59 resultados para Redispatch of active power


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There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in children. The aim of this review was to assess active video games as a means of increasing energy expenditure and physical activity behavior in children. Studies were obtained from computerized searches of multiple electronic bibliographic databases. The last search was conducted in December 2008. Eleven studies focused on the quantification of the energy cost associated with playing active video games, and eight studies focused on the utility of active video games as an intervention to increase physical activity in children. Compared with traditional nonactive video games, active video games elicited greater energy expenditure, which was similar in intensity to mild to moderate intensity physical activity. The intervention studies indicate that active video games may have the potential to increase free-living physical activity and improve body composition in children; however, methodological limitations prevent definitive conclusions. Future research should focus on larger, methodologically sound intervention trials to provide definitive answers as to whether this technology is effective in promoting long-term physical activity in children.

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The primary objective of this pilot study was to evaluate the effect of active video games on children's physical activity levels.Twenty children (mean +/- SD age = 12 +/- 1.5 years; 40% female) were randomised to receive either an active video game upgrade package or to a control group (no intervention). Effects on physical activity over the 12-week intervention period were measured using objective (Actigraph accelerometer) and subjective (Physical Activity Questionnaire for Children [PAQ-C]) measures. An activity log was used to estimate time spent playing active and non-active video games.Children in the intervention group spent less mean time over the total 12-week intervention period playing all video games compared to those in the control group (54 versus 98 minutes/day [difference = -44 minutes/day, 95% CI [-92, 2]], p = 0.06). Average time spent in all physical activities measured with an accelerometer was higher in the active video game intervention group compared to the control group (difference at 6 weeks = 194 counts/min, p = 0.04, and at 12 weeks = 48 counts/min, p = 0.06).This preliminary study suggests that playing active video games on a regular basis may have positive effects on children's overall physical activity levels. Further research is needed to confirm if playing these games over a longer period of time could also have positive effects on children's body weight and body mass index.

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Whereas muscle potentiation is consistently demonstrated with evoked contractile properties, the potentiation of functional and physiological measures is inconsistent. The objective was to compare a variety of conditioning stimuli volumes and intensities over a 15-min recovery period. Twelve volleyball players were subjected to conditioning stimuli that included 10 repetitions of half squats with 70% of 1-repetition maximum (RM) (10 × 70), 5 × 70, 5 × 85, 3 × 85, 3 × 90, 1 × 90, and control. Jump height, power, velocity, and force were measured at baseline, 1, 3, 5, 10, and 15 min. Data were analysed with a 2-way repeated measure ANOVA and magnitude-based inferences. The ANOVA indicated significant decreases in jump height, power, and velocity during recovery. This should not be interpreted that no potentiation occurred. Each dependent variable reached a peak at a slightly different time: peak jump height (2.8 ± 2.3 min), mean power (3.6 ± 3.01 min), peak power (2.5 ± 1.8 min), and peak velocity (2.5 ± 1.8 min). Magnitude-based inference revealed that both the 5 × 70 and 3 × 85 protocol elicited changes that exceeded 75% likelihood of exceeding the smallest worthwhile change (SWC) for peak power and velocity. The 10 × 70 and the 5 × 70 had a substantial likelihood of potentiating peak velocity and mean power above the SWC, respectively. Magnitude-based inferences revealed that while no protocol had a substantial likelihood of potentiating the peak vertical jump, the 5 × 70 had the most consistent substantial likelihood of increasing the peak of most dependent variables. We were unable to consistently predict if these peaks occurred at 1, 3, or 5 min poststimulation, though declines after 5 min seems probable.

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This paper presents a distributed multi-agent scheme for enhancing the cyber security of smart grids which integrates computational resources, physical processes, and communication capabilities. Smart grid infrastructures are vulnerable to various cyber attacks and noises whose influences are significant for reliable and secure operations. A distributed agent-based framework is developed to investigate the interactions between physical processes and cyber activities where the attacks are considered as additive sensor fault signals and noises as randomly generated disturbance signals. A model of innovative physical process-oriented counter-measure and abnormal angle-state observer is designed for detection and mitigation against integrity attacks. Furthermore, this model helps to identify if the observation errors are caused either by attacks or noises.

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This paper proposes a power balancing strategy for dispatchable and non-dispatchable sources in an islanded microgrid. This control method enables energy storage system that employs a voltage-band at a dc busbar to maintain grid voltage stability for short period disturbances in a network. This voltage-band, applied to obtain maximum benefit from the storage system, depends on a storage capacity feature to avoid voltage limit violation. In addition, a linear quadratic regulator is employed as a voltage controller to track the reference grid voltage that is obtained from the proposed P/V droop control strategy. In the proposed control method, a long-term energy storage element, such as a battery, also can be used to regulate voltage and deliver insufficient power in a microgrid. It is concluded that the proposed control method exhibits an effective result in voltage and power issue during transient.

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This paper presents a distributed multi-agent scheme for enhancing the cyber security of smart grids which integrates computational resources, physical processes, and communication capabilities. Smart grid infrastructures are vulnerable to various cyber attacks and noises whose influences are significant for reliable and secure operations. A distributed agent-based framework is developed to investigate the interactions between physical processes and cyber activities where the attacks are considered as additive sensor fault signals and noises as randomly generated disturbance signals. A model of innovative physical process-oriented counter-measure and abnormal angle-state observer is designed for detection and mitigation against integrity attacks. Furthermore, this model helps to identify if the observation errors are caused either by attacks or noises.

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 This research explores the discourses embedded in the beliefs the teacher educators hold and practices of active learning in higher education in Aceh, Indonesia

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This paper presents an approach to design a nonlinear observer-based excitation controller for multimachine power systems to enhance the transient stability. The controller is designed based on the partial feedback linearization of a nonlinear power system model which transforms the model into a reducedorder linear one with an autonomous dynamical part. Then a linear state feedback stabilizing controller is designed for the reduced-order linear power system model using optimal control theory which enhances the stability of the entire system. The states of the feedback stabilizing controller are obtained from the nonlinear observer and the performance of this observer-based controller is independent of the operating points of power systems. The performance of the proposed observer-based controller is compared to that of an exact feedback linearizing observer-based controller and a partial feedback linearizing controller without observer under different operating conditions.

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This paper draws on interview data gathered as part of a broader study around issues of equity and schooling. It features the voices of the Executive Director and four Head Teachers from one of England's top performing academy chains, ‘CONNECT’. The notion of neoliberal responsibilisation is drawn on to examine, first, the ways in which Head Teachers describe their work and, second, the chain's expectations of them as CONNECT leaders. Responsibilisation of the self was apparent in Head Teachers' construction of themselves as ideal neoliberal workers – performing and enterprising subjects who readily accept the business principles and results-orientation of their ‘data-driven’ environment. Responsibilising of Head Teachers by the organisation was evident in the rigorous ‘non-negotiable’ standards and accountabilities at CONNECT that they were expected to comply with. These non-negotiables cultivated and rewarded Head Teachers’ entrepreneurial identity of achievement motivation. The paper illustrates how such neoliberal responsibilisation is both a crucial and highly troubling element in the work of academy chains as new modalities of state power.

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Low temperature diffusion treatments with nitrogen and carbon have been widely used to increase the tribological performance of austenitic stainless steels. These processes produce a layer of supersaturated austenite, usually called expanded austenite or S-phase, which exhibits good corrosion and wear resistance. The novel active screen technology is said to provide benefits over the conventional DC plasma technology. The improvements result from the reduction in the electric potential applied to the treated components, and the elimination of such defects and processing instabilities as edge effects, hollow cathode effects and arcing. In this study, AISI 316 coupon samples were plasma carburised in DC and active screen plasma furnaces. The respective layers of carbon expanded austenite were characterised and their tribological performance was studied and compared. Detailed post-test examinations included SEM observations of the wear tracks and of the wear debris, EDX mapping of the wear track, EBSD crystal orientation mapping of the cross sections of the wear tracks, and cross-sectional TEM. Based on the results of wear tests and post-test examinations, the wear mechanisms involved are discussed.

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The nitriding mechanisms of conventional DC plasma treatments have been extensively studied and discussed, but no general agreement has been reached thus far. The sputtering and redeposition theory is among the most accepted ones but, even though this mechanism is feasible, its contribution to the nitriding effect is under question. Furthermore, the novel active screen plasma nitriding technique has been successful in treating samples left at floating potential, where sputtering can not be considered to play a major role. Therefore, it has been proposed that the material sputtered from the cathodic mesh of the active screen furnace (auxiliary cathode) and deposited onto the treated specimens is involved in the mass transfer of nitrogen. The contribution made by this transferred material is the focus of attention of the present study. The hardening effect on the treated specimens showed considerable correlation with the deposition layer, and the XRD analysis of this deposited material yielded possible FeN and FexN peaks. This finding supports the deposition of iron nitrides and their subsequent decomposition on the treated substrate as a mechanism of significance to the plasma nitriding treatments conducted in active screen experimental settings.

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Active screen (AS) is an advanced technology for plasma surface engineering, which offers some advantages over conventional direct current (DC) plasma treatments. Such surface defects and process instabilities as arcing, edge and hollow cathode effects can be minimised or completely eliminated by the AS technique, with consequent improvements in surface quality and material properties. However, the lack of information and thorough understanding of the process mechanisms generate scepticism in industrial practitioners. In this project, AISI 316 specimens were plasma carburised and plasma nitrided at low temperature in AS and DC furnaces, and the treated samples were comparatively analysed. Two diagnostic techniques were used to study the plasma: optical fibre assisted optical emission spectroscopy, and a planar electrostatic probe. Optimum windows of treatment conditions for AS plasma nitriding and AS plasma carburising of austenitic stainless steel were identified and some evidence was obtained on the working principles of AS furnaces. These include the sputtering of material from the cathodic mesh and its deposition on the worktable, the generation of additional active species, and the electrostatic confinement of the plasma within the operative volume of the furnace.

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Load frequency Control (LFC) is used for many years as part of Automatic Generation Control (AGC) in power system around the world. In a mixed power system, it is usual to find an area regulated by hydro generation interconnected to another area regulated by thermal generation or in combination of both. In the following study, performance of AGC for Thermal, Hydro and Thermal turbine based power system is examined, including how frequency bias setting influences AGC responseand inadvertent interchange. Control performance analysis of three area interconnected systems is simulated and studied through Matlab Simulink software. Integral square error and Integral time absolute error has been used as performance criterion. It is shown that integral timeabsolute error (ITAE) as performance index leads to faster optimization of controller gain.