12 resultados para Interpolaci
Resumo:
El principal objectiu d'aquest treball és proporcionar una metodologia per a reduir el temps de càlcul del mètode d'interpolació kriging sense pèrdua de la qualitat del model resultat. La solució adoptada ha estat la paral·lelització de l'algorisme mitjançant MPI sobre llenguatge C. Prèviament ha estat necessari automatitzar l'ajust del variograma que millor s'adapta a la distribució espacial de la variable d'estudi. Els resultats experimentals demostren la validesa de la solució implementada, en reduir de forma significativa els temps d'execució final de tot el procés.
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In this paper the scales of classes of stochastic processes are introduced. New interpolation theorems and boundedness of some transforms of stochastic processes are proved. Interpolation method for generously-monotonous rocesses is entered. Conditions and statements of interpolation theorems concern he xed stochastic process, which diers from the classical results.
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"Vegeu el resum a l'inici del document del fitxer adjunt."
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Realistic rendering animation is known to be an expensive processing task when physically-based global illumination methods are used in order to improve illumination details. This paper presents an acceleration technique to compute animations in radiosity environments. The technique is based on an interpolated approach that exploits temporal coherence in radiosity. A fast global Monte Carlo pre-processing step is introduced to the whole computation of the animated sequence to select important frames. These are fully computed and used as a base for the interpolation of all the sequence. The approach is completely view-independent. Once the illumination is computed, it can be visualized by any animated camera. Results present significant high speed-ups showing that the technique could be an interesting alternative to deterministic methods for computing non-interactive radiosity animations for moderately complex scenarios
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Demosaicking is a particular case of interpolation problems where, from a scalar image in which each pixel has either the red, the green or the blue component, we want to interpolate the full-color image. State-of-the-art demosaicking algorithms perform interpolation along edges, but these edges are estimated locally. We propose a level-set-based geometric method to estimate image edges, inspired by the image in-painting literature. This method has a time complexity of O(S) , where S is the number of pixels in the image, and compares favorably with the state-of-the-art algorithms both visually and in most relevant image quality measures.
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In this paper, we study the dual space and reiteration theorems for the real method of interpolation for infinite families of Banach spaces introduced in [2]. We also give examples of interpolation spaces constructed with this method.
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We develop an abstract extrapolation theory for the real interpolation method that covers and improves the most recent versions of the celebrated theorems of Yano and Zygmund. As a consequence of our method, we give new endpoint estimates of the embedding Sobolev theorem for an arbitrary domain Omega
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Following a scheme of Levin we describe the values that functions in Fock spaces take on lattices of critical density in terms of both the size of the values and a cancelation condition that involves discrete versions of the Cauchy and Beurling-Ahlfors transforms.
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A nonlocal variational formulation for interpolating a sparsel sampled image is introduced in this paper. The proposed variational formulation, originally motivated by image inpainting problems, encouragesthe transfer of information between similar image patches, following the paradigm of exemplar-based methods. Contrary to the classical inpaintingproblem, no complete patches are available from the sparse imagesamples, and the patch similarity criterion has to be redefined as here proposed. Initial experimental results with the proposed framework, at very low sampling densities, are very encouraging. We also explore somedepartures from the variational setting, showing a remarkable ability to recover textures at low sampling densities.
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The Digital Elevations Models represent an elemtary space information for the study of the relief forms. The obtaining of models of great resolution implies a greater precision and therefore a greater apporach to the reality of the terrestrial morphology. (...)
Resumo:
Resumen tomado de la publicación. Se incluyen imágenes de capturas de pantalla del ordenador sobre el uso de la herramienta Macromedia Flash. Documento sujeto a una licencia de Reconocimiento-No comercial-Compartir con la misma licencia 3.0 España de Creative Commons
Resumo:
Realistic rendering animation is known to be an expensive processing task when physically-based global illumination methods are used in order to improve illumination details. This paper presents an acceleration technique to compute animations in radiosity environments. The technique is based on an interpolated approach that exploits temporal coherence in radiosity. A fast global Monte Carlo pre-processing step is introduced to the whole computation of the animated sequence to select important frames. These are fully computed and used as a base for the interpolation of all the sequence. The approach is completely view-independent. Once the illumination is computed, it can be visualized by any animated camera. Results present significant high speed-ups showing that the technique could be an interesting alternative to deterministic methods for computing non-interactive radiosity animations for moderately complex scenarios