985 resultados para Computational Geometry, Generic Programming, CGAL


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Präsentiert wird ein vollständiger, exakter und effizienter Algorithmus zur Berechnung des Nachbarschaftsgraphen eines Arrangements von Quadriken (Algebraische Flächen vom Grad 2). Dies ist ein wichtiger Schritt auf dem Weg zur Berechnung des vollen 3D Arrangements. Dabei greifen wir auf eine bereits existierende Implementierung zur Berechnung der exakten Parametrisierung der Schnittkurve von zwei Quadriken zurück. Somit ist es möglich, die exakten Parameterwerte der Schnittpunkte zu bestimmen, diese entlang der Kurven zu sortieren und den Nachbarschaftsgraphen zu berechnen. Wir bezeichnen unsere Implementierung als vollständig, da sie auch die Behandlung aller Sonderfälle wie singulärer oder tangentialer Schnittpunkte einschließt. Sie ist exakt, da immer das mathematisch korrekte Ergebnis berechnet wird. Und schließlich bezeichnen wir unsere Implementierung als effizient, da sie im Vergleich mit dem einzigen bisher implementierten Ansatz gut abschneidet. Implementiert wurde unser Ansatz im Rahmen des Projektes EXACUS. Das zentrale Ziel von EXACUS ist es, einen Prototypen eines zuverlässigen und leistungsfähigen CAD Geometriekerns zu entwickeln. Obwohl wir das Design unserer Bibliothek als prototypisch bezeichnen, legen wir dennoch größten Wert auf Vollständigkeit, Exaktheit, Effizienz, Dokumentation und Wiederverwendbarkeit. Über den eigentlich Beitrag zu EXACUS hinaus, hatte der hier vorgestellte Ansatz durch seine besonderen Anforderungen auch wesentlichen Einfluss auf grundlegende Teile von EXACUS. Im Besonderen hat diese Arbeit zur generischen Unterstützung der Zahlentypen und der Verwendung modularer Methoden innerhalb von EXACUS beigetragen. Im Rahmen der derzeitigen Integration von EXACUS in CGAL wurden diese Teile bereits erfolgreich in ausgereifte CGAL Pakete weiterentwickelt.

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Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2014

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To study the behaviour of beam-to-column composite connection more sophisticated finite element models is required, since component model has some severe limitations. In this research a generic finite element model for composite beam-to-column joint with welded connections is developed using current state of the art local modelling. Applying mechanically consistent scaling method, it can provide the constitutive relationship for a plane rectangular macro element with beam-type boundaries. Then, this defined macro element, which preserves local behaviour and allows for the transfer of five independent states between local and global models, can be implemented in high-accuracy frame analysis with the possibility of limit state checks. In order that macro element for scaling method can be used in practical manner, a generic geometry program as a new idea proposed in this study is also developed for this finite element model. With generic programming a set of global geometric variables can be input to generate a specific instance of the connection without much effort. The proposed finite element model generated by this generic programming is validated against testing results from University of Kaiserslautern. Finally, two illustrative examples for applying this macro element approach are presented. In the first example how to obtain the constitutive relationships of macro element is demonstrated. With certain assumptions for typical composite frame the constitutive relationships can be represented by bilinear laws for the macro bending and shear states that are then coupled by a two-dimensional surface law with yield and failure surfaces. In second example a scaling concept that combines sophisticated local models with a frame analysis using a macro element approach is presented as a practical application of this numerical model.

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The Iterative Closest Point algorithm (ICP) is commonly used in engineering applications to solve the rigid registration problem of partially overlapped point sets which are pre-aligned with a coarse estimate of their relative positions. This iterative algorithm is applied in many areas such as the medicine for volumetric reconstruction of tomography data, in robotics to reconstruct surfaces or scenes using range sensor information, in industrial systems for quality control of manufactured objects or even in biology to study the structure and folding of proteins. One of the algorithm’s main problems is its high computational complexity (quadratic in the number of points with the non-optimized original variant) in a context where high density point sets, acquired by high resolution scanners, are processed. Many variants have been proposed in the literature whose goal is the performance improvement either by reducing the number of points or the required iterations or even enhancing the complexity of the most expensive phase: the closest neighbor search. In spite of decreasing its complexity, some of the variants tend to have a negative impact on the final registration precision or the convergence domain thus limiting the possible application scenarios. The goal of this work is the improvement of the algorithm’s computational cost so that a wider range of computationally demanding problems from among the ones described before can be addressed. For that purpose, an experimental and mathematical convergence analysis and validation of point-to-point distance metrics has been performed taking into account those distances with lower computational cost than the Euclidean one, which is used as the de facto standard for the algorithm’s implementations in the literature. In that analysis, the functioning of the algorithm in diverse topological spaces, characterized by different metrics, has been studied to check the convergence, efficacy and cost of the method in order to determine the one which offers the best results. Given that the distance calculation represents a significant part of the whole set of computations performed by the algorithm, it is expected that any reduction of that operation affects significantly and positively the overall performance of the method. As a result, a performance improvement has been achieved by the application of those reduced cost metrics whose quality in terms of convergence and error has been analyzed and validated experimentally as comparable with respect to the Euclidean distance using a heterogeneous set of objects, scenarios and initial situations.

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"UIUCDCS-R-75-716"

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We consider the problems of finding two optimal triangulations of a convex polygon: MaxMin area and MinMax area. These are the triangulations that maximize the area of the smallest area triangle in a triangulation, and respectively minimize the area of the largest area triangle in a triangulation, over all possible triangulations. The problem was originally solved by Klincsek by dynamic programming in cubic time [2]. Later, Keil and Vassilev devised an algorithm that runs in O(n^2 log n) time [1]. In this paper we describe new geometric findings on the structure of MaxMin and MinMax Area triangulations of convex polygons in two dimensions and their algorithmic implications. We improve the algorithm’s running time to quadratic for large classes of convex polygons. We also present experimental results on MaxMin area triangulation.

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An improvement to the quality bidimensional Delaunay mesh generation algorithm, which combines the mesh refinement algorithms strategy of Ruppert and Shewchuk is proposed in this research. The developed technique uses diametral lenses criterion, introduced by L. P. Chew, with the purpose of eliminating the extremely obtuse triangles in the boundary mesh. This method splits the boundary segment and obtains an initial prerefinement, and thus reducing the number of necessary iterations to generate a high quality sequential triangulation. Moreover, it decreases the intensity of the communication and synchronization between subdomains in parallel mesh refinement.

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Dissertation submitted in partial fulfilment of the requirements for the Degree of Master of Science in Geospatial Technologies

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The estimation of camera egomotion is a well established problem in computer vision. Many approaches have been proposed based on both the discrete and the differential epipolar constraint. The discrete case is mainly used in self-calibrated stereoscopic systems, whereas the differential case deals with a unique moving camera. The article surveys several methods for mobile robot egomotion estimation covering more than 0.5 million samples using synthetic data. Results from real data are also given

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Epipolar geometry is a key point in computer vision and the fundamental matrix estimation is the only way to compute it. This article surveys several methods of fundamental matrix estimation which have been classified into linear methods, iterative methods and robust methods. All of these methods have been programmed and their accuracy analysed using real images. A summary, accompanied with experimental results, is given

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Shape complexity has recently received attention from different fields, such as computer vision and psychology. In this paper, integral geometry and information theory tools are applied to quantify the shape complexity from two different perspectives: from the inside of the object, we evaluate its degree of structure or correlation between its surfaces (inner complexity), and from the outside, we compute its degree of interaction with the circumscribing sphere (outer complexity). Our shape complexity measures are based on the following two facts: uniformly distributed global lines crossing an object define a continuous information channel and the continuous mutual information of this channel is independent of the object discretisation and invariant to translations, rotations, and changes of scale. The measures introduced in this paper can be potentially used as shape descriptors for object recognition, image retrieval, object localisation, tumour analysis, and protein docking, among others

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We analyze the emergence of synchronization in a population of moving integrate-and-fire oscillators. Oscillators, while moving on a plane, interact with their nearest neighbor upon firing time. We discover a nonmonotonic dependence of the synchronization time on the velocity of the agents. Moreover, we find that mechanisms that drive synchronization are different for different dynamical regimes. We report the extreme situation where an interplay between the time scales involved in the dynamical processes completely inhibits the achievement of a coherent state. We also provide estimators for the transitions between the different regimes.