Couch potatoes to jumping beans: a pilot study of the effect of active video games on physical activity in children


Autoria(s): Ni Mhurchu, Cliona; Maddison, Ralph; Jiang, Yannan; Jull, Andrew; Prapavessis, Harry; Rodgers, Anthony
Data(s)

01/01/2008

Resumo

The primary objective of this pilot study was to evaluate the effect of active video games on children's physical activity levels.Twenty children (mean +/- SD age = 12 +/- 1.5 years; 40% female) were randomised to receive either an active video game upgrade package or to a control group (no intervention). Effects on physical activity over the 12-week intervention period were measured using objective (Actigraph accelerometer) and subjective (Physical Activity Questionnaire for Children [PAQ-C]) measures. An activity log was used to estimate time spent playing active and non-active video games.Children in the intervention group spent less mean time over the total 12-week intervention period playing all video games compared to those in the control group (54 versus 98 minutes/day [difference = -44 minutes/day, 95% CI [-92, 2]], p = 0.06). Average time spent in all physical activities measured with an accelerometer was higher in the active video game intervention group compared to the control group (difference at 6 weeks = 194 counts/min, p = 0.04, and at 12 weeks = 48 counts/min, p = 0.06).This preliminary study suggests that playing active video games on a regular basis may have positive effects on children's overall physical activity levels. Further research is needed to confirm if playing these games over a longer period of time could also have positive effects on children's body weight and body mass index. <br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30082045

Idioma(s)

eng

Publicador

BioMed Central

Relação

http://dro.deakin.edu.au/eserv/DU:30082045/maddison-couchpotatoes-2008.pdf

http://www.dx.doi.org/10.1186/1479-5868-5-8

Direitos

2008, The Authors

Tipo

Journal Article