998 resultados para TV production


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The article looks at the most recent TV adaptations of the Grimms’ fairy tales by public broadcasting. Realized and marketed as a season which started in 2008,the thirty-four currently existing individual films constitute a significant national project that presents highly appealing notions of the German past to an audience divided over national conflict and demands of globalization. With children and adolescents at the centre, the films offer the young as a generation of moral superiority that facilitates social harmony and moral consensus. This post-unification utopia is beautifully realized on screen but rests on very conservative assumptions about gender, social driving forces, and political order.

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This paper discusses how Bosnia and Herzegovina (BiH) can boost its stalled economy by generating jobs and increasing film-tourism, while simultaneously helping unite its culturally divided nation, by building a film/TV production industry looking to Northern Ireland's successful model following its similarly violent history. Evidence is presented substantiating that BiH has the infrastructure and workforce from which to grow a film/TV production industry, but it must be built through large-scale foreign productions like Northern Ireland did with Game of Thrones. Examining studies conducted by industry experts, strategies are offered for building a competitive and sustainable film/TV production industry in BiH. Results reveal more research is needed evidencing film/TV production can unify people from different ethno-religious/political groups in post-conflict societies.

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This thesis is about new digital moving image recording technologies and how they augment the distribution of creativity and the flexibility in moving image production systems, but also impose constraints on how images flow through the production system. The central concept developed in this thesis is ‘creative space’ which links quality and efficiency in moving image production to time for creative work, capacity of digital tools, user skills and the constitution of digital moving image material. The empirical evidence of this thesis is primarily based on semi-structured interviews conducted with Swedish film and TV production representatives.This thesis highlights the importance of pre-production technical planning and proposes a design management support tool (MI-FLOW) as a way to leverage functional workflows that is a prerequisite for efficient and cost effective moving image production.

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Dissertação de mestrado em Ciências da Comunicação (área de especialização em Audiovisual e Multimédia)

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Pós-graduação em Letras - FCLAS

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Innovations in hardware and network technologies lead to an exploding number of non-interrelated parallel media streams. Per se this does not mean any additional value for consumers. Broadcasting and advertisement industries have not yet found new formats to reach the individual user with their content. In this work we propose and describe a novel digital broadcasting framework, which allows for the live staging of (mass) media events and improved consumer personalisation. In addition new professions for future TV production workflows which will emerge are described, namely the 'video composer' and the 'live video conductor'.

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Interactive TV technology has been addressed in many previous works, but there is sparse research on the topic of interactive content broadcasting and how to support the production process. In this article, the interactive broadcasting process is broadly defined to include studio technology and digital TV applications at consumer set-top boxes. In particular, augmented reality studio technology employs smart-projectors as light sources and blends real scenes with interactive computer graphics that are controlled at end-user terminals. Moreover, TV producer-friendly multimedia authoring tools empower the development of novel TV formats. Finally, the support for user-contributed content raises the potential to revolutionize the hierarchical TV production process, by introducing the viewer as part of content delivery chain.

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En este proyecto se propone un entorno de producción para televisión en alta definición donde las cintas magnéticas para la captura, modificación, gestión y transferencia de los contenidos audiovisuales, quedan sustituidas por servidores informáticos y sistemas de almacenamiento basados en las tecnologías de la información. Dicho entorno sin cintas tiene como misión la realización de la fase de la producción de los contenidos televisivos. Se trata de un centra independiente, en una ubicación remota respecto a las instalaciones centrales de la empresa emisora de televisión. La conexión del entorno sin cinta con los servicios centrales de la cadena se realiza por medio de redes de datos de alta velocidad y por enlace de radiofrecuencia. Por estos medios los sistemas de redacción comunican datos y escaletas, se reciben las señales de contribución que intervienen en los programas, se envía la serial realizada para emisión y se transfieren los materiales grabados al área de Postproducción para su elaboración final. Se plantean dos estudios de televisión dotados de servidores de video y de un almacenamiento compartido para una gestión ágil, unificada y flexible de las demandas de los programas. Además de la eliminación del lento y pesado trabajo de manipulación de las cintas, la producción resulta mucho mas ágil porque se eliminan tiempos de espera por la posibilidad de acceso simultaneo de varios usuarios a un mismo contenido. También se suprimen los tiempos de digitalización y descarga del material grabado, porque los sistemas implementados permiten la ingesta directa de las señales recibidas. Los contenidos de varias jornadas de grabación, en calidad HD, se conservan en el sistema de almacenamiento para la elaboración de materiales en el propio centra y para su transferencia al departamento central correspondiente. Mediante aplicaciones software se busca la integración del trabajo de la redacción de los programas con los procesos de producción de los estudios. El diseño que se propone para los diferentes subsistemas técnicos de los estudios esta orientado a lograr una alta fiabilidad, operatividad y adaptabilidad a las demandas técnicas de la producción audiovisual de los diferentes tipos de programas. Al tratarse de una propuesta conceptual, de manera general no se basa en equipos de marcas o fabricantes concretos sino mas bien en las metodologías concretas de trabajo. Cuando se ejemplifica algún dispositivo en particular es debido a que el concepto tecnológico del mismo es novedoso destaca de manera especial sobre la generalidad de los equipos existentes para esa funcionalidad. ABSTRACT. This project hopes to propose a television production platform that uses computers, servers and storage systems based on information technologies, rather than video tape recorders for ingesting, editing and making TV programs. This tapeless system has as its mission the production of all kind of television contents, employing IT systems, without the use of magnetic tapes. We envision an independent TV production center located in a remote location, in relation to the main broadcaster facilities, where all communications between this broadcasting center and the remote independent tapeless center would occur via high speed internet and a radiofrequency link as a back up. In this way, the Newsroom systems communicate data and rundowns; contribution feeds are received; PGM signal are codified and transmitted; and stored media are transferred to the post production area for final editing, playout and archive. Two TV studios are proposed, equipped with video servers and sharing media storage for agile, unified and flexible management of the production requirements. Apart from completely eliminating the slow and hard work resulting from handling a lot of traditional magnetic tapes, the production ends up being much quicker due to the fact that there is no waiting time between recording and viewing. This also enables several users to access and view the same material at the same time. The digitalization and downloading time is also greatly reduced due to the direct ingestion of contribution feeds to the system. The HD content of various days of recording, are stored for future use for whichever department needs the footage in the future. Through software applications, there will be complete integration between the Newsroom work and the production process of the studios. The proposed design for the various technical subsystems in the recording studio is directed towards achieving optimum reliability and operational capability: they are easily adaptable to the technical demands of the audiovisual production of the different programs. Because we are dealing with a conceptual proposal, in general terms, we are not defining the brands or manufacturers of the technical equipment, but rather we are specifying the methods which we plan to implement. When some equipment is highlighted, it's only because that specific brand exemplifies a higher performance than any other equipment in the range.

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This paper argues that transatlantic hybridity connects space, visual style and ideological point of view in British television action-adventure fiction of the 1960s–1970s. It analyses the relationship between the physical location of TV series production at Elstree Studios, UK, the representation of place in programmes, and the international trade in television fiction between the UK and USA. The TV series made at Elstree by the ITC and ABC companies and their affiliates linked Britishness with an international modernity associated with the USA, while also promoting national specificity. To do this, they drew on film production techniques that were already common for TV series production in Hollywood. The British series made at Elstree adapted versions of US industrial organization and television formats, and made programmes expected to be saleable to US networks, on the basis of British experiences in TV co-production with US companies and of the international cinema and TV market.

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The BBC television drama anthology The Wednesday Play, broadcast from 1964-70 on the BBC1 channel, was high-profile and often controversial in its time and has since been central to accounts of British television’s ‘golden age’. This article demonstrates that production technologies and methods were more diverse at that time than is now acknowledged, and that The Wednesday Play dramas drew both approving but also very critical responses from contemporary viewers and professional reviewers. This article analyses the ways that the physical spaces of production for different dramas in the series, and the different technologies of shooting and recording that were adopted in these production spaces, are associated with but do not determine aesthetic style. The adoption of single-camera location filming rather than the established production method of multi-camera studio videotaping in some of the dramas in the series has been important to The Wednesday Play’s significance, but each production method was used in different ways. The dramas drew their dramatic forms and aesthetic emphases from both theatre and cinema, as well as connecting with debates about the nature of drama for television. Institutional and regulatory frameworks such as control over staff working away from base, budgetary considerations and union agreements also impacted on decisions about how programmes were made. The article makes use of records from the BBC Written Archives Centre, as well as published scholarship. By placing The Wednesday Play in a range of overlapping historical contexts, its identity can be understood as transitional, differentiated and contested.

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The central question for this paper is how to improve the production process by closing the gap between industrial designers and software engineers of television(TV)-based User Interfaces (UI) in an industrial environment. Software engineers are highly interested whether one UI design can be converted into several fully functional UIs for TV products with different screen properties. The aim of the software engineers is to apply automatic layout and scaling in order to speed up and improve the production process. However, the question is whether a UI design lends itself for such automatic layout and scaling. This is investigated by analysing a prototype UI design done by industrial designers. In a first requirements study, industrial designers had created meta-annotations on top of their UI design in order to disclose their design rationale for discussions with software engineers. In a second study, five (out of ten) industrial designers assessed the potential of four different meta-annotation approaches. The question was which annotation method industrial designers would prefer and whether it could satisfy the technical requirements of the software engineering process. One main result is that the industrial designers preferred the method they were already familiar with, which therefore seems to be the most effective one although the main objective of automatic layout and scaling could still not be achieved.

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En este proyecto se presenta una aplicación capaz de recibir la televisión digital y representar la información que contiene en un entorno de producción de gráficos tridimensionales. Esto conlleva recoger y procesar el flujo de transporte para más de un servicio, procesar las diferentes tablas de información, implementar mecanismos para representar la información audiovisual en un entorno tridimensional y construir una interfaz de usuario con los datos recogidos.

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Product placement has become more and more common in Finnish television programmes lately. Product placement, as with the whole of the television industry, is strictly regulated and monitored by law. Surreptitious advertising, sponsorship, cooperative partnerships and product placement are often confused with each other. Partially these activities are interpenetrative. Present legislation doesn't recognise product placement, therefore it doesn't have any specific position in law, thus causing problems. Product placement in domestic tv-programmes is still relatively modest. More extensive activity is perceivable at the movies where the restrictions are considerably more liberal. In the United States, product placement is a part of a production's budget. Pressure to increase financing has grouwn in both Finland and Europe. There has been considerable preparation in advance of a new television directive in the European Union which would allow more liberal advertising and product placement as a part of financing tv-programmes. The proposal for a new directive is currently only on its first round so product placement probably won't become better defined in law in the near future. Finnish television producers were interviewed as part of the research for this thesis, in order to clarify product placement position and usage in domestic televion programmes. Surreptitious advertising, sponsorship, different kinds of cooperative partnerships and the need for guidance were also discussed in the course of the themed interviews. Even though product placement does not currently play a significant part in the financing of a production, there are certainly pressures in that direktion. In the field of television, the legal boundaries of product placement are presently being explored in order to assess its position as a part of budgeting and covering expenses.