1000 resultados para Ciência e tecnologia informáticas


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In this thesis we aimed to explore the potential of gamification - defined as “the use of game elements in non-game contexts” [30] - in increasing children's (aged 5 to 6) engagement with the task. This is mainly due to the fact that our world is living a technological era, and videogames are an example of this engagement by being able to maintain children’s (and adults) engagement for hours straight. For the purpose of limiting complexity, we only addressed the feedback element by introducing it with an anthropomorphic virtual agent (human-like aspect), because research shows that virtual agents (VA’s) can influence behavioural change [17], or even induce emotions on humans both through the use of feedback provided and their facial expressions, which can interpreted in the same way as of humans’ [2]. By pairing the VA with the gamification concept, we wanted to 1) create a VA that is likely to be well-received by children (appearance and behaviour), and 2) have the immediate feedback that games have, so we can give children an assessment of their actions in real-time, as opposed to waiting for feedback from someone (traditional teaching), and with this give students more chances to succeed [32, 43]. Our final system consisted on a virtual environment, where children formed words that corresponded to a given image. In order to measure the impact that the VA had on engagement, the system was developed in two versions: one version of the system was limited to provide a simple feedback environment, where the VA provided feedback, by responding with simple phrases (i.e. “correct” or “incorrect”); for the second version, the VA had a more complex approach where it tried to encourage children to complete the word – a motivational feedback - even when they weren’t succeeding. Lastly we conducted a field study with two groups of children, where one group tested the version with the simple feedback, and the other group tested the ‘motivational’ version of the system. We used a quantitative approach to analyze the collected data that measured the engagement, based on the number of tasks (words) completed and time spent with system. The results of the evaluation showed that the use of motivational feedback may carry a positive effect on engaging children.

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With increasing concerns about the impact of global warming on human life, policy makers around the world and researchers have sought for technological solutions that have the potential to attenuate this process. This thesis describes the design and evaluation of an information appliance that aims to increase the use of public transportation. We developed a mobile glanceable display that, being aware of the user’s transportation routines, provides awareness cues about bus arrival time, grounded upon the vision of Ambient Intelligence. We present the design process we followed, from ideation to building a prototype and conducting a field study, and conclude with a set of guidelines for the design of relevant personal information systems. More specifically we seek to test the following hypotheses: 1) That the tangible prototype that provides ambient cues will be used more frequently than a similar purpose mobile app, 2) That the tangible prototype will reduce the waiting time at the bus stop, 3) That the tangible prototype will result to reduced anxiety on passengers, 4) That the tangible prototype will result to an increase in the perceived reliability of the transit service, 5) That the tangible prototype will enhance users’ efficiency in reading the bus schedules and 6) That the tangible prototype will make individuals more likely to use public transit. In a field study, we compare the tangible prototype against the mobile app and a control condition where participants were given no external support in obtaining bus arrival information, other than their existing routines. Using qualitative and quantitative data, we test the aforementioned hypotheses and explore users’ reactions to the prototype we developed.

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Na atualidade, as estruturas e serviços de redes informáticas massificaram-se de forma heterogénea. Aumenta, assim, a importância de garantir aos utilizadores, segurança, fiabilidade e disponibilidade da rede. Posto isto, os administradores de redes têm de manter uma qualidade de serviço elevada utilizando novas formas de vigiar a rede. No âmbito deste projeto, o trabalho desenvolvido, atendendo às necessidades principais do ambiente a ser monitorizado, pretende-se implementar uma solução integrada de gestão das Tecnologias de Informação da Universidade da Madeira, para permitir uma gestão preventiva e corretiva. A abordagem selecionada começou com a fundamentação e conceitos teóricos sobre a gestão de rede, apresentando modelos de gestão de redes e o estudo de quatro sistemas, de domínio público, de gestão e monitorização de redes, destacando as suas principais arquiteturas e funcionalidades. O trabalho continuou com a contextualização do problema através do estudo e descrição da dimensão e da heterogeneidade da rede da Universidade da Madeira. Prosseguiu com a criação de vários cenários de rede que serão utilizados ao longo do trabalho, como apoio nas três partes em que este foi dividido para obter a solução pretendida, nomeadamente a “Contextualização do problema”, “Análise e Desenho da solução” e “Implementação da solução”. Na criação de uma arquitetura de uma solução, tendo em conta as prioridades definidas pelo gestor de rede, este trabalho fornece à Universidade da Madeira um sistema de monitorização e gestão integrada, através do qual os seus gestores de rede poderão, de forma eficiente e contínua, gerir as Tecnologias de Informação pertencentes a esta Instituição.

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Esta dissertação contextualiza e descreve a actividade prática do quotidiano de um gestor de redes informáticas modernas. Define Network Operations Center (NOC) e a sua importância como provedor de serviços de Internet, e aborda a gestão de redes como alicerce teórico mediante a tomada de decisões que a tarefa de gestão coloca. É com base na complexidade da tarefa de gestão que surge a necessidade e o aparecimento consequente de Plataformas de Gestão. Estas plataformas não só auxiliam na tarefa para a qual foram desenvolvidas como substituem todo um conjunto de ferramentas tradicionais, limitadas para a realidade das infraestruturas de telecomunicações actuais. O estudo do NOC da NOS Madeira enfatiza a problemática que as infra-estruturas de média e grande dimensão comportam para os gestores de redes que lá operam. As limitações da plataforma de gestão em uso referentes à definição e organização de utilizadores, dispositivos e grupos respectivos, conjuntamente com a falta de parametrização em notificações justificam uma solução. Aqui, é feita uma análise e um levantamento de requisitos para a selecção da nova plataforma de gestão seguida da proposta de uma solução integrada para resolução do problema. Esta proposta envolve a definição de uma arquitectura, o desenho e a implementação de software próprios para um sistema particular ao qual designamos: ZenDash.

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This thesis presents a cloud-based software platform for sharing publicly available scientific datasets. The proposed platform leverages the potential of NoSQL databases and asynchronous IO technologies, such as Node.JS, in order to achieve high performances and flexible solutions. This solution will serve two main groups of users. The dataset providers, which are the researchers responsible for sharing and maintaining datasets, and the dataset users, that are those who desire to access the public data. To the former are given tools to easily publish and maintain large volumes of data, whereas the later are given tools to enable the preview and creation of subsets of the original data through the introduction of filter and aggregation operations. The choice of NoSQL over more traditional RDDMS emerged from and extended benchmark between relational databases (MySQL) and NoSQL (MongoDB) that is also presented in this thesis. The obtained results come to confirm the theoretical guarantees that NoSQL databases are more suitable for the kind of data that our system users will be handling, i. e., non-homogeneous data structures that can grow really fast. It is envisioned that a platform like this can lead the way to a new era of scientific data sharing where researchers are able to easily share and access all kinds of datasets, and even in more advanced scenarios be presented with recommended datasets and already existing research results on top of those recommendations.

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In this thesis we aimed to explore the potential of gamification - defined as “the use of game elements in non-game contexts” [30] - in increasing children's (aged 5 to 6) engagement with the task. This is mainly due to the fact that our world is living a technological era, and videogames are an example of this engagement by being able to maintain children’s (and adults) engagement for hours straight. For the purpose of limiting complexity, we only addressed the feedback element by introducing it with an anthropomorphic virtual agent (human-like aspect), because research shows that virtual agents (VA’s) can influence behavioural change [17], or even induce emotions on humans both through the use of feedback provided and their facial expressions, which can interpreted in the same way as of humans’ [2]. By pairing the VA with the gamification concept, we wanted to 1) create a VA that is likely to be well-received by children (appearance and behaviour), and 2) have the immediate feedback that games have, so we can give children an assessment of their actions in real-time, as opposed to waiting for feedback from someone (traditional teaching), and with this give students more chances to succeed [32, 43]. Our final system consisted on a virtual environment, where children formed words that corresponded to a given image. In order to measure the impact that the VA had on engagement, the system was developed in two versions: one version of the system was limited to provide a simple feedback environment, where the VA provided feedback, by responding with simple phrases (i.e. “correct” or “incorrect”); for the second version, the VA had a more complex approach where it tried to encourage children to complete the word – a motivational feedback - even when they weren’t succeeding. Lastly we conducted a field study with two groups of children, where one group tested the version with the simple feedback, and the other group tested the ‘motivational’ version of the system. We used a quantitative approach to analyze the collected data that measured the engagement, based on the number of tasks (words) completed and time spent with system. The results of the evaluation showed that the use of motivational feedback may carry a positive effect on engaging children.

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With increasing concerns about the impact of global warming on human life, policy makers around the world and researchers have sought for technological solutions that have the potential to attenuate this process. This thesis describes the design and evaluation of an information appliance that aims to increase the use of public transportation. We developed a mobile glanceable display that, being aware of the user’s transportation routines, provides awareness cues about bus arrival time, grounded upon the vision of Ambient Intelligence. We present the design process we followed, from ideation to building a prototype and conducting a field study, and conclude with a set of guidelines for the design of relevant personal information systems. More specifically we seek to test the following hypotheses: 1) That the tangible prototype that provides ambient cues will be used more frequently than a similar purpose mobile app, 2) That the tangible prototype will reduce the waiting time at the bus stop, 3) That the tangible prototype will result to reduced anxiety on passengers, 4) That the tangible prototype will result to an increase in the perceived reliability of the transit service, 5) That the tangible prototype will enhance users’ efficiency in reading the bus schedules and 6) That the tangible prototype will make individuals more likely to use public transit. In a field study, we compare the tangible prototype against the mobile app and a control condition where participants were given no external support in obtaining bus arrival information, other than their existing routines. Using qualitative and quantitative data, we test the aforementioned hypotheses and explore users’ reactions to the prototype we developed.

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Este artigo mostra como a agenda da reforma administrativa de 1995 foi incorporada aos objetivos traçados pela política científica do Ministério da Ciência e Tecnologia (MCT) nos dois governos passados (1995-2002). A área de ciência e tecnologia, no Brasil e no mundo, tem passado por dramáticas mudanças. Um desses tipos de mudança se refere às pressões para o estabelecimento de uma nova forma de gerir o processo científico e tecnológico. Este artigo começa com uma análise do estágio de desenvolvimento do setor de ciência e tecnologia brasileiro e seus impasses. A seguir, faz uma exposição sobre a reforma do Estado nas décadas de 1980 e 1990 e a reforma administrativa de 1995. Depois, trata da agenda da política de C&T, com ênfase na busca de novos formatos institucionais. Conclui que, ao mesmo tempo que o setor está burocratizado, a sociedade brasileira também segue o percurso de sua burocratização. E, assim, mostra que, por esse processo de burocratização da sociedade não ter sido identificado no traçado das políticas setoriais do MCT, o ministério apostou numa proposta de desregulamentação que, provavelmente, não dará conta da necessidade de novos formatos na política de gestão para as suas unidades de pesquisa.

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Este artigo trata da construção de uma medida que possibilite caracterizar e classificar os sistemas de inovação existentes nos estados brasileiros. A partir de bases de dados e informações já existentes, elabora-se o Índice de Ciência, Tecnologia e Inovação para os estados das regiões Sudeste e Sul do país. Os resultados obtidos sugerem a existência de pelo menos quatro "estágios" de desenvolvimento dos sistemas estaduais de inovação na região. No "estágio" mais avançado estaria posicionado São Paulo; Rio de Janeiro, Rio Grande do Sul e Santa Catarina estariam na posição imediatamente abaixo de São Paulo; Paraná e Minas Gerais ocupariam posições menos confortáveis, enquanto o Espírito Santo corresponderia a um estágio menos avançado.

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O artigo analisa aspectos da produção e da apropriação de ciência e tecnologia na Amazônia brasileira e a relação delas com estratégias de desenvolvimento. Tendo por base indicadores estatísticos, foram realizadas análises acerca dos nexos entre a produção científi ca regional e a produção mercantil; da dimensão desta produção; da qualidade das instituições de ciência, tecnologia e inovação da região; e do grau de adensamento especialização destas. O artigo indica que os padrões observados criam bloqueios para a consolidação de trajetórias e de paradigmas tecnológicos necessários para impulsionar dinâmicas de desenvolvimento sustentável na região.

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The scope of this Dissertation is propose the teaching of the evaporation based on the approach Science, Technology and Society (STS) because we believe that this type of approach is able to provide students with a more critical and conscious learning about science. Moreover, with this search, it´s possible to show for students the importance of role to play for them as citizens in decision making aimed to benefit all who are part of the community to which they belong. From this perspective, broached the theme evaporation in a region characterized by constant lack of water for consumption, the municipality of Santa Cruz/RN because, despite the creation of dams to regulate the flow of rivers and increase the availability of water during periods of scarcity, we know that these reservoirs have a large free liquid surface allowing high water loss by evaporation. Thus, evaporation affects the performance of reservoirs for water supply and irrigation, being a phenomenon of particular interest to study. To this end, a questionnaire in order to identify students' preconceptions on the subject was applied. Was then prepared and conducted a workshop geared toward students majoring in Physics Campus Santa Cruz, Federal Institute of Education, Science and Technology of Rio Grande do Norte (IFRN). The completion of the workshop served as a space for discussion of the topic within the context of the municipality of Santa Cruz/RN. As a product, we suggest to physics teachers a guide with recommendations to be taken into account when they teach this subject

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This dissertation deals with the conceptions of the relationship between science, technology, innovation, development and society. We aimed to analyze the ways to conceive these relations in documents of the Entrepreneurship and Innovation Programme (Proem) of the Federal Technological University of Paraná (UTFPR) and analyze the conceptions of these relations in view of managers and participants of the Program on Campus Cornélio Procópio, locus of research. It is recognized that the concepts of science, technology, innovation and development are polysemic, so varied are the definitions given by different theorists. For the research were characterized these conceptions into two streams, one called traditional or conservative current, which is supported by the classical theories, that is, those that were developed by authors recognized as classics, and the other current, referred to as critical concepts that sustains it are presented by authors recognized as critical, among which houses the Science studies, Technology and Society (CTS). This categorization buoyed analysis of Proem documents and analysis of the statements collected through interviews with three managers of Proem and eleven participants in the Program. As a result of the research, in general, although there is evidence in Proem documents of a social concern in relation to its role in society, it was observed that the program is based on the traditional and hegemonic view on the subject. In the documents analysis, it was noticed that the conceptions arranged CTS studies are present in relation to the multidimensional development concept. However, the texts analyzed, mostly were identified strong indications of thought supported by logical positivism, in propositions that refer to marketing issues, a proposal to generate an entrepreneurial culture guided by the development of technological innovations designed to meet and / or induce market demands, through production methods for popular goods. As for how managers and participants Proem in Campus Cornelius conceive the relationship between science, technology, innovation, development and society, also was identified closer to the classical view, although the respondents have pointed out many times in their speak apparent concern with social issues, like designing the development from a multidimensional view as cover critical studies CTS. The views of the participants, it was possible to link the strengthening of the concept connected to the linear model of development, in which the more it generates science, more is generated technology and more technology therefore produces more wealth, which in turn, the Schumpeterian view, is the basis of social welfare.

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Analisa as mudanças promovidas no ambiente de CTI pela aprovação da nova Lei, convencionada como Novo Marco da CTI.

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The aim of this research was to optimize osmotic dehydration of pineapple, according to two criteria: maximize water loss and minimize solid gain. The process was made as an application to Combined Methods Technology, in which three preservation factors were combined: water activity, pH and chemical preservatives, all being applied at low levels, in order to get a product resembling non-processed fruit. The experiment was divided into three treatments, being: non-coated pineapple pieces (A), pieces coated with alginate (B) and coated with low-methoxyl pectin (C). Process involved the following main steps: enzymatic inactivation of fruit pieces; in treatments B and C, incorporation of their respective coatings; and osmotic dehydration, in sucrose syrup containing potassium sorbate and citric acid. Optimum conditions, determined from Response Surface Methodology, were the following: dehydration of fruit pieces coated by alginate, at 42-47° C, in sucrose syrup at 66-69° Brix, for 220 to 270 minutes. Results indicated that both coatings significantly affected the mass transfers of the process, reducing solid incorporation and increasing water loss; therefore, increasing weight loss and performance ratio (water loss: solid incorporation) took place. Water activity was not significantly affected by the coatings. The product obtained under optimum conditions was submitted to sensorial evaluation, and presented a good general acceptance. Moulds and yeasts countings indicated good microbiological stability of the product for at least 60 days at 30ºC.

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Ciência e tecnologia em saúde constitui-se atualmente objeto de diferentes iniciativas governamentais e acadêmicas. Sua consolidação reclama a identificação de um Sistema Nacional de Inovação em Saúde cuja caracterização depende ainda de um reconhecimento dos setores de atividade econômica envolvidos. Nesse sentido, realizou-se estudo com objetivo de caracterizar as relações entre áreas do conhecimento cientifico e setores de atividade econômica como forma de oferecer um retrato desse Sistema. Foram analisados os registros da versão 4.1 do Diretório dos Grupos de Pesquisa no Brasil, tendo sido selecionados todos os grupos que registrassem saúde quer como área do conhecimento ou como setor de atividade. As informações sobre área e setor foram transformadas em variáveis de resposta múltipla e analisadas numa tabela de contingência mediante análise de resíduos, análise de correspondência e análise de cluster. A análise dos dados obtidos mostrou que o Sistema Nacional de Inovação em Saúde caracteriza-se como um sistema setorial onde a competitividade tem conteúdo social maior do que econômico, o que sugere receptividade para políticas públicas assim orientadas, bem como uma desejável identidade com valores com o Sistema Único de Saúde.