Cannibal Animal Games: A new variant of Tic-Tac-Toe


Autoria(s): Cardinal, Jean; Collette, Sébastien; Ito, Hiro H.; Korman, Matias; Langerman, Stefan; Sakaidani, Hikaru; Taslakian, Perouz
Data(s)

2015

Resumo

This paper presents a new partial two-player game, called the cannibal animal game, which is a variant of Tic-Tac-Toe. The game is played on the infinite grid, where in each round a player chooses and occupies free cells. The first player Alice can occupy a cell in each turn and wins if she occupies a set of cells, the union of a subset of which is a translated, reflected and/or rotated copy of a previously agreed upon polyomino P (called an animal). The objective of the second player Bob is to prevent Alice from creating her animal by occupying in each round a translated, reflected and/or rotated copy of P. An animal is a cannibal if Bob has a winning strategy, and a non-cannibal otherwise. This paper presents some new tools, such as the bounding strategy and the punching lemma, to classify animals into cannibals or non-cannibals. We also show that the pairing strategy works for this problem.

SCOPUS: ar.j

info:eu-repo/semantics/published

Formato

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Identificador

uri/info:doi/10.2197/ipsjjip.23.265

http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/197114

Idioma(s)

en

Fonte

Journal of Information Processing, 23 (3

Palavras-Chave #Informatique mathématique #Bounding strategy #Cannibal animal #Harary’s generalized Tic-Tac-Toe #Pairing strategy #Partial game #Polyomino
Tipo

info:eu-repo/semantics/article

info:ulb-repo/semantics/articlePeerReview

info:ulb-repo/semantics/openurl/article