991 resultados para Turing, Alan


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Este artigo apresenta um breve resumo da vida de Alan Turing, um dos fundadores da Teoria da Computação, uma descrição sucinta da sua máquina e do seu protagonismo associado à decifração do código usado pelos alemães durante a II Guerra Mundial. Aponta ainda o preconceito relativo à homossexualidade de Alan Turing e os obstáculos que ele teve de contornar numa sociedade que criminalizava qualquer atividade homossexual.

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Alan Turing y la Neurociencia

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Nipple-like nanostructures covering the corneal surfaces of moths, butterflies, and Drosophila have been studied by electron and atomic force microscopy, and their antireflective properties have been described. In contrast, corneal nanostructures of the majority of other insect orders have either been unexamined or examined by methods that did not allow precise morphological characterization. Here we provide a comprehensive analysis of corneal surfaces in 23 insect orders, revealing a rich diversity of insect corneal nanocoatings. These nanocoatings are categorized into four major morphological patterns and various transitions between them, many, to our knowledge, never described before. Remarkably, this unexpectedly diverse range of the corneal nanostructures replicates the complete set of Turing patterns, thus likely being a result of processes similar to those modeled by Alan Turing in his famous reaction-diffusion system. These findings reveal a beautiful diversity of insect corneal nanostructures and shed light on their molecular origin and evolutionary diversification. They may also be the first-ever biological example of Turing nanopatterns.

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The Turing Test, originally configured for a human to distinguish between an unseen man and unseen woman through a text-based conversational measure of gender, is the ultimate test for thinking. So conceived Alan Turing when he replaced the woman with a machine. His assertion, that once a machine deceived a human judge into believing that they were the human, then that machine should be attributed with intelligence. But is the Turing Test nothing more than a mindless game? We present results from recent Loebner Prizes, a platform for the Turing Test, and find that machines in the contest appear conversationally worse rather than better, from 2004 to 2006, showing a downward trend in highest scores awarded to them by human judges. Thus the machines are not thinking in the same way as a human intelligent entity would.

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A series of imitation games involving 3-participant (simultaneous comparison of two hidden entities) and 2-participant (direct interrogation of a hidden entity) were conducted at Bletchley Park on the 100th anniversary of Alan Turing’s birth: 23 June 2012. From the ongoing analysis of over 150 games involving (expert and non-expert, males and females, adults and child) judges, machines and hidden humans (foils for the machines), we present six particular conversations that took place between human judges and a hidden entity that produced unexpected results. From this sample we focus on features of Turing’s machine intelligence test that the mathematician/code breaker did not consider in his examination for machine thinking: the subjective nature of attributing intelligence to another mind.

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Obiettivo di questo lavoro di tesi consiste nell’analizzare la domanda che il matematico e logico inglese Alan Turing propose di considerare: “Can machines think?”. Il quesito, esaminato attraverso la formulazione del gioco dell’imitazione e ormai ricordato come Test di Turing, è talmente interessante da essere divenuto uno degli argomenti più discussi nell’ambito delle scienze cognitive, della filosofia della mente e dell’informatica. In particolare è stata fondata una disciplina, chiamata intelligenza artificiale o IA, che intende studiare e comprendere se e come un sistema informatico possa essere capace di simulare una mente umana e un suo tipico comportamento. Questa tesi presenta una disamina sull’intelligenza artificiale e sul Test di Turing. Dell’IA si prenderanno in esame alcune definizioni formali della disciplina, le teorie di intelligenza artificiale debole e forte, e in particolare l’esperimento mentale della Stanza Cinese, il machine learning, il deep learning e le reti neurali, alcuni loro esempi di implementazione in diversi ambiti e infine alcune questioni etiche relative all’IA. Successivamente verranno esaminati la descrizione del gioco dell’imitazione, le più importanti critiche ed obiezioni al test di Turing, una variante del test, chiamata Test di Turing Totale, il premio Loebner, le previsioni fatte dal matematico e alcuni tentativi di superamento del test, tra cui l’implementazione dei chatterbot ELIZA, ALICE ed Eugene Goostman. Saranno infine proposte delle conclusioni in merito al lavoro svolto.

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Significant work has been done in the areas of Pervcomp/Ubicomp Smart Environments with advances on making proactive systems, but those advances have not made these type of systems accurately proactive. On the other hand a great deal is needed to make systems more sensible/sensitive and trustable (both in terms of reliability and privacy). We put forward the thesis that a more integral and social-aware sort of intelligence is needed to effectively interact, decide and act on behalf of people’s interest and that a way to test how effective systems are achieving these desirable behaviour is needed as a consequence. We support our thesis by providing examples on how to measure effectiveness in variety of different environments.

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Considering Alan Turing’s challenge in «Computing Machinery and Intelligence» (1950) – can machines play the «imitation game»? – it is proposed that the requirements of the Turing test are already implicitly being used for checking the credibility of virtual characters and avatars. Like characters, Avatars aim to visually express emotions (the exterior signs of the existence of feeling) and its creators have to resort to emotion codes. Traditional arts have profusely contributed for this field and, together with the science of anatomy, shaped the grounds for current Facial Action Coding System (FACS) and their databases. However, FACS researchers have to improve their «instruction tables» so that the machines will be able, in a near future, to be programmed to carry out the operation of recognizing human expressions (face and body) and classify them adequately. For the moment, the reproductions have to resort to the copy of real life expressions, and the presente smile of avatars comes from mirroring their human users.

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Tese de Doutoramento em Filosofia - Especialidade de Filosofia da Mente