4 resultados para Educational and Serious Games

em University of Southampton, United Kingdom


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Tuesday 13th May Building 34 Room 3001, 16.15-17.45 Elena & Rikki/Jian Presenting: Groups: M, N, O, P Marking Groups: Q, R, S, T Schedule and Topics 16.15-16.20: Introduction and protocol for the session 16.20 Group M: Serious games – gaming as a driver for applications online 16.40 Group N: Open Education OERs 17.00 Group O: Big Data – the big picture 17.20 Group P: Rights and equality in the workplace 17.40-18.00: Wash-up: feedback session for presentation groups

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In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by narrative, and placing games in context with other ergodic literature. We look at non-linear structures, agency, and the narrative paradox. Concluding with a set of mechanisms that games designers use to manage agency in their narrative games.

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In this lecture we look at how innovation in games has moved from the creation of new genres, to the incorporation of new technology, that has unlocked new ways to play games. In particular we look at casual and social games, motion controllers, virtual reality, augmented reality, location-based games, mixed reality, and alternate reality.

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This presentation describes the BLOODHOUND SSC project, and the BLOODHOUND@University activity to engage Higher Education in this landmark educational and engineering adventure. www.BLOODHOUNDSSC.com