Avatars and the «Imitation Game» – can machines smile?


Autoria(s): Barbas, Helena
Data(s)

02/04/2014

02/04/2014

25/11/2013

Resumo

Considering Alan Turing’s challenge in «Computing Machinery and Intelligence» (1950) – can machines play the «imitation game»? – it is proposed that the requirements of the Turing test are already implicitly being used for checking the credibility of virtual characters and avatars. Like characters, Avatars aim to visually express emotions (the exterior signs of the existence of feeling) and its creators have to resort to emotion codes. Traditional arts have profusely contributed for this field and, together with the science of anatomy, shaped the grounds for current Facial Action Coding System (FACS) and their databases. However, FACS researchers have to improve their «instruction tables» so that the machines will be able, in a near future, to be programmed to carry out the operation of recognizing human expressions (face and body) and classify them adequately. For the moment, the reproductions have to resort to the copy of real life expressions, and the presente smile of avatars comes from mirroring their human users.

Identificador

978-9077381-80-9

http://hdl.handle.net/10362/11876

Idioma(s)

eng

Publicador

Eurosis-Eti

Direitos

openAccess

Palavras-Chave #Digital Humanities #Character Studies #Avatars #Facial animation #Turing
Tipo

conferenceObject