141 resultados para Nash equilibria for discontinuous games
Resumo:
In the present paper we characterize the optimal use of Poisson signals to establish incentives in the "bad" and "good" news models of Abreu et al. [1]. In the former, for small time intervals the signals' quality is high and we observe a "selective" use of information; otherwise there is a "mass" use. In the latter, for small time intervals the signals' quality is low and we observe a "fine" use of information; otherwise there is a "non-selective" use. JEL: C73, D82, D86. KEYWORDS: Repeated Games, Frequent Monitoring, Public Monitoring, Infor- mation Characteristics.
Resumo:
Mary Nash consigue perturbar las conciencias de mujeres y, sobre todo, de hombres del siglo XXI con la historia de las mujeres. No porque exponga el complejo, no lineal y contradictorio movimiento de las mujeres, sino porque esta historia nos desvela en lo profundo de la conciencia la enormidad de tiempo y sufrimiento que llevó a nuestras bisabuelas, abuelas, madres conseguir que algunas de nosotras podamos hoy tener un reconocimiento como sujetos, más o menos autónomos, de nuestras acciones, saberes, voces; para que hoy podamos reconocer, aceptar, tolerar y amar las diferencias entre form
Resumo:
We study the relative equilibria of the limit case of the pla- nar Newtonian 4{body problem when three masses tend to zero, the so-called (1 + 3){body problem. Depending on the values of the in- nitesimal masses the number of relative equilibria varies from ten to fourteen. Always six of these relative equilibria are convex and the oth- ers are concave. Each convex relative equilibrium of the (1 + 3){body problem can be continued to a unique family of relative equilibria of the general 4{body problem when three of the masses are su ciently small and every convex relative equilibrium for these masses belongs to one of these six families.
Utilizar los juegos para aprender a resolver conflictos = Using games to learn and resolve conflicts
Resumo:
The characteristics of games make them excellent tools for multiple learning situations in the area of Physical Education, aswell as learning those necessary skills that allow students to handle social situations and especially conflicts. Understandingthat a conflict may be considered from a constructive perspective and that it may represent an excellent learningopportunity is a fundamental point. Games can help us in this task but it is important that the teacher knows theircharacteristics and which may be the most convenient in each educational moment
Resumo:
In this article we try to look at the learning of mathematics through games in the first years of schooling. The use of game resources in the class should not be carried out in a uniquely intuitive way but rather in a manner that contains some preliminary reflections such as, what do we understand by games? Why use games as a resource in the Mathematics classroom? And what does its use imply?
Resumo:
One of the methodological resources that teachers use in a generalised way in Physical Education classes is the game. Inthis article we define the concept of game and analyse the characteristics of their internal structure. On the other hand welook at the concepts of physical condition and conditional skills and describe the objectives of its work in Primary Education.Finally, we relate these concepts and propose two practical examples of modifying the internal structure of the game so asto produce variations in the implied conditional skills