865 resultados para Role-Play
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Mestrado em Ensino de Inglês e de Francês ou Espanhol no Ensino Básico
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It is commonly accepted that the educational environment has been undergoing considerable change due to the use of the Information and Communication tools. But learning depends upon actions such as experimenting, visualizing and demonstrating through which the learner succeeds in constructing his own knowledge. Although it is not easy to achieve these actions through current ICT supported learning approaches, Role Playing Games (RPG) may well develop such capacities. The creation of an interactive computer game with RPG characteristics, about the 500th anniversary of the city of Funchal, the capital of Madeira Island, is invested with compelling educational/pedagogical implications, aiming clearly at teaching history and social relations through playing. Players interpret different characters in different settings/scenarios, experiencing adventures, meeting challenges and trying to reach multiple and simultaneous goals in the areas of education, entertainment and social integration along the first 150 years of the history of Funchal. Through this process they will live and understand all the social and historical factors of that epoch.
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This study investigated the effectiveness of modules involving standardized patients and role-plays on training communication skills. The first module involved standardized patients and an Objective Structured Clinical Examination (OSCE); the second module consisted of peer role-plays and a written examination. A randomized posttest-only control group design with first-year nursing students was used. The intervention group received one-to-one communication training with direct oral feedback from the standardized patient. The control group had training with peer role-playing and mutual feedback. The posttest involved students' rating their self-efficacy, and real patients and clinical supervisors evaluated their communication skills. No significant differences were found between self-efficacy and patient ratings. However, the clinical supervisors rated the intervention group's communication skills to be significantly (p < 0.0001) superior. Assessments by clinical supervisors indicate that communication training modules including standardized patients and an OSCE are superior to communication training modules with peer role-playing.
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RESUMO O desenvolvimento de habilidades de comunicação e relacionais (HbCR) é essencial para a formação médica, logo a utilização de estratégias educacionais que favoreçam seu aprendizado é necessária. O presente trabalho tem por objetivos descrever o processo de implementação da técnica de role-play e avaliar sua utilização no ensino das HbCR, de acordo com a percepção docente. A técnica foi utilizada no curso de Semiologia da Faculdade de Medicina da Universidade Federal da Bahia (FMB/UFBA). Para atender a esses objetivos, o presente artigo foi estruturado em duas partes: plano de implementação da técnica de role-play e aplicação do role-play segundo a percepção do docente. O role-play revelou ser uma técnica factível, extremamente adequada ao ensino das HbCR, em consonância com as orientações das Diretrizes Curriculares Nacionais do Curso de Graduação em Medicina.
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group exercise in three's
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Proporciona orientación a los profesores sobre las técnicas comunicativas de juegos de rol para desarrollar la fluidez verbal en estudiantes de idiomas, promover la interacción en el aula, aumentar la motivación y entrenar a los alumnos en habilidades para hablar en cualquier situación. El núcleo principal del libro se divide en cinco secciones. Dentro de cada sección, los juegos de rol fáciles vienen al principio, y los más difíciles al final.
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Monográfico con el título: 'Perspectiva educativa y cultural de 'juego de rol'. Resumen basado en el de la publicación
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BACKGROUND The few studies directly comparing the methodological approach of peer role play (RP) and standardized patients (SP) for the delivery of communication skills all suggest that both methods are effective. In this study we calculated the costs of both methods (given comparable outcomes) and are the first to generate a differential cost-effectiveness analysis of both methods. METHODS Medical students in their prefinal year were randomly assigned to one of two groups receiving communication training in Pediatrics either with RP (N = 34) or 19 individually trained SP (N = 35). In an OSCE with standardized patients using the Calgary-Cambridge Referenced Observation Guide both groups achieved comparable high scores (results published). In this study, corresponding costs were assessed as man-hours resulting from hours of work of SP and tutors. A cost-effectiveness analysis was performed. RESULTS Cost-effectiveness analysis revealed a major advantage for RP as compared to SP (112 vs. 172 man hours; cost effectiveness ratio .74 vs. .45) at comparable performance levels after training with both methods. CONCLUSIONS While both peer role play and training with standardized patients have their value in medical curricula, RP has a major advantage in terms of cost-effectiveness. This could be taken into account in future decisions.
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Engaging students in role play promotes active learning. Planned and structured role plays can be used to deliver components of the curriculum in clinical rotations of a medical programme. Role plays are most effective if learning objectives are defined, and the cases are challenging. All students should be involved and ground rules should be set. Allow adequate time for the role play, feedback and reflection. Let the students enjoy themselves. This paper provides 12 tips to create a meaningful learning experience for students using role play.