地震勘探三维可视化方法研究与实现
Contribuinte(s) |
杨长春 |
---|---|
Data(s) |
2002
|
Resumo |
This thesis mainly studies the technologies of 3-D seismic visualization and Graphic User Interface of seismic processing software. By studying Computer Graphics and 3-D geological modeling, the author designs and implements the visualization module of seismic data processing software using OpenGL and Motif. Setting seismic visualization flow as the subject, NURBS surface approximation and Delaunay Triangulation as the two different methods, the thesis discusses the key algorithms and technologies of seismic visualization and attempts to apply Octree Space Partitioning and Mip Mapping to enhance system performance. According to the research mentioned above, in view of portability and scalability, the author adopts Object-oriented Analysis and Object-oriented Design, uses standard C++ as programming language, OpenGL as 3-D graphics library and Motif as GUI developing tool to implement the seismic visualization framework on SGI Irix platform. This thesis also studies the solution of fluid equations in porous media. 2-D alternating direction implicit procedure has been turned into 3-D successive over relaxation iteration, which possesses such virtues as faster computing speed, faster convergence rate, better adaptability to heterogeneous media and less memory demanding. |
Identificador | |
Idioma(s) |
中文 |
Fonte |
地震勘探三维可视化方法研究与实现.卓磊[d].中国科学院地质与地球物理研究所,2002.20-25 |
Palavras-Chave | #地震三维可视化 #曲面 #剖分 #渗流方程 |
Tipo |
学位论文 |