2 resultados para Polyomino


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This paper presents a new partial two-player game, called the cannibal animal game, which is a variant of Tic-Tac-Toe. The game is played on the infinite grid, where in each round a player chooses and occupies free cells. The first player Alice can occupy a cell in each turn and wins if she occupies a set of cells, the union of a subset of which is a translated, reflected and/or rotated copy of a previously agreed upon polyomino P (called an animal). The objective of the second player Bob is to prevent Alice from creating her animal by occupying in each round a translated, reflected and/or rotated copy of P. An animal is a cannibal if Bob has a winning strategy, and a non-cannibal otherwise. This paper presents some new tools, such as the bounding strategy and the punching lemma, to classify animals into cannibals or non-cannibals. We also show that the pairing strategy works for this problem.

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The article focuses on the mathematical games developed based on the polyomino shapes created by American mathematician Solomon Golomb. It details the mechanics of the pentomino game created by Golomb. The spatial thinking strategy board games Cathedral and Blokus were also based on the families of shapes and the idea of Golomb's game. Information on how to play the Blokus games is given.