A Monte Carlo method for accelerating the computation of animated radiosity sequences


Autoria(s): Besuievsky, Gonzalo; Pueyo, Xavier
Data(s)

2001

Resumo

Realistic rendering animation is known to be an expensive processing task when physically-based global illumination methods are used in order to improve illumination details. This paper presents an acceleration technique to compute animations in radiosity environments. The technique is based on an interpolated approach that exploits temporal coherence in radiosity. A fast global Monte Carlo pre-processing step is introduced to the whole computation of the animated sequence to select important frames. These are fully computed and used as a base for the interpolation of all the sequence. The approach is completely view-independent. Once the illumination is computed, it can be visualized by any animated camera. Results present significant high speed-ups showing that the technique could be an interesting alternative to deterministic methods for computing non-interactive radiosity animations for moderately complex scenarios

Formato

application/pdf

Identificador

Besuievsky, G., i Pueyo, X. (2001). A Monte Carlo method for accelerating the computation of animated radiosity sequences. Proceedings of Computer Graphics International : 2001, 201 - 208. Recuperat 28 setembre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=934675

0-7695-1007-8

http://hdl.handle.net/10256/3055

http://dx.doi.org/10.1109/CGI.2001.934675

Idioma(s)

eng

Publicador

IEEE

Relação

Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2001.934675

© Proceedings of Computer Graphics International : 2001, 2001, p. 201-208

Articles publicats (D-IMA)

Direitos

Tots els drets reservats

Palavras-Chave #Animació per ordinador #Interpolació (Matemàtica) #Montecarlo, Mètode de #Computer animation #Interpolation #Monte Carlo method
Tipo

info:eu-repo/semantics/article