19 resultados para Virtual Machine

em Chinese Academy of Sciences Institutional Repositories Grid Portal


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当今随着计算系统资源和规模不断扩展,计算系统的虚拟化作为一种新型的计算模式,成为了研究热点。相对于传统的计算机架构,虚拟化计算系统在很多方面具有优势。在基于虚拟机架构的监控模型中,位于虚拟机监控器(Virtual Machine Monitor, VMM)中的监测模块获得比客户机内核更高的权限,并且对于客户机而言完全透明。所以相对与在传统操作系统环境中的监控模型,基于虚拟化架构可以对客户机操作系统进行更深入的监测。 Xen 是一个开放源代码的 VMM,由剑桥大学开发。由于其开源性质,非常适合在其基础上进行虚拟化的研究和开发。本文调研了Xen 的体系架构,以及 Xen 对 Intel 的 VT硬件虚拟化技术的支持。并研究了 Xen 的几种对客户机的内存管理方式,着重介绍了使用影子页表管理全虚拟化客户机内存的方法。 本文主要贡献是通过对上述知识的学习和分析,设计了基于Xen 虚拟机架构,对全虚拟化客户机操作系统的监控框架。并在这一框架基础上,利用对x86虚拟内存管理的页表属性控制,实现了对客户机 Windows 中指定进程的几种行为的监控实例 CASMonitor。包括通过影响 SYSENTER 指令的执行,监控Windows 中的系统调用;通过捕获虚拟机中进程对指定范围内存的写和执行操作,提供了一种可以监测程序自修改代码的技术,并能获取相关信息以对其进行后续分析处理。相对于现有的自修改代码监测技术,CASMonitor利用虚拟机架构可以实现动态,透明并且自动地监测。 关键词:虚拟化,Xen,自修改代码,监控

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Chinese Assoc Cryptol Res, State Key Lab Informat Secur, Inst Software, Grad Univ Chinese Acad Sci, Natl Nat Sci Fdn China

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Processing simulation is at the bottom of the coral technology of VM and is also difficult due to the complexity of mechanism and diversity of parameters. Previously much research has been mainly carried out on the geometrical simulation or physical simulation respectively. The aim of this paper is to study the processing simulation in laser surface treatment based on the mechanism, put forward the architecture of the whole processing simulation and give the models of the processing. As a result the data structure layers in the whole simulation is presented.

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We report a room temperature study of the direct band gap photoluminescence of tensile-strained Ge/Si0.13Ge0.87 multiple quantum wells grown on Si-based germanium virtual substrates by ultrahigh vacuum chemical vapor deposition. Blueshifts of the luminescence peak energy from the Ge quantum wells in comparison with the Ge virtual substrate are in good agreement with the theoretical prediction when we attribute the luminescence from the quantum well to the c Gamma 1-HH1 direct band transition. The reduction in direct band gap in the tensile strained Ge epilayer and the quantum confinement effect in the Ge/Si0.13Ge0.87 quantum wells are directly demonstrated by room temperature photoluminescence.

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Two-dimensional photonic crystals in near infrared region were fabricated by using the focused ion beam ( FIB) method and the method of electron-beam lithography (EBL) combined with dry etching. Both methods can fabricate perfect crystals, the method of FIB is simple,the other is more complicated. It is shown that the material with the photonic crystal fabricated by FIB has no fluorescence,on the other hand, the small-lattice photonic crystal made by EBL combined with dry etching can enhance the extraction efficiency two folds, though the photonic crystal has some disorder. The mechanisms of the enhanced-emission and the absence of emission are also discussed.

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We propose a new formally syntax-based method for statistical machine translation. Transductions between parsing trees are transformed into a problem of sequence tagging, which is then tackled by a search- based structured prediction method. This allows us to automatically acquire transla- tion knowledge from a parallel corpus without the need of complex linguistic parsing. This method can achieve compa- rable results with phrase-based method (like Pharaoh), however, only about ten percent number of translation table is used. Experiments show that the structured pre- diction approach for SMT is promising for its strong ability at combining words.

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Co-CreativePen Toolkit is a pen-based 3D toolkit for children cooperatly designing virtual environment. This toolkit is used to construct different applications involved with distributedpen-based 3D interaction. In this toolkit,sketch method is encapsulated as kinds of interaction techniques. Children can use pen to construct 3D and IBR objects, to navigate in the virtual world, to select and manipulate virtual objects, and to communicate with other children. Children can use pen to select other children in the virtual world, and use pen to write message to children selected The distributed architecture of Co-CreativePen Toolkit is based on the CORBA. A common scene graph is managed in the server with several copies of this graph are managed in every client.Every changes of the scene graph in client will cause the change in the server and other client.

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An important characteristic of virtual assembly is interaction. Traditional di-rect manipulation in virtual assembly relies on dynamic collision detection, which is very time-consuming and even impossible in desktop virtual assembly environment. Feature-matching isa critical process in harmonious virtual assembly, and is the premise of assembly constraint sens-ing. This paper puts forward an active object-based feature-matching perception mechanism and afeature-matching interactive computing process, both of which make the direct manipulation in vir-tual assembly break away from collision detection. They also help to enhance virtual environmentunderstandability of user intention and promote interaction performance. Experimental resultsshow that this perception mechanism can ensure that users achieve real-time direct manipulationin desktop virtual environment.

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Semisupervised dimensionality reduction has been attracting much attention as it not only utilizes both labeled and unlabeled data simultaneously, but also works well in the situation of out-of-sample. This paper proposes an effective approach of semisupervised dimensionality reduction through label propagation and label regression. Different from previous efforts, the new approach propagates the label information from labeled to unlabeled data with a well-designed mechanism of random walks, in which outliers are effectively detected and the obtained virtual labels of unlabeled data can be well encoded in a weighted regression model. These virtual labels are thereafter regressed with a linear model to calculate the projection matrix for dimensionality reduction. By this means, when the manifold or the clustering assumption of data is satisfied, the labels of labeled data can be correctly propagated to the unlabeled data; and thus, the proposed approach utilizes the labeled and the unlabeled data more effectively than previous work. Experimental results are carried out upon several databases, and the advantage of the new approach is well demonstrated.

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本文采用VR技术,模拟真实情况建立了一个水下机器人仿真系统。该系统使用与真实系统相同的控制器和输入设备,提供操作员训练、人—机智能控制仿真、机器人轨迹规划仿真等功能,仿真数据能够引导真实机器人运动。文中以仿真实例说明了系统的有效性。

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介绍了一种利用人机合作技术在非结构环境引导机械手抓取静态目标的方法.分别介绍了将激光—CCD摄像机系统与操作者的经验相结合获得抓取目标位置的方法,及将虚拟现实技术与操作者的经验相结合获得抓取目标姿态的方法.继而利用基于模型的视觉引导技术,引导手臂完成抓取操作.

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在已有的遥操作系统中增加力反馈,通过计算移动机器人与周围障碍物之间的虚拟交互力,并将其映射到操纵杆上变成操作者可以感知的力,这样操作者能感觉到机器人与环境之间的作用力,从而有效地完成操作任务.实验结果表明该方法能够有效控制机器人行走,显示了在非结构性环境下临场感在增强人机交互能力方面的优越性.