96 resultados para IT intention to learn


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This study investigated the effects of factors like member satisfaction and social rituals on desirable outcomes such as attendance, intention to rejoin and merchandise sales. This study focuses on the inaugural members of a new team in Australia’s A-League to gain insight into how loyalty develops amongst fans of new sporting organisations. The results show the importance to sports marketers of satisfying members and building ritual behaviour, as both are correlated with all of the positive outcomes investigated here.

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Recognizing as children’s input in game design and development process is critical, we applied cooperative inquiry experiences working with young children as game design partners. The computer-based games specifically were designed and developed for the acquisition of survival literacy by 12-14 year old intellectually disabled children. During the design and development game process, children learnt game design techniques without their acknowledgement. Importantly, the development process will be undertaken by the students with the minimum guidance of team members. The experiences, challenges and lesson learned through game design process are discussed.

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Features a range of activities that will help teachers use pretend play in the classroom.

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What constitutes a Catholic sensibility? Is this unchanging, or are there differing definitions pre- and post-Vatican II? Is the Catholicism expressed in the writings of Gerard Manley Hopkins, John Henry Newman, Hilaire Belloc, and others before Vatican II, the Catholicism of today?


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Associations between resilience or optimism (Seligman, 1995) and the inclination to explore unfamiliar challenging problems in mathematics have been identified (Williams, 2005, 2008). This raised questions about how to build optimism to enhance mathematical performance. In this study, a theoretical framework was formulated to study optimism-building situations (Seligman, 1995; Csikszentmihalyi, 1992). By interrogating ‘Engaged to Learn’ pedagogy (Williams, 2000) through a video-stimulated interview study, situations theoretically expected to be optimism building were identified.

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This paper uses information contributed by ACM-W Ambassadors from nine countries to build a picture of women working to improve the gender balance in IT around the world. The focus on women’s participation in education, the workforce and the political arena is presented using Hofstede and Hofstede’s (2005) dimensions of cultural masculinity, power distribution and individuality for each of the ACM-W Ambassador countries to set the scene. It is apparent from this compilation of information that different social and cultural climates in many parts of the world will necessitate different actions by ACM-W Ambassadors in their respective countries. While the ACM-W Ambassador program provides a forum for ideas, support and strategies to deal with the under-representation of women in IT, many of the current Ambassadors have more pressing issues to deal with, and indeed a ‘one size for all’ model for programs to promote IT to women will not be suitable. Exploring the network from an Australian perspective this work demonstrates that much is to be gained from increasing international networks to share the strategies and support required to encourage more women into IT.

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Preschool directors, teachers, and assistants from regional and rural eastern Australia were interviewed in the autumn of 2008 to discover their knowledge and beliefs concerning whether young children had the capacity to solve mathematical problems, when young children begin to think mathematically, and their observations of children’s mathematics learning. Respondents overwhelmingly agreed that preschool children were capable of mathematical activity and thought. Fifty eight (88%) respondents believed that children had begun to exhibit mathematical thinking by age 3; 30 (46%) by their first birthday. Practitioners interviewed were able to provide examples of both incidental and planned mathematical activities across a breadth of content, including number and operations, measurement, geometry, and fundamental classifying and ordering activities. The practitioners also demonstrated a creditable awareness of children who seemed to have a good grasp of mathematics. Many practitioners realized that mathematical proclivity could be shown in the processes children use as they engaged in mathematical activity and solved mathematical problems.

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Design and technology education provides children with opportunities to create solutions to specific needs in innovative ways. This paper reports on research that focused on the language that the children used when they were involved in a design and technology activity. In accessing the results of the language study, the findings suggest that the children’s motivation was high and played a significant role in children’s task engagement and persistence. Analysis revealed that there were several key ideas that the children focused on, namely: the fun experienced by participating in the activity, the difficulty of doing the task, the satisfaction of completing the task, the importance of social interaction and the frustrations surrounding aspects of the task. These affective factors that are related directly to motivation will be demonstrated through the children’s language responses to their participation in design and technology education.

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