Systematic Storytelling: Interactivity, Agency and Non-linear Narratives


Autoria(s): Millard, David
Data(s)

02/03/2016

Resumo

In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games.

Formato

application/pdf

video/mp4

video/mp4

video/mp4

Identificador

http://www.edshare.soton.ac.uk/16221/1/Systematic_Storytelling%2Dno_video.pdf

http://www.edshare.soton.ac.uk/16221/2/Carly_or_Doug.mp4

http://www.edshare.soton.ac.uk/16221/3/Save_Carly.mp4

http://www.edshare.soton.ac.uk/16221/4/Save_Doug.mp4

Systematic Storytelling: Interactivity, Agency and Non-linear Narratives - David Millard Keywords:games design, narrative, agency

Relação

http://www.edshare.soton.ac.uk/16221/

Tipo

Resource

NonPeerReviewed