11 resultados para Expressive

em Universidad de Alicante


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This paper describes a module for the prediction of emotions in text chats in Spanish, oriented to its use in specific-domain text-to-speech systems. A general overview of the system is given, and the results of some evaluations carried out with two corpora of real chat messages are described. These results seem to indicate that this system offers a performance similar to other systems described in the literature, for a more complex task than other systems (identification of emotions and emotional intensity in the chat domain).

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This article analyzes the solutions given in Spanish translations to the morphological creativity shown in the names of Marvel comic book characters. The English versions almost invariably provide a full description of the hero (or villain) by means of a wide variety of word-formation mechanisms leading to highly expressive charactonyms. Indeed, examples shall be listed of names of comic book heroes created through compounding, derivation, including prefixation or suffixation (both classical and Anglo-Saxon but also from other origins), lexical blending, abbreviation, clipping, onomatopoeia, and borrowings from Spanish or from other languages. Early translations into Spanish seemed to be slightly less expressive than the original, even when the same word-formation mechanism was used, usually due to either problems of transparency mainly in some of the word parts or to translation constraints. In later periods, a number of factors, including the influence from other media featuring the same characters and the general trend towards globalization through English, have led translators to choose repetition as the most frequent strategy, which has almost eliminated the creative power of wordformation mechanisms in Spanish and their ability to convey the stylistic effects found in the English versions.

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Many works have already dealt with anglicisms in Spanish, especially in science and information technologies. However, despite the high and growing number of English terms incorporated daily by the language of fashion, it has received comparative less attention in lexicographic and terminological studies than that of other areas, such as science or business. For several reasons, which include prestige or peer pressure, Spanish has not only adopted English words with new meanings and usage, but also contains other forms based on English patterns which users seem to consider more accurate or expressive. This paper concentrates on false anglicisms as indicators of some of the special relationships and influences between languages arising from the pervasive presence of English. We shall look at the Spanish language of fashion, which, in addition to genuine anglicisms, has for some time been using English words with different meanings, or even created items of its own (or imported them from other languages) with the appearance of English words. These false anglicisms, which have proven extremely popular in receiving languages (not only in Spanish) have frequently been disseminated by youth magazines and the new digital media, both in general spheres and in fashion-specific contexts.

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Tanto por el público al que se dirigen como por el tipo de «producto» que ofrecen, las industrias culturales pueden obtener múltiples ventajas con el uso de las redes sociales. En el presente estudio analizamos el papel que juegan las redes sociales online en las empresas culturales a través de la opinión de cualificados expertos en redes sociales y con el método Delphi. Las conclusiones revelan que, en el ámbito de las empresas culturales, existe una prevalencia de los usos utilitarios sobre los expresivos y de las motivaciones proactivas sobre las reactivas, con referencia a las redes sociales.

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Although cultural industries can benefit from social networks in many ways, few Spanish studies examine the extent to which firms within this economic sector actually use such networks. This study's objective is to investigate the role of online social networks in Spanish cultural firms. The study begins with a literature review on cultural industries and social networks. Then the study proceeds to a Delphi analysis that draws upon experts' opinions. Results reveal a predominance of utilitarian uses over expressive ones, as well as an overriding use of proactive motivations rather than reactive ones within the context of cultural firms' use of social networks. The study confirms the profitability of these networks and the transfer of influence or power from providers to the consumers of cultural goods and services.

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Paper submitted to Euromicro Symposium on Digital Systems Design (DSD), Belek-Antalya, Turkey, 2003.

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It is possible to view the relations between mathematics and natural language from different aspects. This relation between mathematics and language is not based on just one aspect. In this article, the authors address the role of the Subject facing Reality through language. Perception is defined and a mathematical theory of the perceptual field is proposed. The distinction between purely expressive language and purely informative language is considered false, because the subject is expressed in the communication of a message, and conversely, in purely expressive language, as in an exclamation, there is some information. To study the relation between language and reality, the function of ostensibility is defined and propositions are divided into ostensives and estimatives.

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This article deals with both the word-formation mechanism of blending and the creative process involved in providing characters with proper names in cartoons or TV series for children in English. The study addresses the nature and features of proper and common names, two apparently well-distinguished categories, as well as, and basically fictional proper names, by suggesting differences between fictional proper names and other types of proper and common names. Furthermore, it discusses the presence of blending in fiction and in fictional proper names, with special reference to charactonyms. The main focus of this work is on blended charactonyms in cartoons addressed to children, which for the purposes of this study will be called cartoonyms or charactoons. Questions such as the following are addressed: the formation or creation of cartoonyms or charactoons from pre-existing material; the semantic motivations behind their formation; their resulting structural complexity; their particularly descriptive, expressive and meaningful nature; as well as how suitable they are to the genre in which they are used.

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El artículo aborda la reivindicación del silencio en las filosofías de Thoreau y Nietzsche como recurso crítico contra la falta de autenticidad que amenaza al individuo de las sociedades modernas. El trasfondo que confiere significado a la comparación es la voluntad convergente de impugnar, a uno y otro lado del Atlántico, el concepto ilustrado de ciudadanía. Para ello, ambos autores parten de la constatación de las deficiencias expresivas —tanto epistemológicas como, fundamentalmente, éticas— del lenguaje que da voz a la vida pública. Sus respectivos planteamientos les llevarán a una comprensión excéntrica de la filosofía como forma de vida, aunque desembocarán en dos sensibilidades morales diferentes.

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En aquest article es presenten una sèrie d’activitats pràctiques i de reflexions amb el propòsit de fer lectors de poesia a Secundària, tot un repte per al professorat. S’hi insisteix en la necessitat de treballar a l’aula textos poètics per descobrir una altra forma d'utilitzar el llenguatge, vinculada al joc del ritme i la rima de les paraules, i perquè la poesia és indispensable per al desenvolupament intel·lectual i afectiu. Es pretén així facilitar experiències gratificants per ajudar el nostre alumnat a descobrir el gust per la lectura, l'escriptura i la dramatització de textos poètics.

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Las nuevas Tecnologías de la Información y la Comunicación han emergido en los últimos años como el principal cambio en la conformación de redes de acción colectiva y en la mutación de los canales que sustentan el debate público. En este ámbito, la reciente aparición de plataformas virtuales para la deliberación ha contribuido a transformar profundamente la naturaleza de la acción participativa, tanto en su concepción expresiva como instrumental. Dichas nuevas herramientas se caracterizan esencialmente por proporcionar un soporte que aúna la posibilidad del debate plural en torno a asuntos políticos y cambio social, y a la vez integra en él (en grados muy diversos como se comprobará) la toma de decisiones como fruto de la deliberación colectiva. Estas propiedades les dotan de una naturaleza que no es asimilable a aplicaciones virtuales de comunicación política netamente discursivas, y perfilan un objetivo expreso de simular las características propias de un ágora presencial, ofreciendo un incentivo participativo a través de su intento por solventar las limitaciones y condicionantes espacio-temporales o de amplitud poblacional propios de la interacción comunicativa tradicional. La integración del componente expresivo e instrumental de la participación ciudadana que abordan este tipo de plataformas y aplicaciones, plantea sin duda un reto en el ya amplio debate académico en torno al alcance real de Internet como esfera significativa para conformación de voluntad colectiva y cambio político, que hasta ahora quedaba escindido entre escépticos y partidarios. La propuesta se articula a partir de la exploración y análisis comparativo de las principales plataformas y aplicaciones virtuales en español para la deliberación y la toma de decisiones colectivas. A efectos de análisis se establecen criterios evaluativos combinando las propuestas dimensionales desarrolladas por Coleman y Gøtze (2001) y Dahlgren (2005) para cuestiones relativas a Internet, comunicación y deliberación política, con especial énfasis en el análisis diferencial de las capacidades estructurales e interactivas de cada una de las herramientas.