Learn to design vs design to learn: enhancing educational opportunities using game technoloy


Autoria(s): Prompramote, Supawan; Blashki, Katherine; Nichol, Sophie
Contribuinte(s)

Palma dos Reis, Antonio

Blashki, Katherine

Xiao, Yingcai

Data(s)

01/01/2007

Resumo

Recognizing as children’s input in game design and development process is critical, we applied cooperative inquiry experiences working with young children as game design partners. The computer-based games specifically were designed and developed for the acquisition of survival literacy by 12-14 year old intellectually disabled children. During the design and development game process, children learnt game design techniques without their acknowledgement. Importantly, the development process will be undertaken by the students with the minimum guidance of team members. The experiences, challenges and lesson learned through game design process are discussed.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30007941

Idioma(s)

eng

Publicador

IADIS Press

Relação

http://dro.deakin.edu.au/eserv/DU:30007941/nichol-learntodesign-2007.pdf

http://www.iadis.org

http://www.iadis.net/dl/final_uploads/200710C018.pdf

Direitos

2007, IADIS

Palavras-Chave #children #children design partners #cooperative inquiry #game design techniques
Tipo

Conference Paper