929 resultados para Formatos creativos en publicidad


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Nowadays, consumers are faced with a variety of media that convey myriad advertising messages, which struggle amidst a highly competitive environment, with a view to drawing the viewers’ attention, raising awareness, creating interest and inspiring desire and, ultimately, leading to the purchase of the product/service at stake. For this, advertising professionals deliberately intertwine their selling arguments with emotionally-charged creative concepts. It is the aim of this study to analyse the impact of the main creative appeals and to identify groups of consumers based on their attitudes towards them. We have undertaken a quantitative study, by means of a survey administered to a convenience sample with a list of creative appeals, which had to be classified by the respondents according to their attitudes. Globally speaking, the preferred appeals were humour, music and animation. Nonetheless, it was possible to divide the respondents into three groups. ‘Advertising fans’, the ‘rationally-minded’ and the ‘emotionally-minded’. This study presents some limitations, especially as to the sample used. Apart from the reduced number of respondents and lack of more widespread geographic reach, some academic qualifications were underrepresented. The results of this study offer some avenues to be explored by marketing and advertising professionals when it comes to deciding on the best creative approach to select for their advertising campaigns. Besides, this study paves the way to the development of future research on the issue of advertising appeals and its relationship with the psychographic characteristics of consumers.

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Resumen tomado del autor

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Resumen tomado de la publicaci??n

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El artículo forma parte de una sección de la revista dedicada a: Investigaciones

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Se aborda como objetivo una reflexión operativa sobre los actos creativos en el proyecto de arquitectura investigando los procedimientos que intervienen recurrentemente en los procesos del aprendizaje y proyectación. Aprendizaje entendido como actitud ininterrumpida en el discurso del creador, estado inacabado, en constante evolución, continuo, no suscrito al momento particular, como situación connatural al hecho creativo. El marco epistemológico de la Creatividad y sus técnicas asociadas en constante aplicación en otras disciplinas se desvela como un sustrato gnoseológico referencial para el entendimiento de los procesos de génesis y producción del proyecto y su aprendizaje. Se inscribe la investigación de la tesis en una doble línea de pensamiento lógico-racional y lógico-intuitivo, mediante inferencias de naturaleza deductiva, inductiva y abductiva. Se busca suscitar un interés por la creatividad que contribuya a extender el campo de investigación sobre cómo se genera y se produce la arquitectura y su aplicación al aprendizaje. Proponemos la elaboración de una cartografía taxonómica de procedimientos creativos en el proyectar, de tal manera que nos conduzca hacia la enunciación de una Metaheurística de la Creatividad. Metaheurística que contenga el mapa operativo de Procedimientos y de sus Metaprincipios de aplicación a distintos entornos y problemas, con capacidad de respuesta adaptativa en todos los estados divergentes del proceso. Cartografía, en definitiva, de relaciones más que de sistematizaciones. Este mapa creativo estará formado por 9 Procedimientos resultado de 9 aproximaciones que constituyen 9 Lógicas de acción y razonamiento, en unas condiciones de campo hologramáticas. Enfocadas hacia una nueva actitud creativa, desprejuiciada, atenta a los flujos transdisciplinares, regida indistintamente por el azar y el rigor, expansiva y condensadora, múltiple y poliédrica, abierta e inconclusa, lúdica y frívola, automática e impredecible. Actitud creativa que actúa con lógicas procedimentales relacionales, siempre en constante redefinición, alejadas de toda teorización, sin constituir un meta-relato, más como gestión de información que como dispositivo disciplinar: abductiva, analógica, sinéctica, metafórica, difusa, azarosa, suspendida, divergente y des_aprendida. ABSTRACT Abstract: An operative reflection is approached as aim on the creative acts in the project of architecture, investigating the procedures involved recursively in the processes of learning and project. Learning understood as uninterrupted attitude in the speech of the creator, in unfinished condition, in constant evolution, continuous, not signed to the particular moment, as inherent to the creative fact. The epistemological framework of the Creativity and its techniques associated in constant application in other disciplines is revealed as a referential gnoseologic substratum for the understanding of the processes of genesis and production of the project and his learning. The investigation of the thesis registers in a double line of logical - rational and logical - intuitive thought, by means of inferences of deductive, inductive and abductive nature. One seeks to arouse an interest in the creativity that will help to extend the field of investigation on how it is generated and produces the architecture and its application to the learning. We propose the elaboration of a taxonomic mapping creative procedures in the project, in such a way to lead us towards the enunciation of a Metaheuristic of creativity. Metaheuristic that contains containing the operative map of Procedures and their Metaprinciples of application to different environments and problems, with capacity of adaptive response in all the divergent conditions of the process. Cartography, definitively, of relationships rather than of systematizings. The map of procedures will be formed by 9 procedures as result of 9 approaches that constitute 9 logics of action and reasoning, in hologramatics conditions of field. Focused on a new creative attitude, ideologically unbiased, attentive to transdisciplinary flows, governed either by random and rigor, expansive and condenser, multiple and multifaceted, open and unfinished, playful and frivolous, automatic and unpredictable. Creative attitude that acts with procedural relational logics, always in constant redefinition, away from all theorizing, without being a meta-relate, more like information that discipline as device management: abductive, analogical, synectical, metaphorical, diffuse, randomness, suspended, divergent and mis_learnt.

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Programa de la asignatura Sistemas y Procesos en Publicidad y RR.PP. Profesores: Mª Carmen Quiles y Juan Monserrat.

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Diapositivas-Resumen del Tema 1.

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Diapositivas-Resumen del Tema 2, parte 1: El anunciante.

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Diapositivas-Resumen del Tema 2, parte 2.

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Resumen del Tema 3 (parte 1), para los grupos 1,2,3 y 4.

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Resumen del Tema 3 (parte 2), para los grupos 1,2,3 y 4.

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Resumen del Tema 4, para los grupos 1,2,3 y 4.

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Resumen del Tema 7, para los grupos 1,2,3 y 4.

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Resumen del Tema 5 (parte 1), para los grupos 1,2,3 y 4.