175 resultados para Theft


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In New Zealand, 200,000 licensed shooters (5.5% of the population) own an estimated 1 million firearms, 9 times more guns per capita than in England and Wales and 20% more than in Australia. Based on a 3 year study of firearm theft in New Zealand, this paper concludes that insecure storage of lawfully held weapons by licensed owners poses a significant public health and safety risk. Furthermore, this paper concludes that the failure of the police to enforce New Zealand gun security laws, and the government's hesitancy to develop firearm education and regulation policies, exacerbates insecure firearm storage, a key factor in firearm-related theft, injury, suicide, violence and criminal activity.

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The increase of online services, such as eBanks, WebMails, in which users are verified by a username and password, is increasingly exploited by Identity Theft procedures. Identity Theft is a fraud, in which someone pretends to be someone else is order to steal money or get other benefits. To overcome the problem of Identity Theft an additional security layer is required. Within the last decades the option of verifying users based on their keystroke dynamics was proposed during login verification. Thus, the imposter has to be able to type in a similar way to the real user in addition to having the username and password. However, verifying users upon login is not enough, since a logged station/mobile is vulnerable for imposters when the user leaves her machine. Thus, verifying users continuously based on their activities is required. Within the last decade there is a growing interest and use of biometrics tools, however, these are often costly and require additional hardware. Behavioral biometrics, in which users are verified, based on their keyboard and mouse activities, present potentially a good solution. In this paper we discuss the problem of Identity Theft and propose behavioral biometrics as a solution. We survey existing studies and list the challenges and propose solutions.

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This paper queries the soundness of the view that wrongful possession (eg a thief’s possession of goods he has stolen) should be protected by the standard actions for interference with goods. It uses close historical analysis of the development of the relevant concepts through the cases to argue that this is not a proposition that is compelled on the authorities, nor one demanded as a matter of principle. It then abstracts to consider the implications of this argument at a theoretical level, exposing great need for development in the common law’s basic principles of possessory protection. It argues innovatively that the objects of the law might be better served by the creation of a more limited form of possessory protection, achieved through the possessor’s acquisition of a personal right, and correlatively that the values that underpin and justify our basic rules of possessory protection entail a more nuanced response to matters of property acquisition.

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This chapter discusses the potential uses of both found poetry and imitiation poetry as teaching material for undergraduate creative poetry students.

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Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal

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Cet article présente et analyse la menace grandissante que représente le vol d’identité dans le cyberespace. Le développement, dans la dernière décennie, du commerce électronique ainsi que des transactions et des communications numériques s’accélère. Cette progression non linéaire a généré une myriade de risques associés à l’utilisation des technologies de l’information et de la communication (les TIC) dans le cyberespace, dont un des plus importants est sans conteste la menace du vol d’identité. Cet article vise à donner un aperçu des enjeux et des risques relatifs au vol d’identité et cherche à offrir certaines solutions basées sur la nécessité d’opter pour une politique à trois volets qui englobe des approches stratégiques et règlementaires, techniques et culturelles.

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In this computerized, globalised and internet world our computer collects various types of information’s about every human being and stores them in files secreted deep on its hard drive. Files like cache, browser history and other temporary Internet files can be used to store sensitive information like logins and passwords, names addresses, and even credit card numbers. Now, a hacker can get at this information by wrong means and share with someone else or can install some nasty software on your computer that will extract your sensitive and secret information. Identity Theft posses a very serious problem to everyone today. If you have a driver’s license, a bank account, a computer, ration card number, PAN card number, ATM card or simply a social security number you are more than at risk, you are a target. Whether you are new to the idea of ID Theft, or you have some unanswered questions, we’ve compiled a quick refresher list below that should bring you up to speed. Identity theft is a term used to refer to fraud that involves pretending to be someone else in order to steal money or get other benefits. Identity theft is a serious crime, which is increasing at tremendous rate all over the world after the Internet evolution. There is widespread agreement that identity theft causes financial damage to consumers, lending institutions, retail establishments, and the economy as a whole. Surprisingly, there is little good public information available about the scope of the crime and the actual damages it inflicts. Accounts of identity theft in recent mass media and in film or literature have centered on the exploits of 'hackers' - variously lauded or reviled - who are depicted as cleverly subverting corporate firewalls or other data protection defenses to gain unauthorized access to credit card details, personnel records and other information. Reality is more complicated, with electronic identity fraud taking a range of forms. The impact of those forms is not necessarily quantifiable as a financial loss; it can involve intangible damage to reputation, time spent dealing with disinformation and exclusion from particular services because a stolen name has been used improperly. Overall we can consider electronic networks as an enabler for identity theft, with the thief for example gaining information online for action offline and the basis for theft or other injury online. As Fisher pointed out "These new forms of hightech identity and securities fraud pose serious risks to investors and brokerage firms across the globe," I am a victim of identity theft. Being a victim of identity theft I felt the need for creating an awareness among the computer and internet users particularly youngsters in India. Nearly 70 per cent of Indian‘s population are living in villages. Government of India already started providing computer and internet facilities even to the remote villages through various rural development and rural upliftment programmes. Highly educated people, established companies, world famous financial institutions are becoming victim of identity theft. The question here is how vulnerable the illiterate and innocent rural people are if they suddenly exposed to a new device through which some one can extract and exploit their personal data without their knowledge? In this research work an attempt has been made to bring out the real problems associated with Identity theft in developed countries from an economist point of view.

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Muchas veces no se entiende cómo las personas pueden pasar largas horas jugando en consolas de videojuego o computadoras. Esto se debe en parte, a que no se comprende los juegos de video y se cree que no existe un argumento o un discurso en el desarrollo de una historia durante el juego. En el caso específico de Grand Theft Auto existe una historia principal y varias historias secundarias, con el agregado de que el jugador forma parte del elenco. En esta serie de juegos los protagonistas intentaran alcanzar el sueño americano. En este trabajo se analiza el imaginario del sueño americano presente en la narración de Grand Theft Auto VI y V, juegos de video para mayores de 18 años, que exige criticidad del jugador hacia los personajes y los eventos producidos durante el desarrollo de la historia. Existe violencia en muchos aspectos (robo de autos, asaltos a mano armada, tiroteos contra la policía, peleas callejeras, etc.). Sin embargo, Grand Theft Auto es mucho más que un videojuego violento, en su trama existe un discurso sobre lo ético y lo políticamente correcto que nos ofrece su punto de vista sobre el sueño americano. En este trabajo se expone cómo los videojuegos caricaturizan la vida norteamericana, con violencia y humor negro, resaltando lo más oscuro y grotesco de la ciudad del sueño estadounidense. Para lograr esto se describen algunos aspectos de Grand Theft Auto tales como las ciudades como escenario, los personajes y la historia que se desarrolla durante el juego; y, se lo contrasta con el discurso del sueño americano, para concluir en una desmitificación o aporte al mismo por parte de Rockstar, empresa productora de la serie de videojuegos mencionada.