4 resultados para applied games

em University of Southampton, United Kingdom


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Exercises and solutions for a second year applied maths course.

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This resource is for Health Scientist

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In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.