77 resultados para Emotiv EPOC
Resumo:
Uma interface cérebro-computador (BCI) não é mais do que um dispositivo que lê e analisa ondas cerebrais e as converte em ações sobre um computador. Com a evolução das BCI e a possibilidade de acesso às mesmas por parte do público começou a ser possível o uso de BCIs para fins lúdicos. Nesse sentido nesta tese foi feito um estudo sobre interfaces cérebro-computador, o que são, que tipos de BCI existem, o seu uso para entretenimento, as suas limitações e o futuro deste tipo de interfaces. Foi ainda criado um software lúdico controlado por BCI (Emotiv EPOC) que é composto por um jogo tipo Pong e um reprodutor de música. O reprodutor de música através de BCI classifica e recomenda músicas ao utilizador. Com esta tese foi possível chegar à conclusão que é possível utilizar BCI para entretenimento (jogos e recomendação de conteúdos) apesar de se ter verificado que para jogos os dispositivos tradicionais de controlo (rato e teclado) ainda têm uma precisão muito superior.
Resumo:
Geospatial information systems are used to analyze spatial data to provide decision makers with relevant, up-to-date, information. The processing time required for this information is a critical component to response time. Despite advances in algorithms and processing power, we still have many “human-in-the-loop” factors. Given the limited number of geospatial professionals, analysts using their time effectively is very important. The automation and faster humancomputer interactions of common tasks that will not disrupt their workflow or attention is something that is very desirable. The following research describes a novel approach to increase productivity with a wireless, wearable, electroencephalograph (EEG) headset within the geospatial workflow.
Resumo:
Na sociedade actual é imperativo assegurar um emprego competente para que o Ser Humano possa atingir a sua subsistência, e consequentemente a sua própria felicidade. No entanto, devido à pressão da sociedade em que vivemos, promover a sustentabilidade do “emprego” hoje em dia, principalmente nas camadas mais jovens, traduz-se em algo extremamente difícil. Estes deparam-se com uma situação árdua quando escolhem um caminho para o seu futuro. Assim como eu, também os jovens da actualidade prevêem que no futuro essas dúvidas se irão manter, ainda de forma mais agravada devido à complexidade das profissões existentes no mundo do trabalho. O meu objectivo neste momento é facilitar a vida dos jovens que se vêem numa encruzilhada, com pouco tempo de resposta para a tomada de decisão do seu próprio futuro. Pretendo fomentar a descoberta e construção da sua própria vocação, dando uso aos novos avanços tecnológicos, juntamente com técnicas já utilizadas na área da Psicologia. Recorrendo a biossensores cognitivos, através do EPOC da Emotiv, que realiza a leitura de sinais neuronais e de uma aplicação informática criada para o efeito. Apesar de não resolver na totalidade, desejo reduzir substancialmente a dúvida dos Jovens na escolha da sua profissão futura.
Resumo:
Brain computer interface (BCI) is a kind of human machine interface, which provides a new interaction method between human and computer or other equipment. The most significant characteristic of BCI system is that its control input is brain electrical activities acquired from the brain instead of traditional input such as hands or eyes. BCI technique has rapidly developed during last two decades and it has mainly worked as an auxiliary technique to help the disable people improve their life qualities. With the appearance of low cost novel electrical devices such as EMOTIV, BCI technique has been applied to the general public through many useful applications including video gaming, virtual reality and virtual keyboard. The purpose of this research is to be familiar with EMOTIV EPOC system and make use of it to build an EEG based BCI system for controlling an industrial manipulator by means of human thought. To build a BCI system, an acquisition program based on EMOTIV EPOC system is designed and a MFC based dialog that works as an operation panel is presented. Furthermore, the inverse kinematics of RV-3SB industrial robot was solved. In the last part of this research, the designed BCI system with human thought input is examined and the results indicate that the system is running smoothly and displays clearly the motion type and the incremental displacement of the motion.
Resumo:
Epilepsy is a chronic brain disorder, characterized by reoccurring seizures. Automatic sei-zure detector, incorporated into a mobile closed-loop system, can improve the quality of life for the people with epilepsy. Commercial EEG headbands, such as Emotiv Epoc, have a potential to be used as the data acquisition devices for such a system. In order to estimate that potential, epileptic EEG signals from the commercial devices were emulated in this work based on the EEG data from a clinical dataset. The emulated characteristics include the referencing scheme, the set of electrodes used, the sampling rate, the sample resolution and the noise level. Performance of the existing algorithm for detection of epileptic seizures, developed in the context of clinical data, has been evaluated on the emulated commercial data. The results show, that after the transformation of the data towards the characteristics of Emotiv Epoc, the detection capabilities of the algorithm are mostly preserved. The ranges of acceptable changes in the signal parameters are also estimated.
Resumo:
The association of Virtual Reality (VR) to clinical practice has become common in the recent years, showing to be an additional tool on health care, especially for elderly. Its use has been related to higher therapeutic adhesion levels and well being sensation. Such emotional based aspects are often observed by subjective tools of relative validity. This study analyzed the immediate effects of varied VR contexts balance training over emotional behavior, which was observed under peaks of maximum expression of EEG waves. Methodology: 40 individuals, divided in two groups, both gender, 20 young and 20 elderly, were submitted to a 60 minutes intervention, including balance training under VR. The first 25 minutes referred to initial evaluation, general orientation and cognitive assessment by the use of Mini Mental. The next ten minutes were designated to the avatar creation and tutorial video presentation. Through the following 20 minutes, the individuals from both groups were exposed to the exact same sequence of games under virtual contexts, while submitted to electroencephalography by Emotiv EPOC® focusing Adhesion, Frustration and Meditation states. The virtual interface was provided by the Nintendo® game, Wii Fit Plus, with the scenarios Balance Bubble (1), Penguin (2), Soccer (3), Tight Rope (4) and Table Tilt (5). Finally, a questionnaire of personal impressions was applied on the 5 minutes left. Results: data collected showed 64,7% of individuals from both groups presented higher concentration of adhesion peaks on Balance Bubble game. Both groups also presented similar behavior regarding meditation state, with marks close to 40%, each, on the same game, Table Tilt. There was divergence related to the frustration state, being the maximum concentration for the young group on the Soccer game (29,3%), whilst the elderly group referred highest marks to Tight Rope game (35,2%). Conclusion: Findings suggest virtual contexts can be favorable to adhesion and meditation emotional patterns induction, regardless age and for both sexes, whilst frustration seems to be more related to cognitive motor affordance, likely to be influenced by age. This information is relevant and contributes to the orientation for the best choice of games applied in clinical practice, as for other studies regarding this topic
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Resumo:
This paper examines the application of commercial and non-invasive electroencephalography (EEG)-based brain-computer (BCIs) interfaces with serious games. Two different EEG-based BCI devices were used to fully control the same serious game. The first device (NeuroSky MindSet) uses only a single dry electrode and requires no calibration. The second device (Emotiv EPOC) uses 14 wet sensors requiring additional training of a classifier. User testing was performed on both devices with sixty-two participants measuring the player experience as well as key aspects of serious games, primarily learnability, satisfaction, performance and effort. Recorded feedback indicates that the current state of BCIs can be used in the future as alternative game interfaces after familiarisation and in some cases calibration. Comparative analysis showed significant differences between the two devices. The first device provides more satisfaction to the players whereas the second device is more effective in terms of adaptation and interaction with the serious game.
Resumo:
Drowsy driving impairs motorists’ ability to operate vehicles safely, endangering both the drivers and other people on the road. The purpose of the project is to find the most effective wearable device to detect drowsiness. Existing research has demonstrated several options for drowsiness detection, such as electroencephalogram (EEG) brain wave measurement, eye tracking, head motions, and lane deviations. However, there are no detailed trade-off analyses for the cost, accuracy, detection time, and ergonomics of these methods. We chose to use two different EEG headsets: NeuroSky Mindwave Mobile (single-electrode) and Emotiv EPOC (14- electrode). We also tested a camera and gyroscope-accelerometer device. We can successfully determine drowsiness after five minutes of training using both single and multi-electrode EEGs. Devices were evaluated using the following criteria: time needed to achieve accurate reading, accuracy of prediction, rate of false positives vs. false negatives, and ergonomics and portability. This research will help improve detection devices, and reduce the number of future accidents due to drowsy driving.
Resumo:
La Enfermedad Pulmonar Obstructiva Crónica (EPOC) ocupa la sexta posición entre las causas de muerte en todo el mundo, siendo además una importante causa de incapacidad, que se ve reflejada en pérdidas de la productividad y en altos costos económicos. Por lo tanto, son prioritarias las políticas sanitarias orientadas a frenar el crecimiento y el índice de morbi-mortalidad de la EPOC y de las enfermedades pulmonares en general. La epidemia actual de la EPOC es debida en parte al hábito de fumar; sin embargo, sólo el 20% de los fumadores la desarrollan, desconociéndose, entre otros procesos fisiopatogénicos, las bases celulares y moleculares que determinan que un fumador desarrolle la enfermedad. Este proyecto resulta de la interacción de profesionales del área clínica, neumonólogos del SANATORIO ALLENDE, y del área básica que se desempeñan como docentes investigadores en la FACULTAD DE CIENCIAS MÉDICAS de la UNC. Nuestro OBJETIVO GENERAL es investigar aspectos aún no evaluados sobre la EPOC, en la búsqueda de nuevos parámetros adecuados para medir del grado de inflamación bronquial, que permitan mejorar su prevención, diagnóstico y tratamiento. Una herramienta fundamentalmente usada es la inflamometría del esputo inducido, resultando sencillo, no invasivo y de bajo costo, puesto a punto por primera vez en Argentina por integrantes de esta red. Los objetivos específicos están orientados a responder diferentes hipótesis planteadas a partir de la problemática diaria del consultorio y desde conocimientos recientes sobre las células inflamatorias. El primer aspecto de interés es dilucidar la incidencia de la NETosis, muerte alternativa de los neutrófilos, en el mantenimiento del proceso inflamatorio y de los síntomas propios de la EPOC. Este es un tipo de muerte en el cual se libera el DNA junto al contenido intragranular como mecanismo antimicrobiano y que, según datos preliminares de nuestro grupo, estaría descontrolado en pacientes con EPOC [18], exponiendo DNA y antígenos propios. De allí nuestros objetivos tendientes en primer lugar a identificar y corroborar NETosis en esputo inducido mediante microscopía confocal y electrónica, asociándola con la severidad en la sintomatología de la EPOC. En segundo lugar se determinará la relación de NETosis con posibles manifestaciones autoinmunes en la EPOC, para lo cual se determinarán anticuerpos séricos anti-DNA y anticuerpos anti-proteínas del neutrófilo por ELISA. Un tercer objetivo estará orientado más directamente a analizar la correlación entre NETosis y el grado de inflamación de la vía aérea, traducido en la relación entre macrófagos proinflamatorios (M1) y antiinflamatorios (M2) presentes en el esputo inducido, que será examinada mediante citometría de flujo. Una segunda incógnita a abordar proviene de un clásico interrogante en la clínica neumonológica acerca de una posible entidad común entre la EPOC y el asma. En este contexto, muchos de los pacientes con EPOC tendrían en realidad un fondo asmático, en el cual el hábito tabáquico desencadenaría el proceso inflamatorio. Esta hipótesis se refleja en nuestro último objetivo específico, investigando marcadores de asma en pacientes con EPOC, a fin de evidenciar un posible solapamiento entre ambas entidades y reorientar la terapia en estos pacientes. En el planteo y ejecución de estos objetivos, se incluirán comparativamente pacientes con EPOC, fumadores sanos, asmáticos de desarrollo adulto y voluntarios sanos. El desarrollo del presente proyecto impactará significativamente no sólo en la identificación de nuevos blancos terapéuticos que optimicen la resolución de las enfermedades pulmonares, sino también en la formación de recursos humanos, fortaleciendo vínculos entre los hospitales, los laboratorios de investigación y las casas de altos estudios de nuestra provincia.
Resumo:
La guía se apoya en los contenidos del Enfermedad Pulmonar Obstructiva Crónica: Proceso Asistencial Integrado. http://hdl.handle.net/123456789/219
Resumo:
En la port.: Respuestas sencillas a las preguntas más frecuentes sobre la enfermedad pulmonar obstructiva crónica (EPOC)
Resumo:
Study on the likelihood and prevalence of patients with copd, over a year in a family medicine consultation, during 2012 and first two months of 2013. In a query of a health center about 15oo patients every 6 months probabilistic evolution was studied according to the theory of Laplace. Analyze both the COPD, its symptoms, etiology, clinical consultation and treatment in Family Medicine.
Resumo:
Pharmacological treatment of patients with stable COPD should be individualised. Inhaled bronchodilators are the mainstay of pharmacological treatment for COPD. Long-acting medications (LABA or LAMA) are recommended over short-acting agents (SABA or SAMA). Short-acting bronchodilators are used on demand to rapidly control symptoms regardless of level of severity. Long-acting bronchodilators are used as maintenance therapy and are the mainstay of treatment in patients with permanent symptoms. Initial treatment for COPD is monotherapy with a long-acting bronchodilator. Clinical practice guidelines do not specify the best bronchodilator to use. The choice should be made on an individual basis, taking into account the patient’s preferences, response to treatment, its potential side effects and cost. When monotherapy fails to control symptoms, the first recommended step is to check medication adherence, inhaler technique and adequacy of inhalation device, and if these are correct but monotherapy is still insufficient, treatment should be intensified with combined inhaled therapies. Most clinical practice guidelines recommend the use of long-term therapy with LABA+inhaled corticosteroids in patients who experience frequent exacerbations and with FEV1 <50%. Long-term monotherapy with inhaled corticosteroids or oral corticosteroids is not recommended, and neither is the regular use of mucolytics nor the use of roflumilast.
Resumo:
Työssä tutkittiin oliosuunnittelumalleja EPOC-käyttöjärjestelmässä. Työssä tutkittiin sekä yleisiä suunnittelumalleja että EPOC-ympäristössä esiintyviä oliorakenteita, niiden aiheuttamia vaatimuksia sovelluksille sekä niiden käyttämisestä saatavia hyötyjä. Työssä toteutettiin EPOC-ohjelmiston suunnittelu hyödyntäen suunnittelumalleja ja periaatteita. Oliosuunnittelumallit ovat yleistyneet huomattavasti viime vuosina. Suunnittelumallien lähtökohtana ovat sekä yleiset että ympäristökohtaiset suunnitteluperiaatteet ja säännöt. Suunnittelumallit ovat osa isompaa rakennekokonaisuutta, joka käsittää sekä prosessi-, analyysi-, arkkitehtuuri- ym. malleja. Oliosuunnittelumallit nopeuttavat ja helpottavat suunnittelua sekä parantavat uudelleenkäytettävyyttä korkeammalla abstraktiotasolla. EPOC on tulevaisuuden mobiililaitteiden yleisimpiä käyttöjärjestelmiä. EPOC on kokonaisuudessaan oliopohjainen ja sisältää lukuisia oliorakenteita, joiden ymmärtäminen on sovelluskehityksen kannalta elintärkeää. Koska ympäristöt, joissa EPOC-käyttöjärjestelmää käytetään, ovat yleensä resurssien puolesta rajoittuneita, on yleisten suunnittelumallien käytössä oltava tarkkana. EPOC vaatii yleisiin suunnittelumalleihin muutoksia ja estää joidenkin käytön kokonaan.