8 resultados para Emuladores


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A demanda crescente por poder computacional estimulou a pesquisa e desenvolvimento de processadores digitais cada vez mais densos em termos de transistores e com clock mais rápido, porém não podendo desconsiderar aspectos limitantes como consumo, dissipação de calor, complexidade fabril e valor comercial. Em outra linha de tratamento da informação, está a computação quântica, que tem como repositório elementar de armazenamento a versão quântica do bit, o q-bit ou quantum bit, guardando a superposição de dois estados, diferentemente do bit clássico, o qual registra apenas um dos estados. Simuladores quânticos, executáveis em computadores convencionais, possibilitam a execução de algoritmos quânticos mas, devido ao fato de serem produtos de software, estão sujeitos à redução de desempenho em razão do modelo computacional e limitações de memória. Esta Dissertação trata de uma versão implementável em hardware de um coprocessador para simulação de operações quânticas, utilizando uma arquitetura dedicada à aplicação, com possibilidade de explorar o paralelismo por replicação de componentes e pipeline. A arquitetura inclui uma memória de estado quântico, na qual são armazenados os estados individuais e grupais dos q-bits; uma memória de rascunho, onde serão armazenados os operadores quânticos para dois ou mais q-bits construídos em tempo de execução; uma unidade de cálculo, responsável pela execução de produtos de números complexos, base dos produtos tensoriais e matriciais necessários à execução das operações quânticas; uma unidade de medição, necessária à determinação do estado quântico da máquina; e, uma unidade de controle, que permite controlar a operação correta dos componente da via de dados, utilizando um microprograma e alguns outros componentes auxiliares.

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Seleccionado en la convocatoria: Ayudas a la innovación e investigación educativa en centros docentes de niveles no universitarios, Gobierno de Aragón 2008-09

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Pós-graduação em Letras - FCLAS

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Power generation from alternative sources is at present the subject of numerous research and development in science and industry. Wind energy stands out in this scenario as one of the most prominent alternative in the generation of electricity, by its numerous advantages. In research works, computer reproduction and experimental behavior of a wind turbine are very suitable tools for the development and study of new technologies and the use of wind potential of a given region. These tools generally are desired to include simulation of mechanical and electrical parameters that directly affect the energy conversion. This work presents the energy conversion process in wind systems for power generation, in order to develop a tool for wind turbine emulation testing experimental, using LabVIEW® software. The purpose of this tool is to emulate the torque developed in an axis wind turbine. The physical setup consists of a three phase induction motor and a permanent magnet synchronous generator, which are evaluated under different wind speed conditions. This tool has the objective to be flexible to other laboratory arrangements, and can be used in other wind power generation structures in real time. A modeling of the wind power system is presented, from the turbine to the electrical generator. A simulation tool is developed using Matlab/Simulink® with the purpose to pre-validate the experiment setup. Finally, the design is implemented in a laboratory setup.

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The last couple of decades have been the stage for the introduction of new telecommunication networks. It is expected that in the future all types of vehicles, such as cars, buses and trucks have the ability to intercommunicate and form a vehicular network. Vehicular networks display particularities when compared to other networks due to their continuous node mobility and their wide geographical dispersion, leading to a permanent network fragmentation. Therefore, the main challenges that this type of network entails relate to the intermittent connectivity and the long and variable delay in information delivery. To address the problems related to the intermittent connectivity, a new concept was introduced – Delay Tolerant Network (DTN). This architecture is built on a Store-Carry-and-Forward (SCF) mechanism in order to assure the delivery of information when there is no end-to-end path defined. Vehicular networks support a multiplicity of services, including the transportation of non-urgent information. Therefore, it is possible to conclude that the use of a DTN for the dissemination of non-urgent information is able to surpass the aforementioned challenges. The work developed focused on the use of DTNs for the dissemination of non-urgent information. This information is originated in the network service provider and should be available on mobile network terminals during a limited period of time. In order to do so, four different strategies were deployed: Random, Least Number of Hops First (LNHF), Local Rarest Bundle First (LRBF) e Local Rarest Generation First (LRGF). All of these strategies have a common goal: to disseminate content into the network in the shortest period of time and minimizing network congestion. This work also contemplates the analysis and implementation of techniques that reduce network congestion. The design, implementation and validation of the proposed strategies was divided into three stages. The first stage focused on creating a Matlab emulator for the fast implementation and strategy validation. This stage resulted in the four strategies that were afterwards implemented in the DTNs software Helix – developed in a partnership between Instituto de Telecomunicac¸˜oes (IT) and Veniam R , which are responsible for the largest operating vehicular network worldwide that is located in Oporto city. The strategies were later evaluated on an emulator that was built for the largescale testing of DTN. Both emulators account for vehicular mobility based on information previously collected from the real platform. Finally, the strategy that presented the best overall performance was tested on a real platform – in a lab environment – for concept and operability demonstration. It is possible to conclude that two of the implemented strategies (LRBF and LRGF) can be deployed in the real network and guarantee a significant delivery rate. The LRBF strategy has the best performance in terms of delivery. However, it needs to add a significant overhead to the network in order to work. In the future, tests of scalability should be conducted in a real environment in order to confirm the emulator results. The real implementation of the strategies should be accompanied by the introduction of new types of services for content distribution.