7 resultados para UML programming language

em Chinese Academy of Sciences Institutional Repositories Grid Portal


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The formal specification language LFC was designed to support formal specification acquisition. However, it is yet suited to be used as a meta-language for specifying programming language processing. This paper introduces LFC as a meta-language, and compares it with ASF+SDF, an algebraic specification formalism that can also be used to programming languages.

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A Function Definition Language (FDL) is presented. Though designed for describing specifications, FDL is also a general-purpose functional programming language. It uses context-free language as data type, supports pattern matching definition of functions, offers several function definition forms, and is executable. It is shown that FDL has strong expressiveness, is easy to use and describes algorithms concisely and naturally. An interpreter of FDL is introduced. Experiments and discussion are included.

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We propose a new functional programming language(FPL) which differs in some aspects from most well known FPLs[l].We descrihc the prohlmm domain,the language,explain why we need it.

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描述了一个Java自动化的单元测试工具JUTA.JUTA首先调用工具Soot解析单个Java方法的源码,并将源码解析成一个控制流图.在此基础上,采用符号执行的方法分析控制流图上的路径.工具能够自动地产生满足覆盖率标准的程序的测试用例.这种方法产生的所有测试用例都是可执行的,并且一般来说具有较小的测试用例数.如果用户能够合理地给出描述程序错误的断言,框架JUTA能够自动地检查源码中部分特定类型的错误.实验结果表明工具对Java单元代码的动态测试和静态测试均能在可接受的时间内给出有效的结果.

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本文介绍了三维物体识别及姿态测定的一种新技术,从物体空间域模型出发,通过约束推理及几何推理,在物体三维信息部分给定的条件下,推断预测图象模型,并通过实测的图象数据反馈,推断出隐含在图象中未给定的三维信息,最终实现三维物体识别及姿态测定。整个系统在VICOM机上用C语言完成。

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本文从信息控制的角度出发将机器人语言定义为能处理某些特定的“外部设备”的计算机程序设计语言。并将机器人语言成份分为两大部分,即机器人核心语言和机器人专用语言。然后分别综述了机器人专用语言和机器人核心语言的进展情况。

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This thesis mainly studies the technologies of 3-D seismic visualization and Graphic User Interface of seismic processing software. By studying Computer Graphics and 3-D geological modeling, the author designs and implements the visualization module of seismic data processing software using OpenGL and Motif. Setting seismic visualization flow as the subject, NURBS surface approximation and Delaunay Triangulation as the two different methods, the thesis discusses the key algorithms and technologies of seismic visualization and attempts to apply Octree Space Partitioning and Mip Mapping to enhance system performance. According to the research mentioned above, in view of portability and scalability, the author adopts Object-oriented Analysis and Object-oriented Design, uses standard C++ as programming language, OpenGL as 3-D graphics library and Motif as GUI developing tool to implement the seismic visualization framework on SGI Irix platform. This thesis also studies the solution of fluid equations in porous media. 2-D alternating direction implicit procedure has been turned into 3-D successive over relaxation iteration, which possesses such virtues as faster computing speed, faster convergence rate, better adaptability to heterogeneous media and less memory demanding.