22 resultados para Bronx

em CUNY Academic Works


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The dominant discourse in faculty spaces with respect to student performance too often focuses on what community college students, in need of developmental courses, can’t do. Deeply inspired by the work of Robert Glaser, Lev Vygotsky, bell hooks, and Bagele Chilisa we (Monique Guishard, and four intermediate psychology students) have collaborated using student podcasts to theorize back to deficit, damaged centered theories of student underperformance.

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The ubiquity and power of personal digital devices make them attractive tools for STEM instructors who would like to stimulate active learning. These devices offer both abundant pedagogical opportunities and worrisome challenges. We will discuss our two years of experience in using mobile devices to teach biology in a community college setting, as well as our observations on the best ways to organize digital-based activities to facilitate student active learning.

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Virtual Office Hours are a possibility that any professor can take advantage of using Blackboard Collaborate. Why not cater to your online students by allowing them to have live chats with you as if you were face to face during regular office hours? Come learn about this innovative way to use Blackboard Collaborate with your students.

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This presentation will outline an effective model for a Hybrid Statistics course. The course continues to be very successful, incorporating on-line instruction, testing, blogs, and above all, a data analysis project driven trajectory motivating students to engage more aggressively in the class and rise up to the challenge of writing an original research paper. Obstacles, benefits and successes of this endeavor will be addressed.

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Each semester we celebrate our college EdTech Innovators– everyone who’s using technology to explore new pedagogical approaches. We applaud early adopters for developing best practices, because maybe they’re doing something nobody else has. Those who innovate in the most EdTech areas and (most importantly!) help their colleagues level up, compete for the epic win. The EdTech Innovator Chase, a gamified activity (digital badges) was created to showcase faculty innovations in teaching practices.

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What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a CUNY professor, attendees are broken up into design teams whose job it is to enhance a traditional lesson with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. This game teaches you how to integrate educational games into your classroom, while providing a fun introduction to the principles of game-based learning.

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Games are known for leveraging enthusiasm, engagement, energy, knowledge, and passion on gamers; areas that are fundamentally important in higher education. Our panelists will share their perspectives on how Higher Education can take advantage of the potential of game based learning to create a more engaging student learning experien

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Rap Genius began as a rap lyric website, but it has since moved far beyond just rap, with unique home pages for Rock, News, and Poetry. At its heart, the ‘Genius’ sites provide a social-collaborative annotation platform. Like Wikipedia, it’s a crowd-sourced database that allows any users to add content. Unlike Wikipedia, Genius invites users to annotate documents, to break down and close read novels, short stories, poems, and a wide variety of other texts.

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This presentation tells how podcasts can be used to enhance the learning experience of English as a Second Language (ESL) students registered in a content-based language immersion program. The students were placed in groups of four and asked to prepare an oral presentation. The topics of the presentations included Financial Aid, College Courses and Course Schedules and Academic Policies. Each presentation was podcasted to give students an opportunity for self-evaluation and feedback.

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Math teachers everywhere agree: the way to learn math is to do math. Effective homework is a key to a successful math course. With this goal in mind, a group of math professors at BCC spent the last year working with the online homework system WeBWork. Our intention is to expand our current implementation, with the hope of working across campuses. We will discuss the advantages of WeBWork and how we might work collaboratively across CUNY.

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The proliferative usage of multimedia tools in the classroom reflects an increasingly technocratic education system. Technology provides educators with new opportunities to reach students in innovative ways. We describe the use of iPads and several proprietary applications in a General Psychology course as one opportunity to improve student learning outcomes. Quantitative and qualitative evidence will be provided of the pre- and post-tests, which both show positive significant outcomes.

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This basis of our presentation is to share a method of creating a fully online course experience for the student. The LMS (Learning Management System) in our presentation will be Blackboard. Our presentation will include the course design (following a weekly syllabus or course weekly module, the various content areas of the course and most importantly, the rich media included in the course. Our presentation will also include the creation process via CAMTASIA, video production software.

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The purpose of this presentation is to offer a deeper understanding of adult learning and provide tips on how to effectively teach in the online environment. The presenter will compare and contrast two learning theories: andragogy and pedagogy. Furthermore, the roles of the online instructor and e-learner will be outlined. An open discussion at the end of the presentation will allow participants to make implications as to which learning theory is more effective for online learning.

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In this presentation, a business instructor will discuss a variety of Blackboard functions and describe how technology enhances teaching and learning. It will also address the challenges and issues facing both instructors and students in an online learning environment.

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This talk will describe a study designed to assess if clicker technology during a lesson can improve learning relative to traditional lecture alone. A control group was exposed to the stages of prenatal development via traditional lecture, and an experimental group was exposed to the material via an exercise that used clickers. A pretest showed no difference before the intervention. A posttest showed that the clicker group had significant gains indicating clickers may facilitate learning of science-based material.