988 resultados para virtual simulation
Resumo:
In the recovering process of oil, rock heterogeneity has a huge impact on how fluids move in the field, defining how much oil can be recovered. In order to study this variability, percolation theory, which describes phenomena involving geometry and connectivity are the bases, is a very useful model. Result of percolation is tridimensional data and have no physical meaning until visualized in form of images or animations. Although a lot of powerful and sophisticated visualization tools have been developed, they focus on generation of planar 2D images. In order to interpret data as they would be in the real world, virtual reality techniques using stereo images could be used. In this work we propose an interactive and helpful tool, named ZSweepVR, based on virtual reality techniques that allows a better comprehension of volumetric data generated by simulation of dynamic percolation. The developed system has the ability to render images using two different techniques: surface rendering and volume rendering. Surface rendering is accomplished by OpenGL directives and volume rendering is accomplished by the Zsweep direct volume rendering engine. In the case of volumetric rendering, we implemented an algorithm to generate stereo images. We also propose enhancements in the original percolation algorithm in order to get a better performance. We applied our developed tools to a mature field database, obtaining satisfactory results. The use of stereoscopic and volumetric images brought valuable contributions for the interpretation and clustering formation analysis in percolation, what certainly could lead to better decisions about the exploration and recovery process in oil fields
Resumo:
We propose a robotics simulation platform, named S-Educ, developed specifically for application in educational robotics, which can be used as an alternative or in association with robotics kits in classes involving the use of robotics. In the usually known approach, educational robotics uses robotics kits for classes which generally include interdisciplinary themes. The idea of this work is not to replace these kits, but to use the developed simulator as an alternative, where, for some reason, the traditional kits cannot be used, or even to use the platform in association with these kits. To develop the simulator, initially, we conducted research in the literature on the use of robotic simulators and robotic kits, facing the education sector, from which it was possible to define a set of features considered important for creating such a tool. Then, on the software development phase, the simulator S-Educ was implemented, taking into account the requirements and features defined in the design phase. Finally, to validate the platform, several tests were conducted with teachers, students and lay adults, in which it was used the simulator S-Educ, to evaluate its use in educational robotics classes. The results show that robotic simulator allows a reduction of financial costs, facilitate testing and reduce robot damage inherent to its use, in addition to other advantages. Furthermore, as a contribution to the community, the proposed tool can be used to increase adhesion of Brazilian schools to the methodologies of educational robotics or to robotics competitions
Resumo:
This article presents the implementation of a distributed system of virtual reality, through the integration of services offered by the CORBA platform (Common Object Request Broker Architecture) and by the environment of development of 3D graphic applications in real time, the WorldToolkit, of Sense8. The developed application for the validation of this integration is that of a virtual city, with an emphasis on its traffic ways, vehicles (movable objects) and buildings (immovable objects). In this virtual world, several users can interact, each one controlling his/her own car. Since the modelling of the application took into consideration the criteria and principles of the Transport Engineering, the aim is to use it in the planning, project and construction of traffic ways for vehicles. The system was structured according to the approach client/server utilizing multicast communication among the participating nodes. The chosen implementation for the CORBA was the Iona's ORBIX software. The performance results obtained are presented and discussed in the end.
Resumo:
Pion virtual compton scattering (VCS) via the reaction π-e→π-eγ was observed in the Fermilab E781 SELEX experiment. SELEX used a 600 GeV/c π- beam incident on target atomic electrons, detecting the incident π- and the final state π-, electron and γ. Theoretical predictions based on chiral perturbation theory are incorporated into a Monte Carlo simulation of the experiment and are compared to the data. The number of reconstructed events (=9) and their distribution with respect to the kinematic variables (for the kinematic region studied) are in reasonable accord with the predictions. The corresponding π- VCS experimental cross section is σ=38.8±13 nb, in agreement with the theoretical expectation of σ=34.7 nb.
Resumo:
This article describes a technique for Large Scale Virtual Environments (LSVEs) partitioning in hexagon cells and using portal in the cell interfaces to reduce the number of messages on the network and the complexity of the virtual world. These environments usually demand a high volume of data that must be sent only to those users who needs the information [Greenhalgh, Benford 1997].
Resumo:
Virtual platforms are of paramount importance for design space exploration and their usage in early software development and verification is crucial. In particular, enabling accurate and fast simulation is specially useful, but such features are usually conflicting and tradeoffs have to be made. In this paper we describe how we integrated TLM communication mechanisms into a state-of-the-art, cycle-accurate, MPSoC simulation platform. More specifically, we show how we adapted ArchC fast functional instruction set simulators to the MPARM platform in order to achieve both fast simulation speed and accuracy. Our implementation led to a much faster hybrid platform, reaching speedups of up to 2.9 and 2.1x on average with negligible impact on power estimation accuracy (average 3.26% and 2.25% of standard deviation). © 2011 IEEE.
Resumo:
The main goal of the present work is to verify the applicability of the Immersed Boundary Method together with the Virtual Physical Model to solve the flow through automatic valves of hermetic compressors. The valve was simplified to a two-dimensional radial diffuser, with diameter ratio of D/d = 1.5, and simulated for a one cycle of opening and closing process with a imposed velocity of 3.0 cm/s for the reed, dimensionless gap between disks in the range of 0.07 < s/d < 0.10, and inlet Reynolds number equal to 1500. The good results obtained showed that the methodology has great potential as project tool for this type of valve systems. © The Authors, 2011.
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Pós-graduação em Ciência da Computação - IBILCE
Resumo:
Esta dissertação apresenta o projeto, desenvolvimento e implementação de um software para criação de animações, simulações e treinamentos de processos e instruções técnicas industriais, destacando também a arquitetura utilizada para sua implementação. O software apresentado permite a geração de animações, textos, sons e interações, fornecendo ferramentas de criação, visualização e supervisão da simulação com o uso de Realidade Virtual em três dimensões. A dissertação trata ainda do uso prático do software através de um estudo de caso com simulações 3D de processos industriais reais de uma usina de geração de energia elétrica. Este estudo também contribui para as áreas de treinamento em realidade virtual e sistemas de autoria 3D ao apresentar conceitos inovadores na área de supervisão automática, mostrando também uma possível estrutura de componentes de software para uso nas áreas citadas. Pode-se destacar ainda a revisão de tecnologias semelhantes à proposta neste trabalho, visando à identificação de influências, melhorias e inovações nas áreas de autoria 3D e treinamento.
Resumo:
Este simulador é formado pela junção de técnicas de Realidade Virtual com modelos de propagação, desenvolvidos através dos estudos de rádio enlace, que descrevem a perda que o sinal transmitido sofre ao longo do percurso no ambiente. O simulador possui dois módulos. O primeiro permite a criação do ambiente virtual com o posicionamento, sobre um terreno, de prédios, árvores, carros, antenas e outras primitivas que permitem a construção de um ambiente tridimensional customizável. O segundo módulo permite a configuração dos parâmetros relacionados a propagação de sinal de antenas como a potência, a frequência, o ganho, etc., e também selecionar o modelo de propagação para a execução da simulação. Dentro deste segundo módulo, existe um submódulo responsável pelo estudo do planejamento da área de cobertura composta pelas antenas, em outras palavras, este submódulo simula a distância que cada antena no cenário consegue atingir e gera a respectiva área de cobertura. Para demonstrar a eficiência do simulador foram criados dois ambientes virtuais para testes. Um cenário representando um ambiente urbano onde empregou-se um modelo de propagação clássico, Okumura-Hata para cidades pequenas e médias, e um ambiente tridimensional arborizado utilizando um modelo especifico para simulação de propagação para regiões densamente arborizadas, desenvolvido na Universidade Federal do Pará chamado de Lyra-Castro-UFPA.
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
This article presents some results of a study investigating the use of the simulator VLAB, developed by Carnegie Mellon University, to increase the capacity of graduate students in Chemistry in the preparation of experimental procedures. The activity was conducted in two stages, first the students were asked a manuscript describing in detail the procedure and equipment used in the technique of dissolution and delivering it to the teacher. Later in the computer lab, each student performed the same procedure using the simulator. The activity has been proposed to determine if there could be accuracy gains of the description of the process when performed by the simulator. One of the main positive aspects obtained using the simulator students was the recognition of error, important in that the great majority recognized omitted or confused any process step. This reflection showed the students that in addition to testing a procedure using the simulator facilitates the organization of thought and helps arrange it logically. With the use of simulators, students are encouraged to take risks, to explore, to experience a new way, and a real lab usually offers much less room for risk, exploitation and failure.
Resumo:
Pós-graduação em Engenharia de Produção - FEB
Resumo:
An analytical model for Virtual Topology Reconfiguration (VTR) in optical networks is developed. It aims at the optical networks with a circuit-based data plane and an IPlike control plane. By identifying and analyzing the important factors impacting the network performance due to VTR operations on both planes, we can compare the benefits and penalties of different VTR algorithms and policies. The best VTR scenario can be adaptively chosen from a set of such algorithms and policies according to the real-time network situations. For this purpose, a cost model integrating all these factors is created to provide a comparison criterion independent of any specific VTR algorithm and policy. A case study based on simulation experiments is conducted to illustrate the application of our models.