1000 resultados para Catalan art
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"La projecció d'un ideal estètic durant el Noucentisme. Josep Aragay i Blanchar (1889-1973)" es el primer estudi integral dedicat a aquest artista i teòric del Noucentisme. La tesi analitza amb profunditat la trajectòria d’Aragay com a dibuixant, pintor, gravador i ceramista, però també com a poeta, professor i polític; a més del paper que va exercir com a crític, polemista i teòric de l’art. La tesi posa de manifest la labor artística i intel•lectual d’aquest personatge que va assumir, defensar i projectar, fins el final de la seva vida, aquell ideal estètic de signe mediterraneista i classitzant, que sorgia a Catalunya a principis del segle XX.
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Resumen basado en el de la publicaci??n
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L'objectiu d'aquesta tesi és aportar les primeres dades sobre l'ecologia del silur (Silurus glanis) introduït a la Península Ibèrica i estimar els seu impacte ecològic sobre la biota nativa. Es van mostrejar les comunitats de peixos de 14 embassaments catalans. El silur es troba actualment introduït a quatre conques Ibèriques: a la de l'Ebre fa uns 30 anys, a les del Ter i Tajo fa uns pocs anys i recentment al Llobregat. Hem demostrat la utilitat de comparar estadis d'invasió recents i avançats per mirar d'entendre els canvis ecològics causats per espècies invasores: les introduccions recents presenten silurs més joves, de menor mida i amb taxes de creixement superiors a les de les poblacions introduïdes anteriorment i també respecte les poblacions natives; a més, depreden majoritàriament sobre peixos, en contra de les poblacions més antigues que s'alimenten sobretot de cranc. Finalment, aportem les primeres dades publicades de telemetria del silur.
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The neoformation of chlorite and K-white mica in fault rocks from two main faults of the central Catalan Coastal Ranges, the Vallès and the Hospital faults, has allowed us to constrain the P–T conditions during fault evolution using thermodynamic modeling. Crystallization of M1 and M2 muscovite and microcline occured as result of deuteric alteration during the exhumation of the pluton (290 °C > T > 370 °C) in the Permian. After that, three tectonic events have been distinguished. The first tectonic event, attributed to the Mesozoic rifting, is characterized by precipitation of M3 and M4 phengite together with chlorite and calcite C1 at temperatures between 190 and 310 °C. The second tectonic event attributed to the Paleogene compression has only been identified in the Hospital fault with precipitation of low-temperature calcite C2. The shortcut produced during inversion of the Vallès fault was probably the responsible for the lack of neoformed minerals within this fault. Finally, the third tectonic event, which is related to the Neogene extension, is characterized in the Vallès fault by a new generation of chlorite, associated with calcite C4 and laumontite, formed at temperatures between 125 and 190 °C in the absence of K-white mica. Differently, the Hospital fault is characterized by the precipitation of calcite C3 during the syn-rift stage at temperatures around 150 °C and by low-temperature fluids precipitating calcites C5, C6 and PC1 during the post-rift stage. During the two extensional events (Mesozoic and Neogene), faults acted as conduits for hot fluids producing anomalous high geothermal gradients (50 °C/km minimum).
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In this article, the author discusses how she applied autoethnography in a study of the design of hypermedia educational resources and shows how she addressed problematic issues related to autoethnographic legitimacy and representation. The study covered a 6-year period during which the practitioner’s perspective on the internal and external factors influencing the creation of three hypermedia CD-ROMs contributed to an emerging theory of design. The author highlights the interrelationship between perception and reality as vital to qualitative approaches and encourages researchers to investigate their reality more fully by practicing the art of autoethnography.
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Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work, recreation, culture and leisure. Many designs of technology systems begin with the workplace in mind, and with function, ease of use, and efficiency high on the list of priorities. [1] These priorities do not fit well with works designed for an interactive art environment, where the aims are many, and where the focus on utility and functionality is to support a playful, ambiguous or even experimental experience for the participants. To evaluate such works requires an integration of art-criticism techniques with more recent Human Computer Interaction (HCI) methods, and an understanding of the different nature of engagement in these environments. This paper begins a process of mapping a set of priorities for amplifying engagement in interactive art installations. I first define the concept of ludic engagement and its usefulness as a lens for both design and evaluation in these settings. I then detail two fieldwork evaluations I conducted within two exhibitions of interactive artworks, and discuss their outcomes and the future directions of this research.
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An international festival that champions a pioneer role in promoting media/digital art in Hong Kong. Apart from organising international video screenings in which the latest media art with the most recent trend and development being introduced, a series of artist-in-resident workshops, exhibitions, seminars and symposiums were also hosted with a view to enhancing culture exchange and stimulating media art creation among overseas and local artists