Super-realistic rendering using real-time tweening


Autoria(s): Winnemoller, Holger; Bangay, Shaun
Contribuinte(s)

[Unknown]

Data(s)

01/01/2001

Resumo

The realism of contemporary computer graphics (and especially Virtual Reality {VR}) is limited by the great computational cost of rendering objects of appropriate complexity with convincing lighting and surface effects. We introduce a framework that allows rendering of objects in true photographic quality using tweening. The simple but effective design of our system allows us not only to perform the necessary operations in real-time on standard hardware, but also achieve other effects like morphing. Furthermore, it is shown how our system can be gainfully employed in non-VR contexts like extreme low-bandwidth video-conferencing and others.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30039180

Idioma(s)

eng

Publicador

[SATNAC]

Relação

http://dro.deakin.edu.au/eserv/DU:30039180/bangay-superrealisticrendering-2001.pdf

http://www.satnac.org.za/proceedings/2001/Papers/327.pdf

Palavras-Chave #morphing #tweening #real-time #super-realism #virtual reality #control-vertex selection and identification #facial expression reconstruction
Tipo

Conference Paper