907 resultados para NFC, BLE, spatial, computing, field, calculus, protelis, proto, android, middleware, DSL, IOT
Resumo:
Magic Carpet, nato come un middleware orientato a una dimostrazione sullo spatial computing, che inizialmente coinvolgeva solo smart devices ed un tappeto di tag NFC, è il punto di partenza per uno studio sulle tecnologie abilitanti in tale campo. Il prodotto finale è una toolchain per lo sviluppo e la distribuzione, su dispositivi connessi, di applicazioni di spatial computing. Essa comprende un interprete per un DSL basato su un core calculus formalizzato, Field Calculus, e un middleware che supporta l'astrazione curando, a basso livello, le comunicazioni con il vicinato e le percezioni ambientali.
Resumo:
Questa tesi si focalizza sulle possibili tecnologie per realizzare comunicazioni opportunistiche fra dispositivi mobile ed embedded, con l'obiettivo di integrarle nel contesto di sistemi a larga scala situati, e con particolare riferimento al prototipo denominato "Magic Carpet". Vengono considerate in particolare le tecnologie WiFi ad-hoc e Bluetooth Low Energy su Android e Raspberry Pi.
Resumo:
In this work, we employ renormalization group methods to study the general behavior of field theories possessing anisotropic scaling in the spacetime variables. The Lorentz symmetry breaking that accompanies these models are either soft, if no higher spatial derivative is present, or it may have a more complex structure if higher spatial derivatives are also included. Both situations are discussed in models with only scalar fields and also in models with fermions as a Yukawa-like model.
Resumo:
In questa tesi verranno affrontati due argomenti principali. Il primo sono le tecnologie wearable, comprendendo anche la notazione più generica di tecnologie bearable, che si stanno sempre più diffondendo negli ultimi anni; il secondo sono le BAN (Body Area Network), reti di sensori e dispositivi posti sul corpo umano, utilizzate per rendere possibile la comunicazione e l'interazione fra i device wearable. Si partirà da una trattazione di tipo generico degli argomenti, descrivendo l'architettura fisica delle tecnologie, con focalizzazione sull'aspetto informatico prevalentemente che su quello elettronico e telecomunicazionistico. Si parlerà degli attuali impieghi dei dispositivi e delle reti, e delle loro probabili evoluzioni future. Si introdurranno poi i protocolli di comunicazione principali e se ne analizzeranno le differenze, decretando se sia o meno conveniente puntare su uno o sull'altro rispetto alle esigenze di progetto. Verrà introdotto il sistema operativo Android, descrivendo la sua architettura e fornendo le informazioni basilari per comprendere al meglio il rapporto esistente con la tecnologia Bluetooth.
Resumo:
La tesi consiste nel realizzare una infrastruttura che mantenga il modello tipico dello Spatial Computing e coniughi al meglio le tecnologie location-based come GPS, NFC e BLE, per permettere ai moderni smart-devices Android di cooperare e auto-organizzarsi al fine di compiere un certo task definito a livello applicativo.
Resumo:
The electronic state of a two-dimensional electron system (2DES) in the presence of a perpendicular uniform magnetic field and a lateral superlattice (LS) is investigated theoretically. A comparative study is made between a LS induced by a spatial electrostatic potential modulation (referred to as a PMLS) and that induced by a spatial magnetic-field modulation (referred ro asa MMLS). By utilizing a finite-temperature self-consistent Hartree-Fock approximation scheme; the dependence of the electronic state on different system parameters (e.g., the modulation period, the modulation strength, the effective electron-electron interaction strength, the averaged electron density, and the system temperature) is studied in detail. The inclusion of exchange effect is found to bring qualitative changes to the electronic state of a PMLS, leading generally to a nonuniform spin splitting, and consequently the behavior of the electronic state becomes similar to that of a MMLS. The Landau-level coupling is taken into account, and is found to introduce some interesting features not observed before. It is also found that, even in the regime of intermediate modulation strength, the density dependence of the spin splitting of energy levels, either for a PMLS or a MMLS, can be qualitatively understood within the picture of a 2DES in a perpendicular magnetic field with the modulation viewed as a perturbation. [S0163-1829(97)02248-0].
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In this paper, the evolution of the pattern transition induced by the vortical electric field (VEF) is investigated. Firstly, a scheme is suggested to generate the VEF by changing the spatial magnetic field. Secondly, the VEF is imposed on the whole medium, and the evolutions of the spiral wave and the spatiotemporal chaos are investigated by using the numerical simulation. The result confirms that the drift and the breakup of the spiral wave and the new net-like pattern are observed when different polarized fields are imposed on the whole medium respectively. Finally, the pattern transition induced by the polarized field is discussed theoretically.
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ABSTRACT: In this paper, we present a quantitative comparison of circular and triangular gold nanodisks with the same length and thickness. The method of moments is used to solve numerically the scattering problem. With this model, we investigate the spatial near field distribution, spectral response, far field diagrams, and bandwidth wavelength of these particles. Our results show that the resonant wavelength and the near field enhancement and confinement of the triangular particle are larger than those for the circular particle, but the resonance bandwidth and scattering cross section of the triangular particle are smaller.
Resumo:
Self-organising pervasive ecosystems of devices are set to become a major vehicle for delivering infrastructure and end-user services. The inherent complexity of such systems poses new challenges to those who want to dominate it by applying the principles of engineering. The recent growth in number and distribution of devices with decent computational and communicational abilities, that suddenly accelerated with the massive diffusion of smartphones and tablets, is delivering a world with a much higher density of devices in space. Also, communication technologies seem to be focussing on short-range device-to-device (P2P) interactions, with technologies such as Bluetooth and Near-Field Communication gaining greater adoption. Locality and situatedness become key to providing the best possible experience to users, and the classic model of a centralised, enormously powerful server gathering and processing data becomes less and less efficient with device density. Accomplishing complex global tasks without a centralised controller responsible of aggregating data, however, is a challenging task. In particular, there is a local-to-global issue that makes the application of engineering principles challenging at least: designing device-local programs that, through interaction, guarantee a certain global service level. In this thesis, we first analyse the state of the art in coordination systems, then motivate the work by describing the main issues of pre-existing tools and practices and identifying the improvements that would benefit the design of such complex software ecosystems. The contribution can be divided in three main branches. First, we introduce a novel simulation toolchain for pervasive ecosystems, designed for allowing good expressiveness still retaining high performance. Second, we leverage existing coordination models and patterns in order to create new spatial structures. Third, we introduce a novel language, based on the existing ``Field Calculus'' and integrated with the aforementioned toolchain, designed to be usable for practical aggregate programming.
Resumo:
La programmazione aggregata è un paradigma che supporta la programmazione di sistemi di dispositivi, adattativi ed eventualmente a larga scala, nel loro insieme -- come aggregati. L'approccio prevalente in questo contesto è basato sul field calculus, un calcolo formale che consente di definire programmi aggregati attraverso la composizione funzionale di campi computazionali, creando i presupposti per la specifica di pattern di auto-organizzazione robusti. La programmazione aggregata è attualmente supportata, in modo più o meno parziale e principalmente per la simulazione, da DSL dedicati (cf., Protelis), ma non esistono framework per linguaggi mainstream finalizzati allo sviluppo di applicazioni. Eppure, un simile supporto sarebbe auspicabile per ridurre tempi e sforzi d'adozione e per semplificare l'accesso al paradigma nella costruzione di sistemi reali, nonché per favorire la ricerca stessa nel campo. Il presente lavoro consiste nello sviluppo, a partire da un prototipo della semantica operazionale del field calculus, di un framework per la programmazione aggregata in Scala. La scelta di Scala come linguaggio host nasce da motivi tecnici e pratici. Scala è un linguaggio moderno, interoperabile con Java, che ben integra i paradigmi ad oggetti e funzionale, ha un sistema di tipi espressivo, e fornisce funzionalità avanzate per lo sviluppo di librerie e DSL. Inoltre, la possibilità di appoggiarsi, su Scala, ad un framework ad attori solido come Akka, costituisce un altro fattore trainante, data la necessità di colmare l'abstraction gap inerente allo sviluppo di un middleware distribuito. Nell'elaborato di tesi si presenta un framework che raggiunge il triplice obiettivo: la costruzione di una libreria Scala che realizza la semantica del field calculus in modo corretto e completo, la realizzazione di una piattaforma distribuita Akka-based su cui sviluppare applicazioni, e l'esposizione di un'API generale e flessibile in grado di supportare diversi scenari.
Resumo:
Alison Margaret Gill y Peter Denham Smithson son, o eran, ambos murieron hace ya algunos años, dos arquitectos. Así dicho, esto suena a obviedad. Sin embargo no lo es, porque siempre han sido compactados en una unidad proyectual, bien bajo las siglas Alison y Peter Smithson, o bien, más puntualmente todavía, como los Smithson. Cuando Leibniz en 1696 le dice a la princesa electora Sofía que en algo tan puntual y homogéneo aparentemente como una gota de agua, vista al microscopio, resulta haber más de un millón de animales vivos, se puede empezar a vislumbrar el resultado de la Tesis. El resultado de este trabajo no se contempla un millón de partículas pero sí dos. La obra de Alison y Peter Smithson esta conformada desde su inicio probablemente por la particularidad de que en ella intervienen tanto Gill como Smithson, aunque cada uno sea en mayor o menor medida la o el responsable de un proyecto. Puesto al microscopio el proyecto del que se ocupa la Tesis, el concurso de 1953 para la ampliación de la Universidad de Sheffield, se estima que está compuesto de dos partes diferentes y que como Los Smithson o como una gota de agua, su unidad es una mera convención, una forma de designarlo y tratarlo, que falsea en algo su apreciación, aunque, como se verá, es lo que provoca el extraño efecto que como imagen ejerce. El Capítulo I descubre la duplicidad. Reyner Banham fijó en 1955, en el artículo The New Brutalism, el modo de encarar el proyecto de Sheffield cuando proyectó sobre él lo más novedoso que en el campo de la pintura ocurría en ese momento, el Art Autre. Michel Tapié ve en el informalismo presente en las obras que él engloba como un <> rasgos que puede presentar a la luz de conceptos que extrae de Riemann, matemático del s. XIX, introductor de una nueva geometría. La Tesis remonta por tanto hasta Riemann, a la búsqueda del concepto del que penden tanto Tapié como Banham. El concepto es la variedad continua; un conjunto, cuyos elementos pueden recorrer la extensión de la variedad mediante una deformación continua, como si dijéramos, diluyéndose unos en otros sin cortes entre sí. Los ejemplos del informalismo serían, por tanto, los puntos de la variedad, formas inestables o detenciones aleatorias en este transitar continuo de un mismo objeto. La visión de cuerpos en cortes aleatorios a la evolución otorga a sus formas cualesquiera la condición de extrañeza o perturbación, produciendo un impacto en la mente que lo graba instintivamente en la materia de la memoria. Así, es la memorabilidad, dada precisamente por el impacto que supone ver cuerpos en estado evolutivo, sin una forma precisa, la propiedad que gobierna a los objetos que caen bajo el Art Autre, y es la memorabilidad el rasgo distintivo de Sheffield para Banham. Este sentido evolutivo que se puede asociar a los elementos de una variedad entra en consonancia con una variedad de estados en evolución en el marco de las especies orgánicas. No sólo como individuo sino también como especie. La coincidencia no sólo es formal, también es temporal entre el descubrimiento de Riemann de la variedad continua y el de Darwin de la evolución de las especies. Ve Darwin que algunos ejemplares presentan en su cuerpo conformaciones normales de especies diferentes, que puede entenderse como una anormalidad o defecto evolutivo, lo que él llama <>. Un ejemplar monstruoso no es capaz de abrir una escisión de la variedad y en este sentido rompe su cadena evolutiva. Es un elemento, por tanto extraño a la variedad. Lo peculiar que expone Darwin, es que la monstruosidad puede ser provocada artificialmente por motivos estéticos, como ocurre en determinados animales o plantas ornamentales. Bien, esto es exactamente lo que descubre la Tesis en el proyecto de Sheffield. La unión en un solo proyecto de dos conformaciones de naturaleza diferente. El Capítulo II indaga en la naturaleza dual de Sheffield. Y la descubre en la aplicación de dos principios que tienen múltiples derivas, pero interesante en una en particular, referida al espacio. Uno es el Principio de Posición. Bajo él se contempla la situación del concurso dada en su globalidad, en una visión totalizadora que permite buscar y destacar posiciones singulares y tener un control preciso del proyecto desde el inicio. Se dice que es la opción normal en arquitectura comprender el espacio en su conjunto y que el trazado de ejes y el reparto del espacio obedecen a este principio. Son así vistos la propuesta ganadora del equipo GMW y fundamentalmente el trazado de ejes en la obra de Le Corbusier. Una parte de Sheffield es un producto típico de este modo de proceder. Hay un segundo principio que es el Principio de Transición Continua. En los términos expuestos para la variedad de Riemann, sería como si en lugar de ver cuerpos en estados concretos, por deformados que pudieran ser, nos introdujéramos dentro de la propia variedad acoplándonos al curso de la evolución misma, en un acto de unión interior con la marcha de la evolución. Para ejercer esta acción se toma como punto inicial el extremo del edificio universitario existente, el Firth Court, y se lleva cabo un estiramiento continuo. En esto radica lo que la Tesis distingue como la ampliación, el cuerpo que se enrosca paulatinamente. Para exponer este concepto, la Tesis se apoya en un ejercicio llevado a cabo por Raymond Unwin en Hampstead, el close, o estiramiento lateral del borde de un viario para hacer surgir el espacio útil residencial. A partir del concepto de close, se deriva en la urbanística americana de principios del s. XX el concepto de cluster, que pasa a ser uno de los argumentos principales de la teoría de Alison y de Peter Smithson en los años 50. El Capítulo III plantea la dificultad de mantener la dualidad de Sheffield a primeros de los 50, sometido el proyecto de arquitectura a la unicidad que impone el criterio hegemónico de Rudolf Wittkower desde “Los Fundamentos de la Arquitectura en la Edad del Humanismo”. Como en el Capítulo I, la obligación que se traza la Tesis es remontar los orígenes de las cosas que se tratan, y en este caso, entrar en las fuentes del principio proporcional. Se descubren así los fundamentos de la proporción aritmética y geométrica en el seno del pitagorismo, sus problemas y su evolución. La postura de los dos arquitectos frente a Wittkower es de admiración, pero también de libertad. Esta libertad suya es la que defiende la Tesis. Cotejando lo que da de sí la arquitectura basada en los principios proporcionales con otra arquitectura estancada en el paso del Renacimiento al Barroco como es la arquitectura perspectiva y proyectiva, la arquitectura oblicua, recuperada a la sazón por medio de la intervención en la Tesis de Panofsky, se dirimen aspectos colaterales pero fundamentales de una renovación de los planteamientos: hay planteamientos que se dicen esencialistas y objetivos y otros funcionales y que derivan en subjetivos y relacionales. Sobre estas dos marcos de categorías el propósito que persigue la Tesis es dar cuenta de los dos principios que rigen lo visto en el Capítulo II, el Principio de Posición y el Principio de Transición Continua, responsables ambos, al 50%, de la monstruosidad detectada en Sheffield, que no es negativa, sino, como decía Darwin, la combinación en un solo cuerpo de conformaciones normales en animales de especies diferentes, incluso con fines estéticos. En Sheffield existe, y esta dibujada, la figura de una cabeza escultural con un doble rostro. Todo el trabajo de la Tesis se encamina, en definitiva, a explicar, con toda la claridad y extensión que me ha sido posible, en qué consiste ese doble rostro. ABSTRACT Peter and Alison Smithson’s work is, is from its start, very influenced by both Alison Margaret Gill and Peter Denham Smithson. The matter of study of this Thesis, the 1953 competition for the expansion of the University of Sheffield, estimated after its exam, which is composed by two different parts, which, together produce a strange effect as an image. Reyner Banham in 1955 described the image in his article “The New Brutalism” as the key argument (most iconic) for the Sheffield’s project. The way his image powerfully influences sensitivity, by perturbation, makes this a singular and memorable image. This feature, only present in Sheffield, over any other building of the time, even from the same architects, allow Banham to associate the project to Art Autre, thought by Michel Tapié as a new artistic movement, to which Sheffield will belong, in the architecture part. Tapié sees in the informalism of works considered Art Autre some aspects that can bring concepts he extracts from Riemann, XIX Century mathematician, father of the new geometry. This Thesis discovers Riemann’s concept of continuous variety, a set whose elements are able to go through variety by a continuous deformation, diluting themselves without touching each other. Examples of informalism would be, points of that variety, unstable forms or random detentions in the continuous transit of the same object. Therefore, the condition of memorability comes precisely from the impact that seeing bodies in state of evolution creates. That evolutive sense that can be associated to elements of a variety, comes together with a variety of states of evolution in the world of organic species. Not only as an individual, but as well as a species. Coincidence between Riemann and Darwin’s discoveries is not only formal, but as well temporary. Darwin observes that some individuals of concrete species present on their bodies some features, typical of other species, which may be interpreted as evolutive failure. But the most peculiar part of what Darwin exposes is that monstrosity can indeed be artificially made for aesthetical purposes, like it happens in certain animals and plants. Well, this is what the Thesis discovers in Sheffield’s project. The union in a single project of two different nature forms, of which none on the parts is a deformation of the other, but they are both irreducible. Once both parts are collated, a new system which adapts well is discovered. It is a system created by Leibniz in the XVII Century, created to distinguish to principles that clear the difference between the equation methods and differential calculus. This principles are the Principle of Position and the Principle of Continuity. This two principles, translated to the spatial analysis field are key for the two parts of the project. On the one hand, the part developing in a lineal axis belongs to the Principle of Position. This means that that there is a global vision of space after which it is decided which operation to follow, which in this case consists of establishing an axis between two singular positions of the university area. The part which is being deformed while it goes is studied as a continuous action of stretching an existing building, the Firth Court, in which there is no previous spatial analysis. The only way to understand and to explain this action is by the Principle of Continuity. So, all in all, the Thesis changes the view of Sheffield from an Art Autre work to a “monstrosity”, without the negative meaning of it, just as a combination of two different nature formations, which, at the same time, justifies its power as iconic image. Finally, I would like to point out that in the Sheffield’s project there is (drawn and also physically) a sculptural head which has the feature of representing both, a man and a woman’s face. All the work of this Thesis leads to explaining the double nature of the project, taking this double expression head as inspiration.
Resumo:
IT professionals work in an environment which is under continual innovation, exerts a global influence and yet is relatively young. In such a context, how can professionals be effectively supported in their ethical practice? IT professional ethics has predominantly focussed on external standards or internal reasoning. However, attention also has to be paid to professionals’ experience of ethics, which influences how they interpret standards and construct reasoning. A comprehensive experience of ethics will embrace the professional’s inner circle, their employer, their client and humanity. In order to promote such a comprehensive view, we need to re-conceptualise a) the IT discipline, focussing on information users; b) professional ethics, adopting other-centred attitudes; and c) professional development, pursuing a change in lived experience. This book is written for those interested in professional ethics (practitioners, educators, professional bodies and employers), especially in the computing field.
Resumo:
The Street Computing workshop, held in conjunction with OZCHI 2009, solicits papers discussing new research directions, early research results, works-in-progress and critical surveys of prior research work in the areas of ubiquitous computing and interaction design for urban environments. Urban spaces have unique characteristics. Typically, they are densely populated, buzzing with life twenty-four hours a day, seven days a week. These traits afford many opportunities, but they also present many challenges: traffic jams, smog and pollution, stress placed on public services, and more. Computing technology, particularly the kind that can be placed in the hands of citizens, holds much promise in combating some of these challenges. Yet, computation is not merely a tool for overcoming challenges; rather, when embedded appropriately in our everyday lives, it becomes a tool of opportunity, for shaping how our cities evolve, for enabling us to interact with our city and its people in new ways, and for uncovering useful, but hidden relationships and correlations between elements of the city. The increasing availability of an urban computing infrastructure has lead to new and exciting ways inhabitants can interact with their city. This includes interaction with a wide range of services (e.g. public transport, public services), conceptual representations of the city (e.g. local weather and traffic conditions), the availability of a variety of shared and personal displays (e.g. public, ambient, mobile) and the use of different interaction modes (e.g. tangible, gesture-based, token-based). This workshop solicits papers that address the above themes in some way. We encourage researchers to submit work that deals with challenges and possibilities that the availability of urban computing infrastructure such as sensors and middleware for sensor networks pose. This includes new and innovative ways of interacting with and within urban environments; user experience design and participatory design approaches for urban environments; social aspects of urban computing; and other related areas.
Resumo:
The goal of the POBICOS project is a platform that facilitates the development and deployment of pervasive computing applications destined for networked, cooperating objects. POBICOS object communities are heterogeneous in terms of the sensing, actuating, and computing resources contributed by each object. Moreover, it is assumed that an object community is formed without any master plan; for example, it may emerge as a by-product of acquiring everyday, POBICOS-enabled objects by a household. As a result, the target object community is, at least partially, unknown to the application programmer, and so a POBICOS application should be able to deliver its functionality on top of diverse object communities (we call this opportunistic computing). The POBICOS platform includes a middleware offering a programming model for opportunistic computing, as well as development and monitoring tools. This paper briefly describes the tools produced in the first phase of the project. Also, the stakeholders using these tools are identified, and a development process for both the middleware and applications is presented. © 2009 IEEE.