Systematic Storytelling: Interactivity, Agency and Non-linear Narratives
Data(s) |
02/03/2016
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Resumo |
In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games. |
Formato |
application/pdf video/mp4 video/mp4 video/mp4 |
Identificador |
http://www.edshare.soton.ac.uk/16221/1/Systematic_Storytelling%2Dno_video.pdf http://www.edshare.soton.ac.uk/16221/2/Carly_or_Doug.mp4 http://www.edshare.soton.ac.uk/16221/3/Save_Carly.mp4 http://www.edshare.soton.ac.uk/16221/4/Save_Doug.mp4 Systematic Storytelling: Interactivity, Agency and Non-linear Narratives - David Millard Keywords:games design, narrative, agency |
Relação |
http://www.edshare.soton.ac.uk/16221/ |
Tipo |
Resource NonPeerReviewed |