4 resultados para Online and offline games

em University of Southampton, United Kingdom


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In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games.

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In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.

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Common craft make short videos which explain in simple terms some common concepts and technologies used in learning and teaching. These are available through The Common Craft Store, which offers versions of videos that are: Downloadable files Presentation-quality Licensed for workplace use You can find the free, online versions of the videos on The Common Craft Show. Topics include phishing, RSS, wikis, Twitter, social networking, social bookmarking, web search strategies, social media, podcasting, sharing photos online and many more.

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Some public materials on the live project to redesign EdShare. Please note prototype has some issues online and so the video demo is the best place to see it in action.