19 resultados para Serendipity
Resumo:
Se define el concepto de Serendipity, como la acción de descubrir conocimientos valiosos que en el curso de una investigación no han sido buscados. Se relaciona el concepto de serendipity con otros como la inspiración, la creatividad, la intuición y la observación.
Resumo:
A century after the discovery of superconductivity, the design of new and more useful superconductors remains enigmatic. High-temperature super-conductors offer unique solutions to fundamental grid challenges of the 21st century and hold great promise in addressing global energy challenges in energy production, storage, and distribution. Traditionally guided by serendipity, researchers now endeavor to design new superconductors predictively. Advanced experimental techniques, such as point contact spectroscopy measurements, aid in identifying promising candidates.
Resumo:
El término inglés serendipity hace referencia al hallazgo de algo interesante, por casualidad, o a la habilidad de reconocer un descubrimiento –aunque este no tenga exactamente relación con lo que se está buscando. Durante los últimos cuatro años, Pneumatic Serendipity ha buscado de manera intencionada la coincidencia, el accidente, que permita establecer nuevas relaciones a través de la construcción de prototipos. A lo largo de diferentes talleres y seminarios, se han ido proponiendo experimentos que lleven a los estudiantes a reflexionar sobre la forma, estructura y construcción en el proyecto arquitectónico. Experimentos planificados por los tutores de los talleres –y que forman parte de una investigación más extensa–, pero espontáneos en la exploración y análisis por parte de los alumnos. Todos esos son aspectos que no solo resultan especialmente indisociables en las estructuras neumáticas sino que, a través de ellos, se llega a poner en cuestión la idea misma de habitar y percibir la arquitectura. La vuelta a las cuestiones que animaron el debate de la Arquitectura Radical de los años 60 y 70, en el momento de máxima apertura a esa clase de experimentaciones, ha sido fundamental para formar una conciencia común sobre las propuestas desarrolladas. Con ello se ha animado a la discusión y anclaje de los proyectos a temas de aquel contexto, reinterpretados en la lógica de la época del digital y de la comunidad 2.0 –la tecnología en relación al espesor o la ligereza, las revueltas sociales, la arquitectura-protesta y la arquitectura pop-up, la crisis energética y la energía en el proyecto de arquitectura.
Resumo:
Strategic Knowledge: While entrepreneurship may occur as a natural result of personal drive, it occurs most often, most robustly and is most sustainable in an environment designed to encourage it. Potential entrepreneurs become active entrepreneurs when the conditions are most supportive of their commercial opportunities and their business thus helping channel the two key qualities they exhibit as individuals obsessed maniacs and clairvoyant oracles (Carayannis, GWU Lectures, 2000-2005) and (Carayannis et at, 2003a) towards the generation of sustainable wealth. So far, entrepreneurial scholars who turn into intellectual venture capitalists by founding knowledge-driven companies remain one of the least explored specie in the territory of entrepreneurship. GloCal: The increasing engagement of firms within global knowledge and production networks and their ability to source knowledge globally as well as locally (GloCally), for the development of innovation capacities will shape the future of UK's knowledge resources and its role in the global economy. Practices such as off-shoring R&D activities are widely adopted, creating challenging, and not very well understood, issues related to cross-country and inter-firm knowledge and technology flows. We seek to address the internationalisation and networking of research and innovation activities, including the roles and strategies of enterprises, universities, research centres, governments in a cross-country and inter-sectoral way, to assess the impact and the implications for sustaining and enhancing the competitiveness of UK firms and other British knowledge producers and users.
Resumo:
This thesis examines the relationship between photography and sociology as offering complementary ways of understanding ourselves and the world we live in. Drawing from the work of Pierre Bourdieu and Raymond Williams, I examine the idea of a ‘field’ of photography within the field of cultural production more generally. The practises of documentary photography, photojournalism and fine art photography are explored with specific reference to images of war. In this arena, the politics, aesthetics and ethics of representing the body in pain are addressed.
Resumo:
One of the most striking results of the human (and mammalian) genomes is the low number of protein-coding genes. To-date, the main molecular mechanism to increase the number of different protein isoforms and functions is alternative splicing. However, a less-known way to increase the number of protein functions is the existence of multifunctional, multitask, or ‘‘moonlighting’’, proteins. By and large, moonlighting proteins are experimentally disclosed by serendipity. Proteomics is becoming one of the very active areas of biomedical research, which permits researchers to identify previously unseen connections among proteins and pathways. In principle, protein–protein interaction (PPI) databases should contain information on moonlighting proteins and could provide suggestions to further analysis in order to prove the multifunctionality. As far as we know, nobody has verified whether PPI databases actually disclose moonlighting proteins. In the present work we check whether well-established moonlighting proteins present in PPI databases connect with their known partners and, therefore, a careful inspection of these databases could help to suggest their different functions. The results of our research suggest that PPI databases could be a valuable tool to suggest multifunctionality.
Resumo:
Die Kernthese dieser Arbeit ist eine Leerstelle. Ihre Formulierung beruht auf einer Beobachtung, wie sie von William Gibson stammen könnte: kulturell avantgardistische Gruppen der Gesellschaft internalisieren für ihre technologisch gestützten Praktiken futuristische Phantasmen geschichtlicher Vorläufer, die in Literatur und Mediengeschichte detektivisch aufspürbar sind. Werden diese Verinnerlichungen in aktuelle Fantasien umgewandelt, entsteht eine hybride Mischung vielfältigster Beschäftigungen, Reflexionen und Entwürfe von Technokultur. Bringt man diese Kopplungen auf das Jahr 3000, die nächste epochale zukünftige Zäsur, wird die Absurdität des Projekts, Technokultur überhaupt zu thematisieren deutlich. Technokultur ist im dynamischen Wandel sozio-ikonografisch untersuchbar, wird aber durch Unschärferelation zum object trouvé und Triebmoment für eine in es selbst hinein assimilierbare Analyse. Der daraus folgenden Vermessenheit kann durch instrumentelle Serendipity begegnet werden, die hier nicht Effekt wäre, stattdessen als Methode Verwendung findet: Finden statt Suchen. Das verhältnismäßig neue Schreib/Lese-Medium Hypertext bietet sich dafür als geradezu prädestiniert an. Hypertext ist prinzipiell unabgeschlossen, er folgt hier Arbeitsprinzipien wie sie seit den frühen 1990ern in Online-Tagebüchern und seit den frühen 2000er Jahren in Weblogs (World Wide Web Logbooks) auszumachen sind: Notizen, Found Text (analog zu Found Footage), Zitate, Fragmente, die kurze Form, kurz: wissenschaftliche Alltagstextproduktion wird nach Ordnungskriterien a-systematisiert und verwoben - weniger archiviert denn gesammelt. Eine Art Second Hand Theorie entsteht.
Resumo:
While researching something else, I ran across an item in a business journal my eye ran across another item. In research this is called serendipity, something we do not hear so much about any more these days.
Resumo:
Este trabalho apresenta o método dos elementos finitos em conjunto com métodos numéricos especificos para a solução de problemas de fratura. Esta é uma poderosa ferramenta para a análise de fraturas e soluções confiáveis são obtidas para problemas complexos de Engenharia tanto no campo linear como no não-linear. O elemento finito. implementado é do tipo isoparamétrico quadrâtico da família Serendipity. Com dois graus de liberdade por nó, permite discretizar em estado plano de tensão ou deformação estruturas com geometrias bastante variadas. Para a análise linear são implementadas quatro técnicas consagradas para a avaliação do fator de intensidade de tensão no modo I de fratura: extrapolação de doslocamentos (usando malha somente com elementos convencionais e malha mesclada com elementos especiais), taxa de liberação de energia de defermação, extensão virtual da trinca e o método da integral J, descartando-se neste caso a hipótese de descarregamento. A linguagem de programação adotada é o FORTRAN 77. A entrada de dados é feita por intermédio de arquivos previamente preparados. Os resultados obtidos são confrontados com resultados experimentais e computacionais fornecidos por outros programas. Analisam-se placas, estruturas de uso na indústria e simulam-se ensaios como o corpo de prova de flexão em três pontos e o corpo de prova de tensão. compacto.
Resumo:
Esta dissertação girou em torno de um estudo sobre a natureza do desempenho dos grupos em função de algumas variáveis consideradas relevantes. Partindo de pressuposições teóricas que fundamentam o estudo sobre a natureza, origem e funcionamento dos grupos, notadamente Freud, Moreno, Sartre e Lewin e da análise do fenômeno “processo rio em grupo” realizada por Collins e Guetzkow, Oavis e Jay Hall, planejou-se a presente pesquisa que visou analisar o comportamento da variável independente grau de atratividade previa entre os membros de um grupo quando em busca de um consenso. Surpreendentemente os resultados foram completamente discrepantes com as expectativas formuladas. No entanto, pela análise qualitativa e subsequente verificação quantitativa dos dados coletados, tornou-se possível em termos de uma autêntica “serendipity" obter-se um novo e inesperado resultado: ao invés da atratividade ser responsável por uma relativa rigidez ideológica do grupo, constatou-se o alto poder de liberação da criatividade que a atratividade entre os membros exerce. Fator extremamente favorável ao trabalho foi a uniformidade (não esperada) e, inicialmente, não desejada do potencial médio de informações disponíveis, bem como do nível médio de inteligência e da própria performance do grupo. Desta forma, por terem tais fontes de variação se mantidas constante, puderam se converter, na reformulação da pesquisa, em variáveis intervenientes, tornando explicita a dependência do “efeito sinergético” frente ao grau de atratividade.
Resumo:
With the current proliferation of sensor equipped mobile devices such as smartphones and tablets, location aware services are expanding beyond the mere efficiency and work related needs of users, evolving in order to incorporate fun, culture and the social life of users. Today people on the move have more and more connectivity and are expected to be able to communicate with their usual and familiar social networks. That means communications not only with their peers and colleagues, friends and family but also with unknown people that might share their interests, curiosities or happen to use the same social network. Through social networks, location aware blogging, cultural mobile applications relevant information is now available at specific geographical locations and open to feedback and conversations among friends as well as strangers. In fact, nowadays smartphone technologies aloud users to post and retrieve content while on the move, often relating to specific physical landmarks or locations, engaging and being engaged in conversations with strangers as much as their own social network. The use of such technologies and applications while on the move can often lead people to serendipitous discoveries and interactions. Throughout our thesis we are engaging on a two folded investigation: how can we foster and support serendipitous discoveries and what are the best interfaces for it? In fact, to read and write content while on the move is a cognitively intensive task. While the map serves the function of orienting the user, it also absorbs most of the user’s concentration. In order to address this kind of cognitive overload issue with Breadcrumbs we propose a 360 degrees interface that enables the user to find content around them by means of scanning the surrounding space with the mobile device. By using a loose metaphor of a periscope, harnessing the power of the smartphone sensors we designed an interactive interface capable of detecting content around the users and display it in the form of 2 dimensional bubbles which diameter depends on their distance from the users. Users will navigate the space in relation to the content that they are curious about, rather than in relation to the traditional geographical map. Through this model we envisage alleviating a certain cognitive overload generated by having to continuously confront a two dimensional map with the real three dimensional space surrounding the user, but also use the content as a navigational filter. Furthermore this alternative mean of navigating space might bring serendipitous discovery about places that user where not aware of or intending to reach. We hence conclude our thesis with the evaluation of the Breadcrumbs application and the comparison of the 360 degrees interface with a traditional 2 dimensional map displayed on the devise screen. Results from the evaluation are compiled in findings and insights for future use in designing and developing context aware mobile applications.
Resumo:
Pós-graduação em Artes - IA