structural equation models (SEM) and has a user-friendly graphical interface. However, courses in SEM are generally found only at the postgraduate level. This paper argues that the graphical interface of AMOS has the potential to enhance conceptual understanding and communication of results in undergraduate statistical courses. More specifically, approaches to the teaching and communication of results of multiple regression models when using SPSS and AMOS will be examined and compared.